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Hero updates in Dota 2 patch 7.29 (Part 1)

Author: Hawk Live LLC

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hero updates in dota 2 patch 7 29 part 1
Valve released Update 7.29, which changed and rebalanced Dota 2 heroes.

Hero Updates

ABADDON

  • Base health regen increased from 0.5 to 1
  • Shard upgrade now also reduces Mist Coil and Aphotic Shield cooldowns by 1 second.
MIST COIL
  • Backswing reduced from 0.67 to 0.4
  • Heal/damage rescaled from 120/165/210/255 to 110/160/210/260
  • Self damage is now 50% of the values instead of fixed numbers
APHOTIC SHIELD
  • Backswing reduced from 0.5 to 0.33
  • Mana cost increased from 100/105/110/115 to 100/110/120/130
BORROWED TIME
  • Scepter duration increased from 6/7/8 to 7/8/9
TALENTS
  • Level 15 Talent increased from +50 Mist Coil Heal/Damage to +55
  • Level 20 Talent increased from +8 Armor to +9
  • Level 25 Talent increased from 425 AoE Mist Coil to 500

ALCHEMIST

GREEVIL'S GREED
  • Gold bonus cap reduced from 18/21/24/27 to 15/18/21/24

ANCIENT APPARITION

ICE VORTEX
  • Mana cost reduced from 40/55/70/85 to 40/50/60/70
  • Cooldown increased from 4 to 7/6/5/4
CHILLING TOUCH
  • Scepter now reduces mana cost by 50%

ANTI-MAGE

  • Reworked Shard upgrade. Now causes Blink to have +300 range and reduces cooldown by 2.
MANA VOID
  • Mana cost rescaled from 125/200/275 to 100/200/300
BLINK
  • Fragment Scepter illusion incoming damage reduced from 250% to 200%
  • Fragment Scepter illusion outgoing damage increased from 50% to 75%
TALENTS
  • Level 15 Talent changed from +300 Blink Cast Range to +0.6% Max Mana Burn
  • Level 20 Talent changed from -2s Blink Cooldown to +1s Mana Void Stun

ARC WARDEN

MAGNETIC FIELD
  • Shard magic resistance increased from 20% to 40%
  • Shard now also slows enemies by 20%
TALENTS
  • Level 10 Talent reduced from +200 Flux Cast Range to +175
  • Level 10 Talent increased from +200 Health to +225

AXE

  • Attack point reduced from 0.5 to 0.4
BERSERKER'S CALL
  • Scepter upgrade cooldown reduction increased from 2 to 3
COUNTER HELIX
  • Shard now also increases proc chance by 10%
TALENTS
  • Level 10 Talent reduced from +1.75 Mana Regen to +1.5
  • Level 10 Talent changed from +25 Attack Speed to +9 Strength

BANE

  • Reworked Shard upgrade. Causes Brain Sap to become a 550 target AoE spell. Secondary units heal for 25%.
  • Reworked Scepter upgrade. Reduces Fiend's Grip cooldown by 45 seconds and causes Fiend's Grip to create two uncontrollable illusions that channel Fiend's Grip on the target. Illusions take 700% damage.
BRAIN SAP
  • Backswing reduced from 0.84 to 0.5
ENFEEBLE
  • Attack damage reduction increased from 25/35/45/55 to 45/50/55/60%
  • Health restoration reduction increased from 25/35/45/55 to 45/50/55/60%
  • Cooldown rescaled from 20/16/12/8 to 28/21/14/7
  • Cast range reduced from 1100 to 800/900/1000/1100
  • Duration increased from 8 to 8/9/10/11
TALENTS
  • Level 15 Talent changed from +12% Spell Amplification to -3s Brain Sap cooldown
  • Level 15 Talent changed from +100 Cast Range to +5% Fiend's Grip Max Mana Drain

