Patch 7.41 for Dota 2 has been released: facets removed from the game
Author: Hawk Live LLC
Last updated:

Valve have finally released Patch 7.41, which not only heavily reshaped the Dota 2 meta, but also introduced a global PvE event, which greatly pleased the players.
This was reported on the official website of the game.
Full list of changes
Global Changes
Facets have been removed from the game
Innate abilities no longer scale with the level of other abilities
All innate abilities that previously depended on other skills now either provide fixed bonuses or scale per hero level
Abilities that scale with hero level now have a base value and an increment value. Some also have level intervals for scaling
Added a UI icon showing which parameters increase with hero level and their current value
Some non-innate abilities have also received this UI indicator
Abilities that previously scaled “per skill level” now scale “per hero level”
This mainly affects heroes reworked in patch 7.40 and Largo
Creeps and Lanes
Flagbearer creep experience increased from 57 to 60
First additional siege creep now spawns at 30:00 (instead of 35:00)
Second additional siege creep spawns at 60:00
Lane creep meeting point shifted towards the offlane
Offlane creeps are slightly slowed when leaving the base (first seconds)
Safelane creeps are slightly accelerated when leaving the base
These changes last until 7:30
All water currents now grant a maximum of +150 movement speed
Map Objectives
Tormentor
Spawn preference has been changed
Base shield increased from 2000 to 3000
Shield growth per minute increased from 20 to 50
Shield regeneration reduced from 40 to 20
Regen growth per minute increased from 3.5 to 5
Damage reflection reduced from 50% to 30%
Reflection radius can now be seen by holding ALT
The Shining damage reduced from 60 to 20, but now increases by +2 per minute
Now has 25% status resistance
No longer deals damage to neutral units
Players with Aghanim’s Shard no longer receive 175 gold
If all players already have a Shard, reward reduced from 455 to 415 gold
Roshan
Preferred pit location has been changed
Wisdom Shrines and Lotus Pools
Timer now reverses if heroes from both teams are in the area
Experience changed:
Was: 280 per interval
Now: 200 base + 300 for each subsequent shrine (200/500/800, etc.)
Map Changes
Tormentor moved closer to Lotus Pools
Tormentor spawn areas moved to low ground
Lotus Pools slightly moved closer to the offlane Tier 1 tower
Twin Gates slightly moved towards the map edge
Watcher between safelane Tier 1 tower and Tormentor repositioned
Result:
Tormentor is now on low ground with three stairways
Twin Gate area is smaller and also has 3 exits
Watcher is now positioned between two stairways
Neutral Camps
Ancient camps near river ends downgraded to medium camps
Medium camp near offlane gate downgraded to small camp
Lanes and Structures
Safelane Tier 1 towers slightly repositioned
Radiant small camp moved slightly north
Radiant hard camp adjusted (bad ward spot removed)
Radiant offlane Tier 2 tower slightly repositioned
Ramp near Radiant Tier 1 narrowed and shifted
Flooded camp near safelane Tier 2 moved closer to river center
Now can evolve only into a hard camp
Camp near bounty runes can now evolve into Ancient (twice)
Some trees removed from camps
Mechanics Changes
Healing
Health Restoration now affects all healing sources
Incoming heal amplification now stacks with diminishing returns
Abilities now modify Health Restoration directly
As a result:
Abilities that only affected regeneration now also affect healing
Lifesteal
Now takes into account all damage modifiers
Previously, lifesteal was calculated before damage reductions
Now:
You can’t heal from damage that wasn’t actually dealt
Exception: bonus damage to illusions
Miscellaneous
Reflected damage now has an ALT tooltip explanation
Reflected damage cannot be reflected again
Lifesteal does not work with reflected damage
Does not affect Debuff Immune units
Units with free movement can now miss attacks on high ground
Neutral Creep Changes
Kobold Foreman
Damage increased from 22–24 to 24–26
Kobold Soldier
Damage increased from 20–21 to 22–23
Kobold
Damage increased from 13–14 to 15–16
Vhoul Assassin
Damage decreased from 30–32 to 25–27
Ghost
Damage decreased from 45–50 to 38–43
Harpy Stormcrafter
Chain Lightning: damage rescaled from 140/180/220/260 to 120/170/220/270
Satyr Tormenter
Shockwave: damage rescaled from 160 to 140/160/180/200
Warpine Raider
Seed Shot: damage rescaled from 100 to 80/95/110/125
Boglet
Arm of the Deep: after casting this ability, all related abilities (Arm of the Deep, Tendrils of the Deep, Congregations of the Deep) on other neutral Boglets, Croakers, and Ancient Croakers within 1200 range are put on a 5-second cooldown
Croaker
Tendrils of the Deep: same effect — after casting, all related abilities on nearby neutrals go on a 5-second cooldown
Ancient Croaker
Congregations of the Deep: same effect — after casting, all related abilities on nearby neutrals go on a 5-second cooldown
Ability radius is now affected by Area of Effect bonuses
Ancient Marshmage
Water Bubble (Large): radius is now affected by Area of Effect bonuses
Item Changes
Shop Changes
All shop categories (except Consumables) have been reorganized
Consumables now include Infused Raindrops
Basic Items
Chasm Stone
New Miscellaneous item
Cost: 800 gold
Grants +40 Area of Effect
AoE bonuses from multiple Chasm Stones or their upgrades do not stack
Shawl
New Miscellaneous item
Cost: 450 gold
Grants +10% Magic Resistance
Splintmail
New Equipment item
Cost: 950 gold
Grants +7 Armor
Wizard Hat
New Miscellaneous item
Cost: 250 gold
Grants +125 Mana
Updated Items
Chainmail
Cost reduced from 550 to 500
Cloak
Cost increased from 800 to 900
Magic Resistance reduced from +20% to +18%
Cornucopia
Removed from the game
Orb of Frost
Now also affects incoming healing
Refresher Shard
No longer refreshes item cooldowns
Ring of Health
Moved back to the Secret Shop
Void Stone
Moved back to the Secret Shop
Voodoo Mask
Spell Lifesteal increased from +12% to +15%
Item Upgrades
Consecrated Wraps
New Armor Item
Requires: Vitality Booster (1000), Shawl (450), Crown (450), and a recipe (700). Total cost: 2600 gold
Grants: +15% Magic Resistance, +250 Health, +6 All Attributes
Passive: Hallowed
Gains a stack every 3 seconds (max 3 stacks)
When taking damage from a hero or Roshan, all stacks are consumed to create a barrier for 7 seconds that absorbs 120 damage per stack (up to 360)
If max stacks were reached at least once, gaining a stack grants +20% Movement Speed for 7 seconds (does not stack)
No damage threshold, but does not trigger from Health Loss damage
Cannot gain stacks for 3 seconds after taking damage
Crella’s Crozier
New Magical Item
Requires: Ghost Scepter (1500), Soul Booster (3000), recipe (300). Total cost: 4800
Grants: +6 All Attributes, +450 Health, +450 Mana
Active: Rite of Rumusque
Turns the wearer into ghost form for 4 seconds (immune to physical damage, cannot attack, takes +30% magic damage)
Steals 5% Movement Speed per second from enemies within 900 radius
Buff lasts 1.5 seconds, stacks and refreshes
No mana cost, cooldown: 20 seconds
Effect can be dispelled, but the stealing debuff cannot
Passive: Putrefaction Aura
Reduces enemy Health Restoration by 30%
During active: increased to 75%, and stolen healing is redirected to the wearer
Essence Distiller
New Support Item
Requires: Urn of Shadows (825), Chainmail (500), Wizard Hat (250), recipe (200). Total cost: 1775
Grants: +1.75 Mana Regen, +3 All Attributes, +6 Armor, +150 Mana
Active: Soul Release
On ally: +40 HP regen (lost if attacked by hero or Roshan)
On enemy: deals 25 DPS, provides True Sight and vision for 8 seconds
Can be cast on ground as a trap
Cast range: 1000, cooldown: 10s, no mana cost
Gains charges from nearby enemy deaths
+1 charge if wearer dies with 0 charges
+2 charges if it had 0 and an enemy dies nearby
Specialist’s Array
Returning Item
Requires: Blade of Alacrity, Broadsword, recipe (550). Total cost: 2550
Grants: +20 Damage, +12 Agility
Passive: Splitshot (Ranged only)
30% chance to hit up to 2 additional targets
Extra shots: 20 + 75% damage
Main shot: 20 + full damage
Does not work with similar effects (Gyrocopter, Medusa, Muerta)
Hydra’s Breath
New Item
Requires: Specialist’s Array, Dragon Lance, Orb of Venom, recipe (1100). Total cost: 5900
Grants: +25 Damage, +30 Agility, +15 Strength, +150 Attack Range
Passive: Miasma
Applies poison dealing 2.5% max HP per second for 3 seconds
Passive: Polycephaly
30% chance to attack up to 3 targets
Works similar to Specialist’s Array
Item Changes
General
Arcane Boots now require Wizard Hat
Guardian Greaves cost increased and now grant mana
Black King Bar duration changed to 9/8/7 seconds
Major Changes
Blade Mail
New recipe, more armor
Crimson Guard
Damage block reduced
Dagon
Fully reworked
More HP, mana, cast range
Removed Spell Lifesteal
No longer kills creeps instantly
Dragon Lance / Hurricane Pike
Reduced attack range bonus
Drums / Boots of Bearing
Removed Intelligence, added HP regen
Eternal Shroud
Removed from the game
Gleipnir
Now requires Chasm Stone
Glimmer Cape
New recipe with Shawl
Heaven’s Halberd
Reworked
More evasion and armor
Removed damage block
Mage Slayer
Now deals physical damage
Increased damage
Mask of Madness
Added Slow Resistance
Monkey King Bar
Increased damage and attack speed
Orchid / Bloodthorn
More damage and intelligence
Less regen
Eye of Skadi
Stronger healing reduction (50%)
Pipe of Insight
Barrier no longer stacks
Radiance
No longer breaks invisibility
Refresher Orb
No longer refreshes items
Reworked Items
Shiva’s Guard
New recipe
+17 Armor, +75 AoE
Removed attributes
Increased damage
Veil of Discord
New build
Now grants Spell Lifesteal
Debuff renamed
Bloodstone
Fully reworked
More HP, less lifesteal
Added spell amplification aura
Miscellaneous
Sange and upgrades now affect healing
