Valve tightened collection validation rules for Collector’s Cache 2020
Author: Hawk Live LLC
Last updated:

Valve, on their official page, announced that some sets in the vote for adding them into Collector’s Cache 2020 were exceeded the polygon limit.
Valve claims, that it provides an unfair advantage and therefore has replaced two sets for adding into Collector’s Cache 2020, and will also change the work loading process:
Upon reviewing the community's top selections to construct the treasure list, we found two of the selections to be over the stated budgets. They will be replaced by the next two most highly-voted sets. We should have been more vigilant in monitoring submissions, as we’ve discovered several artists have submitted over-budget content in the past as well. We will be changing the submission process for contract work to prevent this from happening in the future.
In conclusion, Valve added a couple of notes for clarity:
1) polygon limits are the limits for what contributors should submit, and not the limit for what content is in the game necessarily, as there are often adjustments and changes that are done after a set is accepted.
2) None of the internal particles were part of the in-game display for voting.