BATRIDER

  • Reworked Shard. Now causes Flamebreak to have two charges and apply a Sticky Napalm charge on impact.
FLAMEBREAK
  • Backswing reduced from 0.63 to 0.4
  • Range reduced from 1500 to 1300
  • Debuff no longer stacks with multiple instances, but instead adds to the duration
FLAMING LASSO
  • Backswing reduced from 0.63 to 0.4
  • Damage per second increased from 20/40/60 to 35/55/75
TALENTS
  • Level 10 Talent increased from +4 Armor to +6
  • Level 20 Talent changed from 2 Flamebreak Charges to +20% Magic Resistance

BEASTMASTER

  • Base armor increased by 1
  • Divebomb Shard no longer grants free hawk control
  • Divebomb Shard now has 1200 cast range
  • Divebomb Shard stun duration increased from 1 to 2 seconds
  • Divebomb Shard damage increased from 175 to 250
  • Divebomb Shard can now target couriers
  • Hawk shard also lowers the cooldown by 15 seconds
WILD AXES
  • Scepter now also increases damage by +40
  • Mana cost reduced from 80 to 65
PRIMAL ROAR
  • Movement speed duration increased from 3 to 3/3.5/4
TALENTS
  • Level 10 Talent increased from +25 Damage to +30
  • Level 15 Talent changed from +6 Armor to +300 Health Beastmaster Controlled
  • Level 20 Talent changed from +50 Wild Axes Damage to -35s Primal Roar Cooldown
  • Level 25 Talent increased from +20 Inner Beast Attack Speed to +30
  • Level 25 Talent increased from +350 Health Beastmaster Controlled to +4% Wild Axes Damage Amp Per Stack

BLOODSEEKER

BLOODRAGE
  • Backswing reduced from 0.63 to 0.4
RUPTURE
  • Now deals 10% of the target’s current health as damage on cast
  • Damage reduced from 36/48/60% to 33/44/55%
TALENTS
  • Level 10 Talent increased from +6 Armor to +7
  • Level 15 Talent increased from +75 Blood Rite Damage to +85

BOUNTY HUNTER

  • Reworked Shard. Shadow Walk now grants you 40% reduced incoming damage while invisible. Attacking out of invisibility stuns the target for 1 second. Lowers cooldown by 5 seconds.
SHADOW WALK
  • Slow no longer pierces Spell Immunity

BREWMASTER

  • Base movement speed increased from 305 to 310
DRUNKEN BRAWLER
  • Passive evasion increased from 6/12/18/24% to 10/15/20/25%
PRIMAL SPLIT
  • Split time reduced from 0.65 to 0.55
  • Storm health increased from 1000/1400/1800 to 1000/1500/2000
  • Fire health increased from 1300 to 1300/1450/1600
  • Earth health increased from 1400/2200/3000 to 1400/2300/3200
  • Void health increased from 1200/1400/1600 to 1200/1500/1800
  • Shard cooldown for Astral Pulse reduced from 20 to 12
  • Shard Void Astral Pulse cast point reduced from 0.25 to 0.15
TALENTS
  • Level 10 Talent changed from +1s Thunder Clap Slow to +200 Thunder Clap AoE
  • Level 10 Talent increased from +12 Damage to +15

BRISTLEBACK

  • Base mana regen increased from 0 to 0.25
QUILL SPRAY
  • Base damage increased from 20/40/60/80 to 25/45/65/85
  • Stack damage reduced from 30/32/34/36 to 28/30/32/34
VISCOUS NASAL GOO
  • Armor loss per stack increased from 1.4/1.9/2.4/2.9 to 1.5/2/2.5/3
  • Scepter removes cast time
TALENTS
  • Level 10 Talent increased from +15 Movement Speed to +20
  • Level 10 Talent reduced from +2.5 Mana Regen to +2
  • Level 15 Talent increased from +15 Attack Speed to +20

