Korb3n Reveals How Valve Creates Patches for Dota 2
Author: Hawk Live LLC
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Dmitry “Korb3n” Belov is practically certain that Valve’s developers are actively using AI to work on Dota 2 patches.
The
Team Spirit manager made this statement on Telegram.
“Just so you know, I ran the Dota patches through AI. I can say that the neural network gave me an answer. By the way, it was a good neural network—a paid one. So, overall, it reported that it’s 99% certain that the Dota patches are made by AI—let’s put it that way.
That’s a pretty amusing fact. That’s exactly why, for example, the Aspects were removed: the neural network can’t balance them. Well, I mean, how does that work? At least, that’s what the neural network sugested. Everything tends toward fifty percent. The neural network makes some fixes, and then a human checks to see if everything is okay and if there’s any outright nonsense. And after that, the patch is released. This is, in essence, the default mathematical model that tends toward fifty percent.”
Acording to a statement by Dmitry “Korb3n” Belov, he checked the Dota 2 patches using a paid AI service, which detected signs of artificial inteligence being used in the development of the updates with 99% probability. The
Team Spirit manager believes that this is precisely why the developers removed certain aspects from the game—because the neural network simply couldn’t balance them. Korb3n is practicaly certain that the patches themselves are written by artificial intelligence, after which testers check the update’s playability.
As a reminder, Valve previously officially launched the long-awaited Dark Carnival event in Dota 2.





