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Valve added a new console command to Dota 2

Author: Hawk Live LLC

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Dota 2 Hero

Valve has introduced a new console command in the latest Dota 2 patch intended for fixing input lag and packet loss issues during matches.

Dota 2 analyst from Team Spirit, Mark “sikle” Lerman disclosed this information via his Telegram channel.

“Implied, I assume, that with this option turned off, packets are not buffered—they are processed immediately as they arrive,” Lerman adds.

The newly created command “cl_buffer_incoming_net_messages” is set to 0 by default, which Lerman explains was designed to resolve lag problems. The commander was previously feedback tools so there were presumed attempts at diagnosing the issue.

As many pro players and even some fans complained, the developers had to address the issue because it has become a serious matter.

In the previous update, Valve added a new patch which removed one of the main features of Dota 2.

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