BROODMOTHER

  • Agility increased by 4
  • Incapacitating Bite has been removed.
  • Spawn Spiderling debuff duration increased from 5 to 20
  • Spawn Spiderling debuff stacks (multiple instances of spiders will come out)
  • Reworked Shard. Now causes Silken Bola to be a 550 AoE spell and increases the miss rate to 80%
SPIN WEB
  • Count/charges increased from 2/4/6/8 to 3/5/7/9
  • Movement speed reduced from 25/35/45/55 to 18/30/42/54%
  • Replenish time improved from 45 to 40
INSATIABLE HUNGER
  • Is now a basic ability.
  • Manacost reduced from 100 to 50/60/70/80
  • Damage reduced from 60/100/140 to 35/40/45/50
  • Lifesteal rescaled from 60/100/140 to 70/80/90/100%
  • Cooldown reduced from 45 to 40/35/30/25
  • Duration reduced from 14 to 8/10/12/14
SPAWN SPIDERLINGS
  • Is now an ultimate ability
  • Cooldown rescaled from 11/10/9/8 to 9/8/7
  • Damage increased from 70/140/210/280 to 300/370/440
  • Spawn count rescaled from 1/2/3/4 to 3/4/5
  • Cast range increased from 700 to 900
SILKEN BOLA
  • Is now a basic ability and no longer roots
  • Slows enemies by 25/35/45/55% for 6 seconds
  • Now causes the enemy to miss 40% of attacks
  • Deals 100/120/140/160 impact damage
  • Causes attacks on the target to deal +5/6/7/8 magical damage per hit
  • Costs 70/75/80/85 mana and has 24/20/16/12 cooldown
  • Cast range is 750

CENTAUR WARRUNNER

HOOF STOMP
  • AoE increased from 315 to 330
DOUBLE EDGE
  • Cast point reduced from 0.4 to 0.3
  • Shard slow increased from 15% to 25%
  • Shard buff duration increased from 12 to 15 seconds
RETALIATE
  • Strength damage return increased from 20/25/30/35% to 20/26/32/38%
STAMPEDE
  • Cooldown reduced from 110/100/90 to 90
  • Damage reduced from 200/250/300% to 150/225/300%
  • Scepter now also increases duration by 1 second
TALENTS
  • Level 10 Talent increased from +15 Movement Speed to +20
  • Level 10 Talent increased from +5 Health Regen to +6
  • Level 15 Talent changed from +1s Stampede Duration to +6 Armor

CHAOS KNIGHT

CHAOS BOLT
  • Backswing reduced from 0.73 to 0.4
  • Shard illusion now always lasts 6 seconds, rather than the duration of the stun.
TALENTS
  • Level 15 Talent changed from +14% Cooldown Reduction to +35% Cleave
  • Level 20 Talent changed from +8s Phantasm Duration to +0.5s Min/Max Chaos Bolt Duration
  • Level 25 Talent changed from +1s Min/Max Chaos Bolt Duration to +10s Phantasm Duration

CHEN

  • Base mana regen increased from 0 to 0.5
HAND OF GOD
  • Heal increased from 250/425/600 to 275/450/625
DIVINE FAVOR
  • Shard mana cost reduced from 200 to 100
  • Shard cast range increased from 500 to 600
  • Shard cooldown reduced from 35 to 25
TALENTS
  • Level 10 Talent changed from +175 Cast Range to Penitence Deals 250 Damage
  • Level 20 Talent increased from +800 Holy Persuasion Minimum Health to +1200
  • Level 20 Talent increased from -24s Hand of God cooldown to -40s

CLINKZ

  • Strength changed from 14 + 2.2 to 16 + 2.0
STRAFE
  • Mana cost increased from 40/50/60/70 to 70
SKELETON WALK
  • Shard skeleton duration reduced from 60 to 45 seconds
BURNING ARMY
  • Scepter spawn interval reduced from 0.7 to 0.5
  • Scepter cooldown reduced from 90 to 80
TALENTS
  • Level 15 Talent increased from +25 Searing Arrows Damage to +30