Orb of Corrosion now affects healing
Tranquil Boots now keep cooldown after disassemble
Witch Blade recipe cost increased
Neutral Item Updates
General Changes
Tier 1 availability changed from 5:00 to 0:00
Madstone crafting cost for Tier 1 increased from 5 to 6
Artifact Changes
Number of choices increased from 4 to 5 (Tiers 2–5)
Tier 1
Ash Legion Shield
Shield barrier increased from 140 to 160
Movement speed slow increased from 12 to 20
Chipped Vest
Returned damage to attacking creeps decreased from 20 to 15
Dagger of Ristul
Returned as a Tier 1 item
Active: +25 damage for 8s
Health Cost: 100, Cooldown: 30s
Forager’s Kit (new)
Allows spotting special trees
Cooldown: 60s, radius: 1200
Possible items:
Ironwood Nut: +3 MS, +1 primary stat
Ringcap: +2 INT or mana restore
Toadstool: healing (breaks on damage)
Gold: 30 gold
Possessed Mask
Returned
Grants lifesteal (5 HP per hit)
Stonefeather Satchel (new)
Toggle between modes
Feathers: +12 MS
Rocks: +3 Armor
Weighted Dice
Now also grants +6 max damage
Tier 2
Crippling Crossbow
Moved from Tier 4
Damage and slow reduced
Now also affects healing
Medallion of Courage
Returned
Armor buff/debuff
Searing Signet
Damage decreased
Threshold increased
Seeds of Serenity
Returned
Healing area
Tier 3
Whisper of the Dread
Removed
Cloak of Flames
Returned
Damage aura
Gunpowder Gauntlet
Cooldown increased
Jidi Pollen Bag
Healing reduction increased to 50%
Partisan’s Brand (new)
+9% spell damage vs player-controlled units
Serrated Shiv
Cooldown increased
Spellslinger (new)
Restores 20% mana after spell cast
Stormcrafter
Returned
Lightning proc every 6s
Tier 4
Conjurer’s Catalyst (new)
Spell splash damage
Dandelion Amulet
Magic damage block
Enchanter’s Bauble (new)
Enhances enchantments
Metamorphic Mandible
Buffed
Prophet’s Pendulum (new)
Delayed damage mechanic
Rattlecage
Damage threshold increased
Tier 5
Harmonizer (new)
Bonuses based on cooldowns
Riftshadow Prism
Nerfed
Spider Legs
Duration increased
Witchbane
Returned
Dispel + bonus magic damage based on mana
Enchantment Changes
General
No longer random
Based on hero’s primary attribute
Increased from 4 to 5 choices
Tier 1
All: Quickened, Vital
STR: Brawny, Tough
AGI: Alert, Brawny
INT: Mystical, Tough
Universal: Alert, Mystical
Tiers 2–3
All: Quickened, Greedy
STR: Brawny, Tough, Crude
AGI: Alert, Brawny, Nimble
INT: Mystical, Tough, Keen-Eyed
Universal: Alert, Mystical, Titanic
Tier 4
All: Quickened, Timeless
Tier 5
All: Evolved, Fleetfooted, Timeless, Vampiric
STR: Hulking
AGI: Audacious
INT: Feverish
Universal: Manic
Removed Enchantments
Boundless
Vast
Wise
Updated Enchantments
Quickened
Now guaranteed
Vital (new)
Grants +2 HP regen
Brawny /
Tough /
Alert /
Mystical
Now guaranteed
Alert
Attack Speed reduced
Mystical
Removed Cast Range bonus
Now grants Mana Cost reduction
Greedy /
Crude /
Nimble /
Keen-Eyed /
Titanic
Reworked with new bonuses and penalties
Vampiric
Now Tier 5 only
Buffed (30% lifesteal)
New Tier 5
Hulking
More HP, less Attack Speed
Manic
Faster cast speed, reduced vision
Hero Updates
Abaddon
Abilities
Withering Mist
Health Restoration Reduction changed from 35% to 24.5% + 0.5% per level
Now also modifies incoming healing
Mist Coil
Damage/Heal increased from 95/160/225/290 to 95/170/245/320
Borrowed Time
Cooldown decreased from 90/85/80s to 85/75/65s
Talents
Level 10: +10% Withering Mist Healing Reduction → +25 Curse of Avernus DPS
Level 15: +40 Curse of Avernus DPS → -10s Borrowed Time Cooldown
Alchemist
Abilities
Greevil's Greed
Aghanim’s Scepter now also increases bonus gold per kill by +6 for each consumed Aghanim’s Scepter
Corrosive Weaponry
Movement Slow per stack increased from 2/2.5/3/3.5% to 2.5/3/3.5/4%
Damage Reduction per stack increased to 2.5/3/3.5/4%
Talents
Level 10: Unstable Concoction radius increased to +150
Level 15: Greevil’s Greed damage per stack increased to +3
Level 15: Acid Spray armor bonus replaced with +1% Corrosive Weaponry Slow/Damage Reduction per stack
Ancient Apparition
Death Rime innate ability removed
Abilities
Bone Chill (new innate)
Applies 2% slow per stack for 4s
Also reduces Strength on heroes
Scales with level
Upgraded by Aghanim’s Scepter
Cold Feet
Now deals 20/40/60/80 damage per second
Ice Vortex
Deals 10/20/30/40 DPS
Now slows by 8%
Chilling Touch
Mana cost reduced to 35
Aghanim no longer reduces mana cost
Ice Blast
Now deals 12/24/36 DPS
Talents
Level 10: New Cold Feet DPS talent
Level 15: Break distance reduced
Level 25: Added AoE Cold Feet
Anti-Mage
Base armor increased by 1
Abilities
Persecutor
Now scales with hero level
Slow values slightly reduced
Mana Break
Illusions effectiveness reduced to 25%
Aghanim increases mana burn
Blink
New cast range scaling
Cooldown reduced
Mana cost increased
Aghanim no longer reduces cooldown
Counterspell
Magic resistance reduced
Duration increased
Mana Void
Cooldown increased
Radius reduced
Damage changed to fixed multiplier
Talents
Reworked Mana Void and Blink talents
Arc Warden
Reduced Strength, Agility, and damage gain
Base movement speed increased to 300
Abilities
Runic Infusion
No longer grants Regeneration Rune
Now gives +1.5 All Attributes per rune activation
Magnetic Field
Now pulls and activates runes
Spark Wraith
Slow duration increased
No longer upgraded by Shard
Tempest Double
Bounty reduced
Now gains rune buffs via Shard
Talents
Increased Spark Wraith damage
Reworked Level 25 talents
Added Runic Infusion bonus
Axe
Removed innate ability: Coat of Blood
Abilities
One Man Army
Now Axe’s innate ability Increases Axe’s Strength by 50% of his armor, as long as there are no allied heroes within a 700 radius.
The effect fades over 3s after an ally enters the range
Culling Blade
Now each hero kill with Culling Blade grants a permanent stack Each stack provides 1 / 1.5 / 2 armor depending on the ability level
Bane
Strength gain reduced from 2.7 to 2.5
Agility gain reduced from 2.7 to 2.5
Intelligence gain reduced from 2.7 to 2.5
Damage gain per level reduced from 3.6 to 3.4
Attack range increased from 400 to 425
Abilities
Ichor of Nyctasha
Reworked Each time Bane kills an enemy hero, or they die under his debuffs, they gain a Terror stack for the rest of the game
Each stack reduces their status resistance against Bane’s abilities by 5% Max: 5 stacks per hero
Nightmare
Now a Unit Vector Target ability Sleeping units move in the chosen direction at 110 movement speed
Can be toggled with alt-cast to disable movement
Batrider
Abilities
Firefly
Now also grants increasing movement speed, reaching 12 / 18 / 24 / 30% at the end of the duration
Talents
Level 10: +50 Flamebreak Knockback Distance → replaced with +1s Smoldering Resin Duration +50 Sticky Napalm Radius → replaced with +5% Firefly Max Movement Speed
Level 15: -8s Flaming Lasso Cooldown → replaced with +0.5% Sticky Napalm Slow +20 Movement Speed → replaced with +30 Firefly DPS
Level 20: +4s Smoldering Resin Duration → replaced with attacks apply 1 stack of Sticky Napalm
Level 25: +10 Sticky Napalm Damage → replaced with +0.75s Flaming Lasso Duration
Beastmaster
Removed innate ability: Rugged
Abilities
Inner Beast
Now an innate ability Attack speed bonus changed from 10 / 30 / 50 / 70 to 7 + 3 per level
Wild Axes
Damage increased from 30 / 65 / 100 / 135 to 40 / 80 / 120 / 160
Damage amp per stack reduced from 6 / 9 / 11 / 13% to 5 / 6 / 7 / 8%
Now upgraded with Aghanim’s Shard Attacks apply Wild Axes debuff on enemy heroes Illusions no longer apply stacks
Summon Razorback (renamed from Boar)
Armor increased by 1
Damage increased from 25 / 40 / 55 / 70 to 30 / 45 / 60 / 75
Summon Raptors (renamed from Hawk)
Now a separate ability Armor increased by 1
Cooldown reduced to 30s Dive damage increased to 60 / 95 / 130 / 165
Root duration increased to 0.4 / 0.6 / 0.8 / 1s
Now summons 2 hawks (0.75s delay) Hawks become invisible when Beastmaster is invisible Prioritize Beastmaster’s attack target
Talents
Level 10: -5s Call of the Wild Cooldown → replaced with +5 Armor
Level 15: +15 Inner Beast Attack Speed → replaced with +200 Primal Roar Cast Range
Bloodseeker
Abilities
Sanguivore
Healing changed from 1.5% + 1.5% per level → to 1.5% per level
Bloodrage
Now a no-target ability (self only) Aghanim’s Shard damage now pierces debuff immunity
Talents
Level 25: Blood Rite Silence increased from +2.5s to +3s
Bounty Hunter
Abilities
Big Game Hunter
Reworked Grants +15% more gold for kills/assists on top 3 net worth enemy heroes Those heroes are marked with a debuff (visible only to allies)
Jinada
Gold steal increased from 12 / 20 / 28 / 36 to 15 / 22 / 29 / 36
Shadow Walk
Now grants 8 / 12 / 16 / 20% movement speed Also applies to allied targets
Track
No longer grants movement speed
Talents
Level 10: Damage increased from +25 to +30
Brewmaster
Abilities
Liquid Courage
Status resistance changed from 10.5% + 0.5% per level → to 10% + 0.5% per level
Primal Split
Earth Brewling stun reduced to 1.8s at max Storm Brewling cyclone reduced to 5.25s
Talents
Level 10: +1s → replaced with +2/1s (Brewed Up / Extend Duration)
Bristleback
Abilities
Prickly
Damage/debuff amplification changed from 10% → to 4.5% + 0.5% per level
Viscous Nasal Goo
Max stacks increased from 4 to 6 Now same duration on all targets
Talents
Level 25: +12% Spell Lifesteal → replaced with -25 Bristleback Damage Threshold
Broodmother
Abilities
Spider’s Milk
Healing changed from 2% → to 1.9% + 0.1% per level
Insatiable Hunger
Now grants lifesteal to Spiderlings within 800 range
Spin Web
Movement speed reduced from 10 / 22 / 34 / 46% → to 10 / 20 / 30 / 40%
Talents
Level 15: Spiderlings HP increased to +175 Incapacitating Bite bonus reduced to +5
Level 25: BAT bonus now also affects Spiderlings
Centaur Warrunner
Strength gain increased from 4.0 to 4.2
Removed innate ability: Rawhide
Abilities
Horsepower
New innate ability Grants bonus movement speed equal to 30% of Strength Does not stack with boots bonuses
Chaos Knight
Removed Reins of Chaos innate ability
Abilities
Fundamental Forging
New reworked innate ability.
