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Valve released a CS2 update, introducing a new recoil rule

Author: Hawk Live LLC

Last updated:

CS2 recoil

Valve released a 450 MB update for CS2, where they not only made changes to Cache, but also limited the recoil effect to 90 degrees

Full list of changes:

  • Updated Cache map

  • Fixed an issue where an equipped grenade could pop out during counter-strafing

  • Recoil effect is now limited to 90 degrees

  • Added a secondary hit trace for partially occluded weapon objects in third person

  • Adjusted surface smoothing at transitions between sloped areas and stepped height changes

  • Fixed “FATAL ERROR: Failed to on-demand compile shader” that occurred on some older GPUs

  • Updated localization files

Previously, when spraying for a long time, the spread and recoil could spin your crosshair almost in any direction, even close to a full turn

Now the recoil is capped at 90 degrees, which means:

  • the crosshair cannot move more than a quarter of a circle

  • even with strong recoil the weapon won’t pull you beyond this limit

  • spray control becomes more predictable

Simply put: you still get shaken by shooting, but not into complete chaos anymore — there is a clear limit your crosshair won’t go past. This can also make the gameplay noticeably easier for beginners

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