CLOCKWERK

JETPACK
  • Shard movement speed bonus reduced from 22% to 20%
  • Shard cooldown reduced from 20 to 16
TALENTS
  • Level 10 Talent increased from +4 Armor to +5
  • Level 10 Talent increased from +15 Movement Speed to +20

CRYSTAL MAIDEN

  • Reworked Shard. Now allows you to move, cast, and attack during Freezing Field. Your movement speed is reduced by 75% during this and the Freezing Field follows your movement. Interruptions and Silences will still interrupt the spell.
TALENTS
  • Level 10 Talent changed from +75 Cast Range to +125 Crystal Nova AoE

DARK SEER

ION SHELL
  • Damage interval increased from 0.1 to 0.15
  • Damage increased from 24/46/68/90 to 30/50/70/90
  • Mana cost increased from 100/110/120/130 to 110/120/130/140
  • Scepter max health reduced from 350 to 300
VACUUM
  • Backswing reduced from 0.7 to 0.4
NORMAL PUNCH
  • Shard max distance required reduced from 1500 to 900
  • Shard illusion outgoing damage increased from 40% to 80%
  • Shard illusion incoming damage reduced from 300% to 200%
TALENTS
  • Level 10 Talent changed from +60 Vacuum AoE to +6 Armor
  • Level 15 Talent changed from +6 Armor to +100 Vacuum AoE
  • Level 20 Talent changed from +1s Wall of Replica slow to -30s Wall of Replica cooldown

DARK WILLOW

  • Base health regen increased from 0 to 0.5
SHADOW REALM
  • Cooldown reduced from 32/26/20/14 to 26/22/18/14
BRAMBLE MAZE
  • Damage rescaled from 125/150/175/200 to 120/160/200/240
  • Cast range reduced from 1100/1200/1300/1400 to 1000/1100/1200/1300
TERRORIZE
  • Cast range reduced from 1300 to 1200
CURSED CROWN
  • Shard also reduces delay by 1 second
TALENTS
  • Level 15 Talent changed from +125 Cast Range to +160 Cursed Crown AoE

DAZZLE

  • Turn rate improved from 0.6 to 0.7
  • Reworked Shard upgrade. Now causes Poison Touch to hex affected targets for 1.25 seconds.
  • Level 15 increased from +35 Attack Speed to +60
POISON TOUCH
  • Now does its first instance of damage immediately on impact
SHADOW WAVE
  • Scepter heal increased from +60 to +100
  • Scepter damage increased from +80 to +100
SHALLOW GRAVE
  • Cast time improved from 0.4 to 0.3
  • Cooldown reduced from 42/34/26/18 to 36/30/24/18
TALENTS
  • Level 15 Talent changed from +150 Cast Range to 250 Heal On Shallow Grave End

DEATH PROPHET

  • Attack point reduced from 0.56 to 0.5
  • Base damage reduced from 51-63 to 47-57
  • Movement speed reduced from 335 to 320
  • Reworked Shard. Increases Spirit Siphon charges by 1 and causes enemies to be feared for 2 seconds if they are siphoned for 4 seconds consecutively.
CRYPT SWARM
  • Backswing reduced from 0.87 to 0.5
TALENTS
  • Level 15 Talent changed from +150 Cast Range to +6% Movement Speed
  • Level 20 Talent increased from -3s Crypt Swarm Cooldown to -3.5

DISRUPTOR

THUNDER STRIKE
  • Shard radius increased from 500 to 650
  • Shard now always increases the radius, rather than only on allies
  • Shard allied bonus duration increased from 1 to 1.25 seconds
GLIMPSE
  • Cooldown reduced from 60/46/32/18 to 48/38/28/18
TALENTS
  • Level 15 Talent changed from +1.5s Static Storm Duration to +2s
  • Level 15 Talent changed from +125 Cast Range to +275 Glimpse Arrival Damage
  • Level 20 Talent changed from Kinetic Field Grants True Sight to +2s Kinetic Field Duration
  • Level 25 Talent increased from -8s Glimpse Cooldown to -11
  • Level 25 Talent changed from +3s Kinetic Field Duration to +275 Static Storm AoE