Passive When Chaos Knight crafts a neutral item, it gains an additional random enchantment that does not provide negative stats
The random enchantment is selected from all available enchantments of that tier, including ones normally unavailable to Strength heroes Due to negative stats
Chaos Knight cannot roll the following enchantments: Crude, Nimble, Keen-Eyed, Titanic, Greedy, Hulking, Audacious, Feverish, Manic
The random enchantment is always different from the one used in crafting
Reality Rift
Cooldown decreased from 18/14/10/6s to 15/12/9/6s
Chaos Strike
Critical Lifesteal increased from 24/36/48/60% to 30/40/50/60%
Phantasm
Aghanim’s Scepter no longer guarantees an additional illusion on cast
Now grants a passive effect: whenever an illusion of Chaos Knight is created, there is a 50% chance to create an additional illusion under Chaos Knight’s control
The bonus illusion is always controlled by Chaos Knight, even if other illusions were created by enemies
Chen
Removed Summon Convert innate ability
Abilities
Zealot
New innate ability with passive and active components.
Scales with game time When Chen respawns, a Zealot joins him — a melee creep with the Martyrdom ability Zealot stats match current melee creeps on Chen’s team (including super/mega), but:
125 attack range
Base damage increases by +2 per Chen level
Base health regen increased from 0.5 to 2.5
Does not have Runty attack type
Martyrdom:
Target unit ability (500 range) Zealot sacrifices itself, launching a projectile (speed 1000):
Deals damage to enemies or heals allies
Damage: 25 + 20% of Zealot’s current HP
Healing: 50% of that value
Can also be cast on controlled units to teleport them to Chen after 6s Self-cast teleports all controlled units Mana Cost: 50 | Cooldown: 10s
Holy Persuasion
Lane creeps are converted into Zealots and receive its bonuses Can now be cast on controlled creeps (not damaged for 3s) to unsummon them
Global cast range
No mana cost
3s cooldown
Now increases all outgoing damage of controlled units by 0/6/12/18% (previously only attack damage)
Divine Favor
Self-cast no longer teleports creeps to Chen
Talents
Level 10: +150 Convert Attack Speed → replaced with +25% Zealot Health/Damage
Level 15: +14 Holy Persuasion Damage → replaced with +12% Holy Persuasion Damage
Clinkz
Base Movement Speed decreased from 290 to 285
Abilities
Strafe
Skeleton attack speed multiplier reduced from 50% to 40%
Talents
Level 20: Death Pact Health increased from +350 to +400
Clockwerk
Abilities
Armor Power
Now allows consuming Chainmail to gain +4 armor per item
Battery Assault
Mana Cost reduced from 90 to 75/80/85/90
Power Cogs
Clockwerk can now walk through cogs, lowering them Other units can also pass through lowered cogs
Mana Cost changed from 70 to 60/65/70/75
Mana Burn increased from 35/70/105/140 to 35/75/115/155
Overclocking
Duration increased from 13s to 18s Now also:
Increases Battery Assault radius to 330
Increases Power Cogs radius to 330
Grants +25% bonus armor near cogs
Increases Rocket Flare damage, vision, and slow duration by 35%
No longer:
Grants attack speed in cogs
Reduces Rocket Flare cooldown
Talents
Level 10: +0.4s Rocket Flare Slow → replaced with +1.5 Mana Regen
Level 15: +2 Cogs Hits → replaced with -10s Hookshot Cooldown Level 25: Debuff Immunity in Cogs → replaced with 3 Rocket Flare Charges
Crystal Maiden
Removed Blueheart Floe innate
Abilities
Glacial Guard
New innate ability. Passive 30% + 2% per level of mana spent becomes a physical damage barrier (8s) Barriers stack but have independent durations
Arcane Aura
Now also grants Crystal Maiden 20/40/60/80% mana regen amplification
Talents
Level 20: +225 Attack Speed → replaced with +20% Glacial Guard Conversion
Dark Seer
Abilities
Quick Wit (renamed from Aggrandize)
Now grants +1 attack speed per Intelligence point Base HP/Mana restore reduced from 10% to 8.5%
Talents
Level 15: Ion Shell +250 HP → replaced with -1.5s Surge Cooldown
Dark Willow
Abilities
Pixie Dust (reworked)
Health and Mana Regen always have +20% amplification
When untargetable or invulnerable → increased to 100%
Talents
Level 10: Intelligence increased from +10 to +12
Level 15: Terrorize CD reduction increased from 15s to 20s
Dawnbreaker
Base Damage +6 (56–60 at level 1)
Abilities
Break of Dawn
Damage bonus changed to 10% + 1% per level
Now fully active during ability-created daytime Upgraded with Aghanim’s Scepter: increases healing based on current bonus
Solar Guardian
Cooldown reduced from 120/105/90 → 110/100/90 Now creates 6s daytime on cast
Talents
Level 10: Hammer Slow → replaced with MS buff to allies Level 10: Break of Dawn Damage → replaced with +25% Luminosity Crit Damage
Level 15: CD reduction increased to 20s Level 15: Luminosity Crit → replaced with Hammer Damage bonus
Dazzle
Abilities
Weave
No longer tied to Nothl Projection
Armor per stack now always 1 Duration: 6.9 + 0.1 per level
Aghanim’s Shard: heals allies for 60 per stack applied
Nothl Projection
No longer applies hard dispel
No longer upgraded with Shard
Death Prophet
Base Armor +1
Abilities
Witchcraft
MS bonus changed Cooldown reduction now scales per level
Silence
Projectile speed increased from 1400 → 1750
Exorcism
Spirit spawn rate improved (0.35 → 0.25s)
Disruptor
Abilities
Electromagnetic Repulsion
Damage = 1.5x Intelligence
Thunder Strike
Damage increased
Kinetic Fence (Shard)
Now separate ability
Range: 1200
Duration: 4.4s
Cooldown: 14s
Doom
Abilities
Lvl ? Pain
Reworked: applies delayed explosion based on damage taken
Devour
Now uses ability-stealing version by default Shard: adds charges + Ancient creep consumption
Scorched Earth
Radius increased to 666 Now grants bonus HP regen
Doom (Ultimate)
Damage slightly increased Scepter: now applies Break
Dragon Knight
Base stats slightly reduced
Elder Dragon Form now evolves per level:
Green: poison
Red: splash
Blue: frost slow
Black (Scepter): full upgrade
Now also:
+cast range
No bonus damage
Drow Ranger
Base damage reduced
Abilities
Precision Aura
Now flat 10% Agility bonus
Multishot
Can move and use items while channeling
Glacier
No longer buffs Multishot Now grants +25% damage from high ground
Earth Spirit
Abilities
Stone Remnant
Max charges changed from 7 + 1 per 4 level-ups to 7 + 1 per 4 levels
Boulder Smash
Slow duration increased from 1.25/2.5/3.25/4s to 1.75/2.5/3.25/4s
Geomagnetic Grip
Silence duration increased from 2/2.5/3/3.5s to 2.3/2.7/3.1/3.5s
Magnetize
Damage per second increased from 45/85/125 to 45/90/135
Talents
Level 25 Talent: Geomagnetic Grip Remnant Damage increased from +175 to +250
Earthshaker
Abilities
Slugger
No longer scales with Echo Slam Damage (Creep Death): 30/45/60/75 → 27 + 3 per level
Damage (Hero Death): 150/250/350/450 → 135 + 15 per level
Fissure
Stun duration increased from 0.8/1.0/1.2/1.4s to 1.0/1.2/1.4/1.6s
Aftershock
Radius increased from 300 to 350
Echo Slam
hockwave projectile speed increased from 550 to 650
Elder Titan
Removed innate ability Tip The Scales
Abilities
Momentum
New innate ability (passive, cannot be leveled)
Armor increases by 3.6% + 0.4% per level based on bonus movement speed
Only movement speed above base (305) counts
Does not reduce armor if movement speed drops below base
Astral Spirit
No longer grants armor on return
Still grants movement speed (used for passive scaling)
Earth Splitter
Cooldown reduced from 100s to 100/95/90s
Talents
Level 10: +25 Attack Speed → +150 Echo Stomp Wake Damage
