Team Spirit analyst finds another bug in patch 7.38
Author: Hawk Live LLC
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Mark “sikle” Lerman argues that it was due to the increased damage from Wyrm’s Wrath which contributed the most to
Dragon Knight’s high winrate in patch 7.38 for Dota 2, but it shouldn’t be the case.
The corresponding statement was made by the
Team Spirit analyst in Telegram.
“It turns out that in an Ulta with a fire aspect, the hero takes Wyrm's Wrath damage twice on a single target. If the hero hits everyone in the radius, the single target still gets x2 source from the passive. Even at early levels, that's a lot: literally 80 mag damage + attack per hit, which shouldn't be the case.”
Credit: Dota 2
According to Mark “sikle” Lerman, the first reason he attributed to the exceptionally high on
Dragon Knight win rate was the powerful magical damage on towers owing to absence of magic resistance within structures. Developers fully rectified that issue, but the truth is that the hero's winrate still did not dip significantly as they expected.
“One of the reasons for
Dragon Knight's high winrate was that he was dealing magic damage to towers. Buildings don't have mag resistance, so consider that there was pure damage there. This bug was fixed last night, the winrate is a little bit shaky, but it's still as high as ever.”
Recall that earlier Yaroslav “Miposhka” Naydenov said about unexplained frame rate sags in Dota 2 after the release of the new update.






