Dota 2 Map Guide: All key locations and objects
Author: Hawk Live LLC
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The map of Dota 2 along with its designs is an important part of the game and conveys the role of each leaflet. It was the patch 7.33 that changed a lot of things on the map and created even more possibilities for team strategies. We will direct you through your desires to what essentials can be found on the map, which objectives are crucial and what has changed in this update.
Credit: Valve Corporation
Key Elements of the Dota 2 Map
Lanes
As for the Dota 2 universe, it can be stated that it is medicated into three basic processes: the top, the click and the bottom. Every process has a base of their own, top, middle and bottom are the bases for Radiant and bottom for Dire. The safe lanes are the bottom (Radiant) and the top (Dire), and the more difficult ones are the ones where farm creeps spawn a little closer to the towers. These are also the first battlegrounds, as players seek to establish farming control and advance the map.
Towers
Credit: Valve Corporation
Alongside every lane are towers which perform the main defensive stance. Also, they target and attack enemy heroes and creeps automatically dealing good damage. Towers have tiers which are scattered on all the lanes and are vertically ranked as Tier-1 to Tier-4, two of each teams towers defend their Ancient, the more towers they have, the harder it will be to destroy their main base. Destroying all towers makes it easier to defeat more enemy troops and assists in attacking their base.
Ancient
Credit: Valve Corporation
The ultimate goal of the game has to be to destroy the opposing teams ancient faction, although fairly easy to miss or ignore, it is protected by all the previous team towers and assisted by the last towers making this the double essential part, every base has an ancient unit which is the last to give up.
Fountain
Credit: Valve Corporation
Located within the respawn area of both teams is the Fountain, all team bases contain this fountain which provides players with a safe area and two large shields of health and mana to allied heroes.
Neutral Creeps
In the jungle areas that lie between terrains, neutral creeps lurk and can be considered as free gold. These camps can be assisted and stacked, especially in the late game. Supports are able to assist cores by stacking the camps, while core heroes farm these camps during mid and late games only getting stronger as the game progresses.
Roshan
Credit: Valve Corporation
Roshan, powerful neutral creep who is the boss in one designated area of the map. A team that kills Roshan gets the Aegis of the Immortal, granting one second life to a hero in that team and thus great benefit for the team. As per patch 7.33 Roshan’s pit was branch off into 2 lairs one on Radiant side and one on Dire’s side, thus altering the usual ways of defending his artifacts.
Jungle
The Jungle is the area located in between the lanes and the bases where heroes are able to farm for neutral units in order to earn gold and experience. Here, the ward placement becomes very important to counter the enemy as the jungle becomes a place where counter attacks can take place.
Patch 7.33: Major Map Changes and New Additions
With the new patch 7.33, 40% area expansion of the map was also implemented, which means even more strategy options can now be feasible for player. Also, Valve introduced some more improvements which each of them could suggest different approaches in territorial control as they served a special purpose.
Key Map Changes: What’s New?
The area of placement as well as positioning strategies have been completely altered as the map was increased by forty percent. Twin Gates, Lotus Pool, Watchers, and Tormentors are some of the new objects which have been added also requiring players' attention at every stage during a match. Besides, the map has undergone some of the traditional changes with Roshan now shifting locations every time and residing in two lairs located in the Radiant and Dire forests capture his artifacts.
Twin Gates: The Key to Quick Rotation
Credit: Valve Corporation
Valves, praise for this idea, I mean did you realize that that was slightly sarcasm? There was no point to compliment them. As was said earlier, Twin Gates allow a player and his own controlled units to teleport from one part or side of the area to another which makes the whole process of rotating around an area easier thereby putting support heroes in a more advantageous position. Such portals possess the ability to cover most of the action and glancing around, so players have to concentrate on holding these portals during a match.
Lotus Pools: Resource Replenishment
Credit: Valve Corporation
Situated along the borders of the map, Lotus Pools provide players with some healing as well as a restoration of their mana. Every three minutes, Lotus flowers spawn on the map which can also be able to fuse with each other to be more effective. For instance, if three small lotuses are used, they will instantly replace themselves with a medium lotus which contains more mana and health. This is a useful feature to have especially in the mid to the late game where the heroes require time to reload.
Tormentors and Their Reward — Aghanim's Shard
Credit: Valve Corporation
With the introduction of Tormentors, every team gets an additional mini boss at a certain duration, The 20-minute mark to be precice. What is interesting about broadswords is that they only have 100 hitpoints but boast of a robust shield and damage reflection. Beating a Tormentor provides the team gold along with randomly giving one unit in the team an Aghanim’s shard which makes the team relatively stronger while providing them with new strategies to combat opponents. To add onto that a neutral unit that can be defeated takes every ten minutes to respawn which nullifies control for the opponents on the converted map.
Watchers: Vision-Control Objects
Credit: Valve Corporation
Now the map has 800 radius vision granted by eight neutral Vision Control Objects, called Watchers. Teams use watchers to prevent getting sneaked on by enemies and gauging when an attack is incoming. Each Watcher requires time of 1.5 seconds to activate, which lasts extra visibility and the downside of being able to be destroyed at the same time.
New Runes: Wisdom and Shield Runes
Valve has also added two other runes, namely the Wisdom Rune and the Shield Rune. The Wisdom Rune, which provides the player with experience points, appears every seven minutes, while the Shield Rune, on the other hand, seems to be much easier to obtain as it is farmable in the river and gives a shield lasting 75 seconds, where the shield is able to absorb up to 50 percent of the hero's maximum health. These runes offer more tactical options and the rapid fights where they will be used most can also be determined.
Outposts
With the rework done on Outposts, there was no vision or invisibility detection granted, but they are still valuable teleportation locations, which is vital in terms of control.
Conclusion
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