Level 15: +25 Astral Spirit Hero Attack → 20% of bonus movement speed as attack speed
Level 20: +350 Echo Stomp Wake Damage → +30 Astral Spirit bonus damage per hero
Ember Spirit
Strength gain increased from 2.3 to 2.5
Abilities
Immolation
No longer scales with Fire Remnant Damage per second: 10/18/26/34 → 10 + 1 per level Radius increased from 175 to 200
Aghanim’s Shard bonus radius reduced from 175 to 150
Searing Chains
Mana cost reduced from 95/105/115/125 to 80/90/100/110
Sleight of Fist
Bonus hero damage increased from 25/70/115/160 to 50/90/130/170
Enchantress
Abilities
Rabble-Rouser
Damage increase changed from 4% + 4% per level to 4% per level
Enchant
Cast range increased from 500/550/600/650 to 500/600/700/800
Now increases attack range against enchanted enemy heroes by 50/100/150/200
Nature’s Attendants
Added tooltip showing maximum possible heal
Talents
Level 25: Untouchable attack slow increased from +70 to +80
Enigma
Removed innate ability Gravity Well
Abilities
Event Horizon
New innate ability (passive) Enemies within 600 radius moving away are slowed by 4% + 1% per level
Talents
Level 15: +60 Malefice damage → +100 Event Horizon radius
Faceless Void
Abilities
Distortion Field
No longer scales with Chronosphere
Now affects only projectiles targeting Void or allies within 1200 range
Max slow distance reduced to 500 around the target Projectile speed slow set to 40%
Time Walk
Aghanim’s Scepter grants Reverse Time Walk
Time Lock attacks no longer miss after quick reversal
No longer upgraded by Shard
Time Dilation
Duration no longer decreases inside Chronosphere
Now upgraded by Shard Grants slow and bonuses per enemy cooldown Bonuses: 9/10/11/12 attack speed + per cooldown, 9/10/11/12% movement speed + per cooldown
Buff also does not tick down in Chronosphere
Chronosphere
Now the default ultimate
Talents
Level 15: +8% slow → +125 Time Walk range
Grimstroke
Abilities
Ink Trail
Now applied by all abilities
Also applied by illusion attacks Grimstroke takes 5% + 0.5% per level less damage from affected enemies
Stroke of Fate
Can now be toggled for straight-line casting
Gyrocopter
Base movement speed reduced from 320 to 315
Removed innate ability Chop Shop
Abilities
Afterburner
New innate ability Gains movement speed when dealing damage: +1 per hero, +0.5 per creep
Duration: 3.9 + 0.1 per level (stacks independently)
Flak Cannon
Aghanim upgrade moved to a separate ability
Side Gunner
New ability from Aghanim (effect unchanged)
Hoodwink
Abilities
Mistwoods Wayfarer
No longer scales with Sharpshooter
Redirect chance: 14% + 1% per level
Acorn Shot
Cast range rescaled to 675/700/725/750
Bushwhack
Cast range increased from 1000 to 1100
Scurry
No longer doubles evasion
Now doubles redirect chance
Sharpshooter
Creep-heroes treated as creeps
Projectile passes through creeps (50% damage)
Stops on Spirit Bear
Talents
Level 10: Health +150 → +175
Level 15: +1 bounce → +10 Agility
Level 20: -3 armor → +2 bounces
Huskar
Intelligence gain reduced from 1.5 to 0
Movement speed reduced from 295 to 290
Abilities
Inner Fire
Damage increased to 110/180/250/320
Knockback duration scales with distance
Distant enemies receive fixed knockback
Burning Spear
Cost: 4% current HP → 2% max HP
Now burns for 0.5% max HP
Berserker’s Blood
Now upgraded by Shard Active: consumes 30% HP → dispels → heals after 3s
Invoker
Quas / Wex / Exort
Max level increased from 7 to 8
Tornado
Aghanim damage reduced
Invoke
Aghanim and Shard must be activated manually Gives a choice of 3 upgrades Choice is permanent Scepter now gives +1 level to only one orb
Talents
Level 15: +1 orb level → +25 Alacrity
Level 20: +50 Alacrity → +1 orb level
Io
Removed innate ability Wellspring
Abilities
Equilibrium
New innate ability Io always has bonus outgoing damage that scales linearly with its current health, reaching a maximum of 5% + 0.5% per level at 100% HP.
At the same time, Io gains health restoration and healing amplification that also scale with current HP, but reach their maximum at 0% HP
Overcharge
Now also grants 35/60/85/110 attack speed and 8/10/12/14% spell amplification to Io and tethered allies
Talents
Level 10: Strength increased from +7 to +8 Level 25: Relocate cast delay reduction increased from 1.5s to 2s
Jakiro
Abilities
Double Trouble
Attack damage reduction changed from 50% to 51% − 1% per level
Liquid Fire
Now costs 20 mana Aghanim’s Shard now reduces mana cost to 0
Liquid Frost
Now costs 20 mana Aghanim’s Shard now reduces mana cost to 0
Talents
Level 10: Ice Path damage increased from +60 to +75
Level 15: Dual Breath cooldown reduction increased from 3s to 3.5s
Juggernaut
Removed innate ability Duelist
Abilities
Bladeform
New innate ability Juggernaut gains a stack every 2 seconds without taking damage.
Each stack grants 2.5% + 0.05% per level base Agility and 1% movement speed Maximum — 10 stacks
Stacks expire 2 seconds after taking damage
Blade Fury
No longer upgraded by Aghanim’s Shard
Healing Ward
Now upgraded by Aghanim’s Shard Increases healing by 1.5% and hits to destroy by 1
Talents
Level 10: +4% Duelist damage → −1s Bladeform stack interval
Level 15: +1% Healing Ward heal → −15s Omnislash cooldown
Level 15: Blade Fury movement speed increased from +40 to +45
Level 20: Blade Fury DPS increased from +90 to +100
Level 20: +1 Ward hit → +15% Blade Dance crit damage
Keeper of the Light
Base movement speed reduced from 320 to 315
Removed innate ability Special Reserve
Abilities
Bright Speed
New innate ability (passive) Grants +1 movement speed per 2.5 Intelligence
After moving 300 distance, leaves behind light that provides vision in a 400 radius for 3s
Chakra Magic
Cooldown changed from 18/16/14/12 to 19/16/13/10s
Mana restore increased
Blinding Light
Cast range increased to 500/575/650/725
Knockback now pushes to the edge of the radius (minimum 175)
Spirit Form
No longer grants movement speed directly
Now increases Bright Speed bonus by 50%
Talents
Level 15: −5s cooldown → +90 Blinding Light damage
Level 15: −2s Chakra Magic → +30% Bright Speed bonus
Level 20: +200 mana → +10% Solar Bind magic resistance reduction
Level 20: movement speed → +15s Spirit Form duration
Kez
Base movement speed: 315 → 310
Base attack speed: 110 → 100
Abilities
Switch Discipline
Cooldown changed After switching weapons: — Katana grants +12% damage — Sai grants +12% movement speed for 2s
Grappling Claw
Always destroys the targeted tree
Talon Toss
Cast range reduced
Shodo Sai
Now grants a critical strike instead of applying a mark Chance: 20%
Marks are now only applied via parry and Raven’s Veil Stun duration increased
Now works with Bash Shard enhances the mark
Raptor Dance
No longer grants magic immunity
Talents
Level 25: mark crit → regular crit
Kunkka
Abilities
Admiral’s Rum
No longer stacks Cooldown changed
Movement speed and duration reduced
Delayed damage reduced
Ghostship
Now amplifies Rum by 2x
Talents
Level 10: −15s cooldown → +1s duration
Level 15: Tidebringer damage increased Level 20: Rum bonus → cleave
Level 25: cleave → ignores 25% armor
Largo
Abilities
Encore
Duration slightly reduced
Catchy Lick
Can pull runes Refunds mana Grants regen on kill
Amphibian Rhapsody
Aghanim removed
Bullbelly Blitz
Now deals damage Aghanim enhances it
Hotfeet Hustle
Movement speed and slow resistance reduced
Talents
Level 15: HP-based damage reduced
Level 25: song effects reduced
Legion Commander
Base armor reduced
Abilities
Outfight Them!