DOOM

  • Base armor increased from 0 to 3
  • Base damage increased from 54-70 to 58-68
  • Base attack time improved from 2.0 to 1.9
DEVOUR
  • No longer provides health regen
  • Backswing reduced from 0.93 to 0.5
  • Gold bonus increased from 50/100/150/200 to 60/120/180/240
SCORCHED EARTH
  • Backswing reduced from 0.83 to 0.5
DOOM
  • Backswing reduced from 0.73 to 0.4
  • Scepter no longer reduces cooldown
  • Scepter now also increases Doom duration by 6 seconds
TALENTS
  • Level 10 Talent changed from +3s Doom Duration to +12% Magic Resistance
  • Level 10 Talent changed from +10% Scorched Earth Movement Speed to +20 Scorched Earth Damage
  • Level 15 Talent changed from +30 Scorched Earth Damage to -10s Scorched Earth Cooldown
  • Level 15 Talent changed from +120 Devour Bonus Gold to Devour Can Target Ancients
  • Level 20 Talent changed from Devour Can Target Ancients to +15% Scorched Earth Movement Speed

DRAGON KNIGHT

FIREBALL
  • Shard can now be used in melee form. Has 600 cast range when used that way (compared to 1400 in dragon form)
DRAGON TAIL
  • Mana cost reduced from 100 to 70/80/90/100
  • Cooldown increased from 12/11/10/9 to 16/14/12/10
  • Damage increased from 50/75/100/125 to 70/100/130/160
TALENTS
  • Level 10 Talent increased from -24% Breathe Fire Damage Reduction to -30%
  • Level 10 Talent changed from +2 Mana Regen to +15 Damage
  • Level 15 Talent changed from +25 Damage to +0.5s Dragon Tail Stun Duration
  • Level 20 Talent changed from +15% Cooldown Reduction to +150 Elder Dragon Form Attack Range
  • Level 25 Talent changed from 1.8x Dragon Blood to +12 Dragon Blood Armor and Regeneration
  • Level 25 Talent changed from +1.6s Dragon Tail to +375 AoE Dragon Tail During Dragon Form

DROW RANGER

  • Attack point reduced from 0.55 to 0.5
FROST ARROWS
  • Shard burst slow increased from 25% to 40%
  • Shard now affects creeps
GUST
  • Mana cost reduced from 90 to 70
TALENTS
  • Level 15 Talent increased from -6s Multishot Cooldown to -8s

EARTH SPIRIT

BOULDER SMASH
  • Stone slow reduced from 60% to 50%
GEOMAGNETIC GRIP
  • Remnant pull speed reduced from 1000 to 900 (same as Boulder Smash)
STONE REMNANT
  • Vision radius reduced from 400 to 375
ENCHANT REMNANT
  • Scepter damage increased from 300 to 450
  • Scepter radius increased from 300 to 450
ROLLING BOULDER
  • Distance reduced from 800 to 750
  • Stone distance reduced from 1600 to 1500
  • Damage increased from 70/80/90/100 to 70/90/110/130
TALENTS
  • Level 10 Talent increased from +50 Damage to +60
  • Level 15 Talent increased from +6 Armor to +8
  • Level 20 Talent increased from +16% Spell Amplification to +18%

EARTHSHAKER

ENCHANT TOTEM
  • No longer has True Strike
  • No longer gets consumed if the attack misses
  • Scepter leap range reduced from 1100 to 950
  • Scepter now also provides +40% cleave with Enchant Totem buff
TALENTS
  • Level 15 Talent increased from +6 Armor to +7