Now grants armor from abilities
Overwhelming Odds
Applies 100% slow for 0.3s
Shard grants a shield
Press The Attack
Now stacks Aghanim grants AoE
Moment of Courage
Now triggers after attacks
Cooldown reduced
Duel
Can now use abilities
Aghanim automatically casts Press the Attack
Talents
Adjusted for new mechanics
Leshrac
Diabolic Edict Duration reduced from 10s to 8s
Lich
Base mana regen reduced Intelligence gain reduced Removed innate ability
Abilities
Sacrifice
New ability Kills an allied creep to gain mana and experience
Talents
Level 20: 2 Frost Shield charges
Level 25: Chain Frost has unlimited bounces
Lifestealer
Base stats buffed
Abilities
Ghoul Frenzy
Now an innate ability
Rage
Now grants movement speed
Open Wounds
Stronger slow
Feast
Now a basic ability
Infest
Now works on Ancient creeps
Shard deals damage
Talents
Level 10: +3% MS → +20 movement speed
Level 15: slow → +50 attack speed vs target
Level 15: +50 AS → +175 Infest damage
Level 20: Infest bonus reduced from 15% to 12%
Lina
Removed previous innate ability
Abilities
Slow Burn
New innate ability — adds burn damage
All abilities have reduced damage
Shard grants Fiery Soul stacks
Talents
Level 15: Light Strike Array damage reduced
Level 25: crit now works via Slow Burn
Level 25: burn duration increased
Lion
Abilities
To Hell and Back
Reworked: grants buffs for kills
Finger of Death
Cooldown reduced
Damage per stack reduced
Now grants melee form: — cleave — bonus damage — scales with kills
Aghanim enhances this form
Lone Druid
Attack projectile speed increased from 900 to 1125
Luna
Abilities
Lunar Blessing
Damage for Allies/Self changed from 1/2 + 1/2 per level → 1/2 per level
Bonus Night Vision changed from 250 + 25 per level → 225 + 25 per level
Lunar Orbit
Now applies 8/12/16/20% damage reduction while active
Aghanim’s Shard reworked: Increases damage reduction by 10% and grants 20% movement speed during the effect
Talents
Level 20: -2s Lucent Beam Cooldown → 1.5x Lunar Orbit Damage/Speed
Level 25: Lunar Blessing Damage reduced from +30/60 → +25/50
Lycan
Abilities
Apex Predator
Damage to neutrals changed from 2% per level → 18% + 2% per level
Summon Wolves
Aghanim’s Shard reworked: +1 wolf and grants
Hightail ability Active: 100% evasion, +20 attack speed, and max movement speed for 6s
Shapeshift
Now also grants movement speed and crit bonuses to controlled units
Talents
Level 25: +2 Wolves → -25% Summon Wolves BAT
Magnus
Base Agility: 12 → 14 Level 1 Damage: 55–63 → 56–64
Abilities
Solid Core
No longer scales with Reverse Polarity Slow Resistance: 20/30/40/50% → 24% + 1% per level
Empower
Always affects Magnus with +30% stronger effect and can’t be self-cast
Skewer
Aghanim’s Shard distance bonus: +275 → +300
Talents
Level 25: +10% Empower Damage/Cleave → Shockwave Returns to Magnus
Marci
Abilities
Special Delivery
Courier now takes all stash items if in fountain before teleport
Automatically delivers items and returns Cooldown: 240s → 245s - 5s per level
Bodyguard (Reworked)
Passive: 12/18/24/30% lifesteal and base damage bonus
Active: Grants ally 75% of passive bonuses + shared damage barrier (90/160/230/300) Barrier restores from Marci’s attacks (30% damage) Duration: 7s
Dispellable mechanics remain
Rebound
Alt-cast can pull ally to target location
Talents
Level 15: +10% Rebound MS → +12% Bodyguard Damage
Level 20: Unleash MS: +10% → +15%
Level 25: +20% Bodyguard Damage → Strong Dispel Bodyguard
Mars
Abilities
Dauntless
No longer counts allies for outnumber check HP Regen per enemy: 70% → 40%
Bulwark
Now point-targeted Removed Aghanim’s Scepter upgrade
Arena of Blood
Now upgraded with Aghanim’s Scepter: -10s cooldown, duration 5.5 → 6.5s
On kill: restores 35% HP/Mana + 35% damage buff for 20s (stacks)
Talents
Level 10: +20% Dauntless Regen → +1.5 Mana Regen
Level 20: -16s Arena CD → +70 Spear Damage
Medusa
Abilities
Gorgon’s Grasp
Cooldown: 30/27/24/21 → 30/26/22/18
Now always centers on second grouping
Talents
Level 10: Stone Gaze Damage: +10% → +12%
Level 15: Mystic Snake CD: 3 → 4s Level 15: +8% Split Shot → +1 Grasp Volley
Level 20: +1 Volley → +12% Split Shot Damage
Level 20: +3 Bounces → +40% Snake Damage/Mana
Level 25: Stone Gaze Duration: +2 → +2.5s
Meepo
Movement Speed: 320 → 315 Removed Sticky Fingers
Abilities
Geomancy (New Innate)
Terrain-based bonuses (stacking across Meepos):
Tree: +1 HP regen
Ground: +2% MS
Water: attacks slow by 2%
Ransack
Now pierces debuff immunity
Uses standard lifesteal rules
Divided We Stand (Reworked)
Max level: 3 → 4 Level requirement: 4/11/18 → 3/10/17/24
Clones:
Copy all items (shared cooldowns)
Stats distributed between Meepos
No stat penalties
No independent XP gain
XP rules adjusted
Talents
Level 25: +350 HP → +400 HP
Mirana
Removed Selemene’s Faithful
Abilities
Celestial Quiver (New Innate)
Auto-cast attack modifier Bonus magic damage = 3 × level
Charges system (scales with levels)
Aghanim’s Shard: Leap grants temporary charges
Leap
Shard no longer grants crit
Talents
Level 20: +35 Damage → +35 Quiver Damage
Monkey King
Abilities
Mischief
Cooldown: 24/20/16/12 → 24.5s - 0.5 per level
Tree Dance
Cast point: 0.1 → 0.2 Range: 800 → 900
Cooldown reduced Leap speed: 700 → 600
Now interrupted by Roots/Leashes
Wukong’s Command
Now includes Changing of the Guard ability
Changing of the Guard
Transform into soldier (invulnerable, hidden)
Cooldown: 3s
Talents
Level 10: +90 Spring Damage → +350 Tree Dance Range
Level 15: +450 Range → 0 CD Spring
Level 20: 0 CD Spring → Jingu Undispellable
Morphling
Model size scales with stats Removed Accumulation
Abilities
Ebb and Flow (New Innate)
Strength → cast range & slow resistance
Agility → attack range & movement speed
Waveform
Range reduced
Adaptive Strike
Damage increased
Muerta
Abilities
Supernatural (Reworked)
Gain spell amp stacks on nearby hero deaths
Lose half on death
Pierce the Veil
Now gives +75% base damage
Allows attacking ethereal targets
Damage becomes magical vs ethereal
Spectral Slug (Aghanim’s Shard)
New ability: Deals damage, knocks back, applies ethereal, and increases magic damage taken
Talents
Level 15: +55 Gunslinger Damage → +15 Intelligence
Naga Siren
Abilities
Eelskin
Now grants evasion to Naga Siren herself
Evasion per Naga changed from 8% → 4.9% + 0.1% per level
Rip Tide
Now always a basic ability
Talents
Level 10: Reel In pull speed increased from +100 to +125
Level 15: Mirror Image illusion damage taken reduction increased from 50% to 75%
Level 20: Song of the Siren cooldown reduction increased from 20s to 25s
Nature’s Prophet
Minimum base damage increased by 4 Level 1 damage: 40–50 → 44–50
Abilities
Spirit of the Forest
No longer scales with Wrath of Nature Tree radius: 300/400/500/600 → 300 + 10 per level
Multiplier per Treant increased from 1x to 2x
Treants now also have Spirit of the Forest and gain bonus damage from nearby trees and Treants
Sprout
Vision increased from 250 to 400
Nature’s Call
Treant movement speed: 305/310/315/320 → 300/315/330/345
Health reduced from 550 → 450
Now have 25% magic resistance
Now deal +4/8/12/16 bonus damage to enemy heroes
Bonus is affected by Treant damage talents
Treants now have free pathing through trees
Talents
Level 15: replaced with +100 Teleportation Barrier
Level 25: 3x Treant HP/Damage no longer affects Spirit of the Forest
Necrophos
Abilities
Sadist
No longer scales with Reaper’s Scythe HP/Mana regen: 3.5/5/6.5/8 → 3.7 + 0.3 per level
Ghost Shroud
Restoration amplification: 55/60/65/70% → 55/65/75/85%
Talents
Level 20: +15% self-heal → +75 Spell AoE
Level 25: +0.5% Heartstopper Aura → +0.3 Reaper’s Scythe damage per missing health
Night Stalker
Removed Heart of Darkness innate
Abilities
Hunter in the Night
Now an innate ability Movement speed: 22/28/34/40% → 24% + 2% per 3 levels
Attack speed: 20/40/60/80 → 38 + 2 per level
No longer upgraded by Shard, now upgraded by Scepter: +15% movement speed, +50 attack speed, kills reset cooldowns
Void
Now upgraded by Aghanim’s Shard Affects units in 400 radius
Crippling Fear
No longer upgraded by Scepter
Midnight Feast (new ability)
Passive: heals on hit
Active: at night consumes a creep to restore HP and mana No mana cost, has cooldown
Talents
Level 10: +5s Dark Ascension → +10 Crippling Fear DPS
Level 20: +40 DPS → +75 radius
Level 25: +100 attack speed → +100 Midnight Feast lifesteal
Nyx Assassin
Removed Nyxth Sense
Abilities
Mana Burn (innate)
Burns mana equal to 12% of damage dealt
Mind Flare
Burns 9/12/15/18% of target’s max mana
Vendetta
Now applies 4s Break
Aghanim’s Shard: -10s cooldown Grants haste and free pathing
Ogre Magi
Abilities
Fireblast
Now upgraded by Aghanim’s Scepter → Refined Fireblast -1s cooldown and +25% cast speed
Multicast
Strength now increases Multicast chance
Unrefined Fireblast
Cooldown increased from 6s → 7s
Talents
Reworked around Strength/Multicast scaling
Omniknight
Base armor -1 Agility gain: 2.0 → 1.7
Abilities
Degen Aura
Slow: 10/20/30/40% → 11% + 1% per level
Purification
Now pierces debuff immunity
Repel
Reworked: now only grants debuff immunity + regen
Hammer of Purity
Now pierces debuff immunity Cooldown reduced Now heals Omniknight
Guardian Angel
Now an aura centered on Omniknight Radius: 400 → 700 Duration reduced
Scepter: global + healing amplification
Oracle
Abilities
Prognosticate
Now shows exact Roshan respawn timer
False Promise
No longer upgraded by Scepter
Diviner’s Deck
(Scepter) Grants a random Tarot buff every 90s
Talents
Level 15: replaced with +100 Fortune’s End radius
Outworld Destroyer
Agility: 22 → 17 Base armor -1
Abilities
Essence Flux
Now an innate ability
Objurgation (new ability)
Grants mana and a damage barrier Upgraded by Scepter (survival mechanic)
Sanity’s Eclipse
Cooldown reduced, radius reduced
Talents
Reworked
Pangolier
Abilities
Swashbuckle
Slow duration: 0.4s → 0.6s
Shield Crash
Damage increased
Lucky Shot
Armor reduction decreased
Rolling Thunder
Stun duration increased
Phantom Assassin
Abilities
Blur
Vanish radius fixed at 500
Movement speed bonus reworked
Phantom Lancer
Abilities
Illusory Armaments
Damage scaling adjusted
Phoenix
Removed Blinding Sun
Abilities
Dying Light (new)
Deals damage based on missing HP in an area
Works during Supernova
Talents
Level 10: new Dying Light damage bonus
Primal Beast
Abilities
Colossal
Now grants:
Slow resistance
AoE scaling with max HP
Pulverize
Radius decreased
Talents
Level 25: Colossal bonuses doubled during Trample
Puck
Abilities
Puckish
Health/Mana Restore rescaled from 10 + 2% to 3%
Spell Dodge Multiplier decreased from 3.5x to 3x
Illusory Orb
Now has curved vector targeting by default
Can be put on alt-cast to to launch the orb straight
Speed increased from 550 to 750
Now additionally deals 3% of orb's Impact Damage every 0.5s in its AoE
Pudge
Abilities
Flesh Heap
No longer levels with Dismember
Permanent Bonus Strength rescaled from 1.1/1.4/1.7/2.0 to 1.6
Rot
No longer has a separate value for incoming heal reduction
Pugna
Base Movement Speed decreased from 330 to 325
Abilities
Oblivion Savant
Now also increases Pugna's Spell Amplification by 1.5% per destroyed tower
Nether Ward
Damage source changed from Nether Ward to the caster
Queen of Pain
Abilities
Scream Of Pain
Damage increased from 75/150/225/300 to 90/175/260/345
25% of the damage dealt to heroes with this ability is reflected back to her
Also applies to Scream of Pain instances cast by Shadow Strike upgraded with Aghanim's Scepter
Talents
Level 20 Talent Scream of Pain Damage increased from +100 to +115
Razor
Abilities
Static Link
Damage Drain Rate increased from 5/10/15/20 to 6/12/18/24
No longer upgraded with Aghanim's Shard
Storm Surge
Now upgraded with Aghanim's Shard
While Eye of the Storm is active, Storm Surge's strike chance is 2x as high, strike cooldown is decreased by 2s, and lightning strikes all enemies within Eye of the Storm's radius
Talents
Level 10 Talent +10% Spell Lifesteal replaced with +4 Armor
Level 20 Talent Storm Surge Slow and Damage increased from +25% to +30%
Riki
Abilities
Backstab
Agility Multiplier changed from 0.6 + 0.05 per level up to 0.55 + 0.05 per level
Smoke Screen
Mana Cost rescaled from 65/70/75/80 to 75
Miss Rate rescaled from 30/45/60/75% to 40/50/60/70%
Blink Strike
Slow Duration increased from 0.5s to 0.75s
Tricks of the Trade
Aghanim's Scepter bonus Cast Range increased from +300 to +500
Ringmaster
Abilities
Dark Carnival Barker
Pool of souvenirs now always consists of Funhouse Mirror, Strongman Tonic, Unicycle and Whoopee Cushion
Escape Act
Targeted unit is no longer stunned for 0.5 seconds when placed in a box
Radius and Aghanim's Scepter's Explosion Radius now affected by AoE bonuses
Impalement Arts
Charges rescaled from 1/2/3/4 to 3
Mana Cost decreased from 80 to 50
Impact damage rescaled from 50 to 20/35/50/65
Max Health Damage per second (heroes) rescaled from 3.5/4/4.5/5% to 3/4/5/6%
Damage per second (creeps) decreased from 100 to 85/90/95/100
Slow Duration decreased from 0.8s to 0.5/0.6/0.7/0.8s
Talents
Level 10 Talent +85 Impalement Arts Impact Damage replaced with +1 Impalement Arts Charge
Rubick
Base Damage increased by 1
Damage at level 1 increased from 49–55 to 50–56
Removed Might and Magus innate ability
Abilities
Curiosity
New innate ability. Passive, can't be leveled up
Rubick gains 1 stack of Curiosity per level, each granting him +1 base damage, +0.3% Buff/Debuff Duration, and +2 Area of Effect bonus. If Rubick sees an enemy Hero cast an ability within 1200 distance of him, he gains 2 Curiosity for 20 seconds. If an enemy that currently provides temporary Curiosity dies within 3s after taking damage from Rubick, he gains 1 Curiosity permanently
Telekinesis
Aghanim's Shard throw distance bonus changed from 35% to 225
Fade Bolt
Now reduces both spell and attack damage by default
Damage Reduction rescaled from 5/15/25/35% to 6/12/18/24%
Spell Steal
No longer grants 10/20/30% Debuff Amplification
Stolen spells now have their cooldown decreased by 10/20/30%
Talents
Level 10 Talent +0.25% Might and Magus Damage/Resistance replaced with +200 Health
Level 10 Talent +165 Telekinesis Landing Damage replaced with -2s Telekinesis Cooldown
Level 15 Talent +20% Fade Bolt Damage Reduction replaced with -3s Fade Bolt Cooldown
Level 15 Talent -25% Stolen Spells Cooldown replaced with -50% Stolen Spells Mana Cost
Level 20 Talent -5s Telekinesis Cooldown replaced with Telekinesis Landing Deals 325 Damage (now this talent applies damage to the thrown enemy as well)
Level 20 Talent -5s Fade Bolt Cooldown replaced with +12% Fade Bolt Damage Reduction
Level 25 Talent +400 Telekinesis Land Distance replaced with 2x Curiosity Bonuses
Sand King
Abilities
Caustic Finale
No longer levels with Epicenter
Base Damage rescaled from 20/40/60/80 to 17 + 3 per level
Max Health Damage rescaled from 3/7/11/15% to 2.5% + 0.5% per level
Duration decreased from 4.5/5/5.5/6s to 4.5s
Burrowstrike
Cast Range increased from 525/600/675/750 to 550/625/700/775
Sand King now immediately re-gains invisibility if the Burrowstrike ends within Sand Storm's AoE
Talents
Level 20 Talent +75/7 Base/Incremental Radius of Epicenter replaced with +6 Epicenter Pulses
Level 25 Talent 50% Sand Storm Slow replaced with 35% Sand Storm Slow and Blind
Level 25 Talent +8 Epicenter Pulses replaced with +125 Stinger Damage
Shadow Demon
Abilities
Menace
Damage amplification changed from 2.5% to 1.9% + 0.1% per level
Disruption
Can now target Spirit Bear
Disseminate
Shared Damage rescaled from 20/25/30/35% to 16/24/32/40%
Talents
Level 20 Talent +150 Demonic Purge Damage replaced with -20s Demonic Purge Cooldown
Level 25 Talent -30s Demonic Purge Cooldown replaced with Demonic Purge Applies Shadow Poison
Shadow Fiend
Abilities
Necromastery
No longer levels with Requiem of Souls
Damage per soul rescaled from 1/2/3/4 to 1.35 + 0.15 damage per level
Base Max Souls decreased from 20/22/24/26 to 20
Shadowraze
Damage decreased from 90/160/230/300 to 85/150/215/280
Now damage is increased by 3 per Necromastery soul
Aghanim's Shard now also applies a stacking 12% slow debuff to enemies hit
Feast of Souls
No longer requires 5 souls to cast
Instead, Shadow Fiend gains souls from surrounding enemies
Shadow Fiend gains souls from 2 enemies in a 600 radius every 0.5s, prioritizing heroes. Each individual enemy can provide souls once, with creeps giving 1 soul and heroes providing 3. Can collect souls from up to 4/6/8/10 enemies. After the effect is over, Shadow Fiend loses the souls whose owners are still alive, retaining the rest for 8s
Bonus Attack Speed decreased from 40/55/70/85 to 35/50/65/80
Bonus Move Speed decreased from 5/7/9/11% to 4/6/8/10%
Requiem of Souls
Now can't use more than 20 souls per cast
Aghanim's Scepter no longer has a damage penalty on the returning Requiem of Souls
Talents
Level 15 Talent +120 Shadowraze Damage replaced with +2 Feast of Souls Souls Collected Per Hero
Level 20 Talent +2 Damage Per Soul replaced with +5 Necromastery Max Souls
Shadow Shaman
Abilities
Fowl Play
No longer upgraded with Aghanim's Shard
Now adds a chicken illusion per 5 levels
Now also provides bonus movement speed equal to 5% + 5% per 5 levels
Urnaconda
New ability granted by Aghanim's Shard
Throws a jar at a location, dealing 275 damage to all enemies in a 225 radius and creating a Massive Serpent Ward that lasts for 15s. The ward has 4x health and damage of the normal Serpent Wards. Cooldown: 50s. Mana Cost: 115. Cast Range: 650
Silencer
Base Movement Speed increased from 290 to 300
Reworked Brain Drain ability into a new innate
Abilities
Suffer In Silence
New innate ability. Passive
Silencer takes less damage from and deals more damage to silenced targets. Damage modifier is 5% + 0.5% per level for both reduction and amplification
If an enemy hero dies within 925 range of Silencer or was debuffed by Silencer at the time of death, Silencer permanently steals 1 Intelligence from them. If the victim was silenced, an extra 1 point of Intelligence will be stolen
Arcane Curse
No longer has 1.25x slow and damage multiplier against silenced enemies
Glaives of Wisdom
Mana Cost decreased from 14/16/18/20 to 12/14/16/18
Now upgraded with Aghanim's Shard
Increases Int Steal by 1 and causes Glaives to bounce once to a random enemy within 450 range
Talents
Level 10 Talent +0.25 Arcane Curse Silenced Multiplier replaced with +7% Suffer In Silence Damage
Level 25 Talent Glaives of Wisdom Damage increased from +25% to +30%
Level 25 Talent 2 Arcane Curse charges replaced with +2s Global Silence Duration
Skywrath Mage
Removed Ruin and Restoration innate ability
Abilities
Shield of the Scion
New innate ability. Passive
Whenever Skywrath Mage deals magical damage with his abilities to an enemy hero, he gains a magic damage barrier equal to 13.5 + 1.5 per level for 12s. Each instance stacks independently
Concussive Shot
Now considers Spirit Bear as a true hero for prioritization. Creep Heroes are now considered as secondary targets
Slardar
Abilities
Seaborn Sentinel
No longer levels with Corrosive Haze
Bonus HP Regen changed from 2.5/5/7.5/10 to 1.75 + 0.25 per level
Aghanim's Scepter Bonus HP Regen decreased from +22 to +20
Bonus Armor changed from 3/4/5/6 to 1.8 + 0.2 per level
Aghanim's Scepter Bonus Armor decreased from +10 to +8
Flat 8/16/24/32 bonus damage replaced with 11.4% bonus attack damage + 0.6% per level
Guardian Sprint
Slardar now has 100% slow resistance for the first 2.5s of Guardian Sprint. This bonus fades to 0 over the remaining duration
Talents
Level 10 Talent +14 Seaborn Sentinel Bonus Attack Damage replaced with +30 Bash of the Deep Damage
Level 15 Talent +40 Bash of the Deep Damage replaced with -3 Corrosive Haze Armor
Level 20 Talent -4 Corrosive Haze Armor replaced with +16% Seaborn Sentinel Bonus Attack Damage
Slark
Abilities
Essence Shift
Duration changed from 15s + 2.5s per level up to 12.5s + 2.5s per level
Saltwater Shiv
Stacks now have independent durations and don't refresh previous ones
Cooldown increased from 10/8/6/4s to 14/12/10/8s
Mana Cost increased from 20 to 25/30/35/40
Cast Range is now Slark's attack range + 50
Stack Restoration Steal increased from 2/4/6/8% to 4/8/12/16%
Stack Regen Steal increased from 2/4/6/8 to 4/8/12/16
Stack Speed Steal increased from 2/4/6/8 to 4/8/12/16
Now also modifies incoming healing
Snapfire
Removed Buckshot innate ability
Abilities
Boomstick
New innate ability.