ELDER TITAN

EARTH SPLITTER
  • Cooldown increased from 100 to 120/110/100
  • Delay from 3.14 to 2.8
ECHO STOMP
  • Mana cost increased from 85/90/95/100 to 100

EMBER SPIRIT

SEARING CHAINS
  • Backswing reduced from 0.87 to 0.5
FLAME GUARD
  • Backswing reduced from 1.07 to 0.6
  • Duration increased from 8/12/16/20 to 11/14/17/20
FIRE REMNANT
  • Shard now provides you with a charge when killing enemy heroes, rather than spawning a Fire Remnant (except in the case where you die)
  • Cast range reduced from 1500 to 1400
  • Scepter cast range reduced from 4500 to 3500
TALENTS
  • Level 15 Talent increased from +0.8s Searing Chains to +1s

ENCHANTRESS

UNTOUCHABLE
  • Attack speed slow increased from 100/140/180 to 120/160/200
NATURE'S ATTENDANTS
  • Wisp count rescaled from 4/6/8/10 to 8
  • Heal per wisp rescaled from 7/9/11/13 to 4/8/12/16
  • Duration increased from 11 to 12

ENIGMA

DEMONIC CONVERSION
  • Cooldown increased from 35 to 50/45/40/35
TALENTS
  • Level 15 Talent increased from +150 Midnight Pulse Radius to +200
FACELESS VOID
  • Base armor increased by 1
TIME DILATION
  • Backswing reduced from 0.77 to 0.4
  • Now does 10/11/12/13 DPS per cooldown
  • Cooldown reduced from 40/34/28/22 to 28/24/20/16
  • Duration reduced from 8/10/12/14 to 8/9/10/11
  • Cooldown slow reduced from 75% to 60%
  • Manacost rescaled from 75 to 60/70/80/90
TIME LOCK
  • Damage increased from 10/15/20/25 to 15/20/25/30
CHRONOSPHERE
  • Backswing reduced from 0.7 to 0.35
  • Radius increased from 450 to 500
  • Cast range reduced from 600 to 500
TIME WALK
  • Cast range reduced from 675 to 650
  • Shard cast range increased from +200 to +400
  • Shard return ability is now on its own hotkey
TALENTS
  • Level 10 Talent increased from +8 Strength to +9
  • Level 10 Talent changed from +12 Damage to +7 Agility
  • Level 15 Talent changed from +250 Time Walk Cast Range to +300 Health
  • Level 20 Talent increased from -1.75s Time Walk to -2s

GRIMSTROKE

  • Reworked Shard upgrade. Causes Ink Swell to deal 50% more damage and heal the target for 50% of the damage Ink Swell deals. Upon expiration, the target will receive a strong dispel.
PHANTOM'S EMBRACE
  • Damage per second increased from 6/14/22/30 to 10/20/30/40
SOULBIND
  • Latch radius increased from 550 to 600
TALENTS
  • Level 10 Talent increased from -4s Ink Swell Cooldown to -6
  • Level 10 Talent changed from +100 Cast Range to +50 Phantom's Embrace DPS

GYROCOPTER

FLAK CANNON
  • Attack count increased from 2/3/4/5 to 3/4/5/6
  • Cooldown increased from 18 to 24/22/20/18