Passive Snapfire deals more damage with her attacks and abilities the closer she is to her target
Minimum damage amp: 0% at a distance of 495 + 5 per level
Maximum damage amp: 35% at a distance of 50 + 5 per level
Scatterblast
Point-blank damage bonus decreased from 50% to 30%
Talents
Level 15: Lil' Shredder attacks increased from +1 to +2
Sniper
Abilities
Keen Scope
No longer levels with Assassinate
No longer increases attack range
Now increases attack damage by 1.5% + 0.05% per level for every 100 units of distance to the target
Also affects Assassinate damage
Take Aim
Now passively grants 160/240/320/400 attack range
Active bonus attack range rescaled from 100/150/200/250 to 75/150/225/300
Assassinate
No longer increases attack damage by 100/110/120%
Talents
Level 10: +55 Take Aim attack range → +50 Take Aim passive attack range
Spectre
Base movement speed increased from 290 to 295 Base health regen increased from 1.0 to 1.5
Abilities
Desolate
Damage changed from 25 + 2 per level to 23 + 2 per level
Shadow Step
Cooldown decreased from 30/26/22/18s to 24/21/18/15s
Cast range increased from 750/900/1050/1200 to 825/950/1075/1200
Illusion damage increased from 32/38/44/50% to 35/40/45/50%
Illusion damage taken decreased from 200% to 200/185/170/155%
Haunt
Cooldown decreased from 180/160/140s to 160/150/140s
Duration rescaled from 5/6/7s to 6s
Illusion damage decreased from 30/55/80% to 30/50/70%
Spirit Breaker
Removed Herd Mentality innate ability
Abilities
Empowering Haste
New innate ability.
Passive Spirit Breaker gains bonus movement speed whenever he stuns enemies — Hero: +8% for 2s — Other units: +2% for 1s
Effects stack and have independent durations
Bull Rush duration is paused during Charge of Darkness, but can still gain stacks
Allows exceeding movement speed cap
Charge of Darkness
No longer upgraded with Aghanim's Shard
Greater Bash
Now upgraded with Aghanim's Scepter
Knockback increased by ~30% If the knocked-back enemy hits another enemy, the second one is also bashed
The original target takes an additional 25% damage
Applies to Charge of Darkness and Nether Strike
Creeps take 25% of repeated damage
Dead bodies continue flying and pushing enemies
Planar Pocket
Now granted by Aghanim's Shard Cooldown increased from 25s to 30s
Self magic resistance decreased from 75% to 40%
Effect ends if Spirit Breaker is more than 900 units away
Can now be cast without cancelling Charge of Darkness
Talents
Level 15: +45 Damage → +60 Charge of Darkness bonus speed
Level 20: -0.3s Greater Bash cooldown → +8%/+2% Empowering Haste movespeed bonus
Storm Spirit
Abilities
Galvanized
Leveling Ball Lightning no longer grants 3 Galvanized charges
Static Remnant
Remnants now spawn at Storm Spirit’s location and move at 300 speed to the target point
Sven
Base Strength increased from 23 to 24
Level 1 damage increased from 60–62 to 61–63
Removed Vanquisher innate ability
Abilities
Wrath of God
New innate ability Increases attack damage gained per
Strength by 0.08 + 0.02 per level
Disabled by Break
Warcry
Aghanim’s Shard reworked
Makes Warcry undispellable and increases radius from 700 to 900
Provides a 300 physical damage barrier and +3% movement speed
Talents
Level 10: +10% Vanquisher damage → +20% God’s Strength slow resistance
Level 20: +20% slow resistance → -25% Storm Hammer cooldown and mana cost
Techies
Abilities
M.A.D.
New innate ability.
Passive Mana regen increased by 0.08% + 0.02% per level of max mana
On death, leaves a barrel that explodes after 1.5s
Deals 50 + 30% of max mana as damage
Radius: 400 Provides 400 vision
Aghanim’s Shard
+10% mana-to-damage
Adds active ability
Can plant and detonate barrel manually
Invisible before detonation
Can be destroyed
Cooldown: 30s
Reactive Tazer
Now can always be cast on allies
Cast range increased from 500 to 600
No longer upgraded with Shard
Blast Off!
Now deals self-damage first
Now roots and disarms instead of self-stunning
Proximity Mines
Damage source changed to the caster
Minefield Sign
Now only available with Aghanim’s Scepter
Talents
Level 15: +3 mana regen → +25% Reactive Tazer duration
Level 25: Damage increased from +252 to +253
Templar Assassin
Base health regen decreased from 1 to 0
Removed Third Eye innate ability
Abilities
Inner Peace
New innate ability After 0.25s of standing still, begins meditating
Grants HP and mana regen scaling up to max over time
Resets on movement or damage
Max HP regen: 2.7 + 0.3 per level
Max mana regen: 2.2 + 0.2 per level
Refraction
Now upgraded with Aghanim’s Shard
Grants +30 bonus damage and can be cast while disabled
Meld
Now applies bonus damage and armor reduction to all enemies hit via Psi Blades
Psionic Trap
Now upgraded with Aghanim’s Scepter
Now also silences enemies for up to 3s depending on charge
Talents
Level 15: +3 Meld armor reduction → +3 Psionic Traps
Level 15: Cast while disabled → +225 Meld attack range
Level 20: +40 Refraction damage → +4 Meld armor reduction
Terrorblade
Base armor increased by 1
Abilities
Conjure Image
Illusion damage increased from 20/25/30/35% to 25/30/35/40%
Demon Zeal
Cooldown decreased from 60s to 45s
Duration decreased from 30s to 25s
Talents
Level 15: +15% Reflection slow/damage → -25% Sunder minimum HP swap
Tidehunter
Strength gain increased from 3.6 to 3.7
Removed Blubber innate ability
Abilities
Leviathan’s Catch
New innate ability Enemies drop fish on death
Tidehunter can eat them to gain: — +3 max HP — +2 attack range — +1 damage block
Fish fly toward Tidehunter, persist indefinitely, and can be destroyed
Anchor Smash
Radius changed to 225 +
Tidehunter’s attack range
Kraken Shell
Now applies a strong dispel when taking heavy damage
Talents
Level 20: Blubber effect → Kraken Shell cleanse triggers Anchor Smash
Timbersaw
Abilities
Exposure Therapy
No longer levels with Chakram
Mana gained per tree changed from 4/6/8/10 to 3.75 + 0.25 per level
Tinker
Base health regen increased from 0 to 0.5
Base movement speed decreased from 310 to 305
Defense Matrix ability removed
Abilities
Laser
Aghanim’s Scepter no longer adds bounces
March of the Machines
Now upgraded by Aghanim’s Scepter
Robots apply a non-stacking heal over time of 35 HP per second to allies they pass through.
Heal duration: 4 seconds
Deploy Turrets
New ability that replaces
Defense Matrix After a 0.5s delay, drops a group of three uncontrollable turrets in a 250 radius area, dealing 40/80/120/160 magical damage, destroying trees, and knocking enemies back by 100 units and Tinker by 350
Turrets seek enemy heroes within 650/700/750/800 range and fire missiles at them every 1.5 seconds
Missiles deal 20/40/60/80 magical damage to the target and 50% damage to other enemies within a 200 AoE
Each turret has 40/80/120/160 HP and lasts 4.5 seconds
Each of the three turrets activates with a delay: 0.1s, 0.6s, and 1.1s after deployment
Missiles travel forward and can be dodged
Turrets target heroes only, but missiles can hit creeps
Turrets prioritize the same target while in range
Splash damage does not affect the primary target
Bounty: 5/10/15/20 gold and XP
Turn rate: 0.55 Missile speed: 1200
Missile distance: 650/700/750/800
Cast range: 600 Mana cost: 100/120/140/160
Cooldown: 24/22/20/18 Cast point: 0.1s
Upgraded with Aghanim’s Scepter: Turrets activate 0.3s faster and fire 20% faster (one extra volley)
Rearm
Cooldown decreased from 7/6/5s to 5.5/5/4.5s
Warp Flare
Teleport distance now depends on distance to the target
Closer targets are pushed further, distant targets less
Maximum distance is 60% of cast range (700 by default), scaling down to 0
Talents
Level 15: +60 Defense Matrix barrier → +100 Deploy Turrets knockback for Tinker
Level 20: +10% status resistance → +60 Deploy Turrets missile damage
Level 25: +40 Intelligence → -0.25s Rearm time
Level 25: Laser AoE increased from 200 to 250
Tiny
Craggy Exterior innate ability removed
Abilities
Insurmountable
New innate ability
Slow resistance now also applies to attack speed slows
Tiny gains slow resistance equal to 20% of his Strength And status resistance equal to 10% of his Strength
Avalanche
Mana cost increased from 95/110/125/140 to 105/120/135/150
Damage decreased from 100/190/280/370 to 90/180/270/360
Toss
Mana cost changed from 110/125/140/155 to 125
Tree Grab
Mana cost decreased from 40 to 40/35/30/25
Cooldown decreased from 16/15/14/13s to 15/12/9/6s
Cast range increased from 165 to 200
Attacks changed from 5 to 4/5/6/7
No longer upgraded with Aghanim’s Shard
Tree Throw
No longer applies slow by default
Grow
Now upgraded with Aghanim’s Shard
Thrown trees and units deal +20% damage +125 AoE radius
Applies 25% movement slow and 45 attack speed slow for 2.5s
Does not increase damage on the primary Toss target
Tree Volley
Now uses Tree Throw bonus values and Shard bonuses
Talents
Level 10: Avalanche cast range reduced from +200 to +150
Level 15: Avalanche damage reduced from +100 to +90
Treant Protector
Abilities
Nature’s Guise
Cooldown changed from 35s to 36s -1 per level
Living Armor
Mana cost increased from 40/45/50/55 to 65/70/75/80
Damage block reduced from 120 to 60/80/100/120
Damage block reduction improved to 20
Eyes in the Forest
Charge restore time increased from 55s to 135s
Duration increased from 300s to 360s
Max charges reduced from 3 to 2
Troll Warlord
Abilities
Battle Stance
Grants 1 armor per 30 bonus attack speed
Berserker’s Rage
No longer provides armor
Talents
Level 15: +115 Whirling Axes damage → +1s Battle Trance duration
Level 20: +10 armor → +160 Whirling Axes damage
Level 20: +1.5s Battle Trance duration → Allies receive Battle Trance attack speed
Tusk
Abilities
Bitter Chill
No longer scales with ultimate
Attack speed slow: 17 + 3 per level
Now only affects enemy heroes
Tag Team
Now always a basic ability
Ice Shards
No longer upgraded with Aghanim’s Shard
Drinking Buddies (Shard)
Pulls an allied unit Both gain +25% movement speed and +10 armor for 6s
Can be alt-cast to only pull
Tusk Cast range: 1000
Mana cost: 80
Cooldown: 14s
No longer provides bonus damage
Talents
Level 20: -6s Ice Shards cooldown → -6s Snowball cooldown
Level 25: -8s Snowball cooldown → Ice Shards slow by 50% and deal 110 DPS
Underlord
Abilities
Invading Force
Damage reduction: 3.7% + 0.3% per level
Movement speed bonus: 9.5% + 0.5% per level
Firestorm
Damage increased to 30/55/80/105
Atrophy Aura
Damage reduction increased to 8/16/24/32%
Talents
Level 15: Firestorm cooldown reduced by 5s
Level 25: Fiend’s Gate DPS increased to 160
Undying
Base Health Regen increased from -0.25 to 0.25
Base Agility increased from 10 to 13
Base Armor decreased by 1
Abilities
Flesh Golem
Attacks now spawn the current level of Tombstone Zombie
Vengeful Spirit
Base Movement Speed increased from 295 to 300
Base Attack Time improved from 1.7s to 1.5s
Abilities
Retribution
Now also grants Vengeful Spirit the benefits of both melee and ranged attacks
Now the killer’s icon is shown as a buff on Vengeful Spirit to indicate the revenge target
Vengeance Aura
Now provides 1.2x the bonus for Vengeful Spirit herself Aghanim’s Scepter no longer refreshes ability cooldowns on activation
Now increases self-bonus up to 1.3x Aghanim’s Scepter illusion is now fully affected by Vengeance Aura
Aghanim’s Scepter illusion damage taken reduced from 115% to 100%
Venomancer
Removed Septic Shock innate ability
Abilities
Poison Sting
Now an innate ability Imbues Venomancer’s attacks with poison, dealing 9 + 1 per level damage per second and slowing movement by 10%
Duration: 4.5s + 0.5s per level
Venomous Gale
Aghanim’s Shard reworked Increases cast range and projectile speed by 25%
Creates 2 Plague Wards near every enemy hero hit
Snakebite
New basic ability Deals 40/60/80/100 magical damage and applies a toxin dealing 20/25/30/35 DPS for 6 seconds
When the target attacks, they take the initial damage again
Cast Range: 600
Mana Cost: 70/80/90/100
Cooldown: 20/18/16/14s
Noxious Plague
Reworked
Now affects only one target
Carries all Venomancer debuffs
Does not stack Reapplying deals damage but does not refresh duration
Mana Cost: 200/250/300
Duration: 4s
Initial Damage: 150/200/250 (non-lethal)
Now spreads a second time, but without initial damage
Spread Radius reduced to 700
Max HP damage reduced to 2/3/4%
Aghanim’s Scepter:
Reduces cooldown by 35s
Reduces Magic Resistance by 20%
Allows additional spreads to deal initial damage
Talents
Level 15: Poison Sting Slow increased to +7%
Level 15: +75 Noxious Plague Spread Radius replaces -1s Plague Ward Cooldown
Level 20: -2s Plague Ward Cooldown replaces +50 Base Damage
Level 20: +40% Snakebite Damage
Level 25: Snakebite becomes undispellable
Viper
Agility gain increased from 2.7 to 2.9
Base Attack Speed decreased from 120 to 110
Abilities
Predator
Damage per missing health increased from 0.15 to 0.25
Corrosive Skin
Aghanim’s Scepter now increases effect in Nethertoxin up to 50% over 4s
Talents
Level 10: +15 Corrosive Skin Damage
Level 15: +15% Poison Attack Slow/Damage Level 15: +20/40 Nethertoxin Damage
Level 20: Predator bonus increased to +0.35
Visage
Removed Lurker innate ability
Abilities
Silent as the Grave
Now an innate ability
Grants flying movement and +12% movement speed for 20s
Ends on attack or cast, then grants +10% damage for 2s
Mana Cost: 50
Cooldown: 45.75s - 0.75s per level
Aghanim’s Scepter:
+12% movement speed,
+10% damage,
+2s duration,
+10s flight Grants invisibility
Summon Familiars
Cooldown reduced to 120/110/100s
Health rescaled to 450/600/750
Talents
Level 10: +6 Base Damage
Level 10: -1s Soul Assumption Cooldown
Level 20: +30 Damage per charge
Void Spirit
Base Damage decreased by 4
Abilities
Intrinsic Edge
Now increases attack damage per attribute by 15%
Scaling increased
No longer provides Armor or Magic Resistance
Now provides Attack Speed per Agility
Aether Remnant
Aghanim’s Shard no longer reveals wards
Resonant Pulse
Barrier increased to 50/70/90/110
Warlock
Abilities
Eldritch Summoning
No longer scales with ultimate Imp Health: 5 + 15 per level
Explosion: 20 + 20 per 3 hero levels
Movement Speed: 297 + 3 per level
Attack Damage: 20–21
Aghanim’s Shard: +80 HP, +45 explosion damage
Weaver
Removed Rewoven innate ability
Abilities
Threads of Fate
New passive
After dealing damage and staying within 700 range for 1.5s, creates a link
Each link gives +10% damage Lasts up to 6s
Breaks if distance exceeds 900
Slow: 100% for 0.2s
Talents
Level 10: +50 Shukuchi Movement Speed
Level 15: +90 Shukuchi Damage
Level 20: Geminate Bonus Damage reduced to 60
Windranger
Base Movement Speed decreased from 290 to 285
Abilities
Tailwind
New innate ability
Grants +35% movement speed per stack
Duration: 2s
Max Movement Speed increased to 600
Aghanim’s Scepter: also triggers from attacks, duration increased to 3s
Windrun
Movement Speed Bonus reduced to 50%
Cooldown reduced to 14/13/12/11s
Talents
Level 10: +0.75s Windrun Duration
Level 15: +40 Max Movement Speed
Level 25: Powershot executes enemies below 15% HP
Winter Wyvern
Removed Eldwurm Scholar innate ability
Abilities
Eldwurm’s Edda
Grants an item at the start After 10 minutes, can be consumed to upgrade an ability and grant Intelligence
Arctic Burn
Duration reduced to 3s
Slow reduced to 15/20/25/30%
Cold Embrace
Aghanim’s Shard: -4s cooldown, +60% attack damage after effect
Winter’s Curse
Attack Speed changed to 50/65/80
Duration set to 6s
Bonus duration reduced to 1.5s
Witch Doctor
Death Ward
Attack Range increased to 600/625/650
Talents
Level 15: -3s Paralyzing Cask Cooldown
Level 20: Maledict deals AoE damage
Level 25: +6 Paralyzing Cask Bounces
Wraith King
Base Armor decreased by 1
Abilities
Vampiric Spirit
Lifesteal: 14% + 1% per level
Wraith duration scales: 4.25s + scaling
Bone Guard
Now always a basic ability
Skeleton movement speed increased
Mortal Strike
Aghanim’s Shard: critical strikes deal 75% damage again after delay
Reincarnation
Mana Cost reduced to 220/110/0
Now spawns 2/3/4 units per enemy hero
Zeus
Base Strength increased from 19 to 21
Base Damage increased
Base Movement Speed reduced to 305
Base Armor decreased by 1
Abilities
Static Field
Damage changed to 3.45% + 0.05% per level
Arc Lightning
Mana Cost: 85/90/95/100
Damage: 105/130/155/180
Lightning Bolt
Vision radius increased to 600
Thundergod’s Wrath
Now applies True Sight before damage
Hits invisible and untargetable enemies
Nimbus
Damage source changed to Zeus
Talents
Level 15: -20% Arc Lightning Mana Cost/Cooldown
Level 25: +3 Heavenly Jump Charges