HOODWINK

  • Added Aghanim's Scepter. Grants new active ability - Hunter's Boomerang. Tosses a boomerang in an arc at the target enemy. Upon contact, it returns to Hoodwink. The boomerang will deal 350 damage as it passes through or hits enemies, and apply a Hunter's Mark that causes affected enemies to be slowed by 20% and take 25% more spell damage and have 25% reduced status resistance for 7 seconds. Cooldown: 18. Manacost: 125
  • Added Aghanim's Shard. Grants new active ability - Decoy. Hoodwink sends a decoy illusion with Scurry to the target location. When the illusion is attacked or hit by a targeted ability, it is destroyed and plants a tree in its place that applies a lesser Bushwhack to enemy heroes around it. The Illusion lasts 12 seconds. Cooldown: 60. Manacost: 50
ACORN SHOT
  • Bonus damage reworked from 100% + 20/40/60/80 to 65% + 50/75/100/125
  • Initial projectile now uses the attacker's projectile speed (halved for bounces)
  • Planted tree is no longer considered special for Tango usage
  • May now be placed on auto-cast to always use ground targeting
BUSHWHACK
  • Radius decreased from 275 to 250
  • Damage decreased from 90/180/270/360 to 75/150/225/300
  • Stun duration increased from 1.3/1.6/1.9/2.2 to 1.4/1.7/2.0/2.3
  • Fixed units dying during Bushwhack sometimes destroying trees and freeing other units from Bushwhack
SCURRY
  • Active speed reduced from 25/30/35/40% to 20/25/30/35%
  • Charge replenish time reduced from 30/25/20/15 to 30/24/18/12
SHARPSHOOTER
  • Max damage reduced from 600/1000/1400 to 550/900/1250
  • Now has a minimum power level of 20%, and scales normally from there
  • Mana cost rescaled from 150 to 125/175/225
  • Movement slow reduced from 50% to 30/40/50%
  • Max debuff duration reduced from 6 to 5
  • No longer grants vision along the sight

HUSKAR

  • Strength gain increased from 3.2 to 3.4
INNER FIRE
  • Knockback duration increased from 0.6 to 1
  • Shard upgrade can now be cast while disabled (does not remove the disable)
BURNING SPEAR
  • Cost reduce from 4% of current health to 3%
TALENTS
  • Level 25 Talent changed from +200 Attack Range to +25% Spell Lifesteal

INVOKER

  • Reworked Shard upgrade. Causes two extra Chaos Meteors to land alongside the primary cast at slight angles. Reduces cooldown by 15 seconds.
QUAS
  • Regen reduced from 1/3/5/7/9/11/13 to 1/2/3/4/5/6/7
  • Now provides +2 Strength per level (Invoker does not have attribute levels)
EXORT
  • Damage reduced from 2/6/10/14/18/22/26 to 2/4/6/8/10/12/14
  • Now provides +2 Intelligence per level
WEX
  • Now provides +2 Agility per level
TALENTS
  • Level 15 Talent increased from +40 DPS Ice Wall to +60

IO

  • Level 25 Attack Talent now only attacks if Io is capable of attacking (not when stunned/disarmed/etc)
TETHER
  • Cast range reduced from 1800 to 1600
  • No longer unlocks max movement speed
  • Shard now stuns upon connecting with the Tether, rather than on Tether Break. Does not affect the same unit more than once every 7 seconds.
SPIRITS
  • Max distance reduced from 700 to 650
  • Collision damage reduced from 10/20/30/40 to 10/15/20/25
TALENTS
  • Level 10 Talent reduced from +35 Damage to +30
  • Level 10 Talent increased from +4 Health Regen to +5
  • Level 15 Talent reduced from +325 Spirits Max Range to +300
  • Level 15 Talent increased from +10% Spell Lifesteal to +15%
  • Level 20 Talent increased from -25s Relocate Cooldown -30s
  • Level 25 Talent increased from +700 Health to +900

JAKIRO

  • Agility increased from 10 to 15
DUAL BREATH
  • Delay between waves reduced from 0.3 to 0.2
LIQUID FROST
  • Shard now also stuns targets initially for 0.4 seconds
  • Shard slow reduced from 30% to 20%
MACROPYRE
  • Scepter no longer increases damage from 100/140/180 to 125/175/225
  • Scepter now causes it to become Pure damage and pierce Spell Immunity
TALENTS
  • Level 15 Talent changed from -1.5s Ice Path Cooldown to -50 Liquid Fire Attack Speed
  • Level 15 Talent changed from +25 Dual Breath Damage to +325 Health
  • Level 20 Talent changed from -50 Liquid Fire Attack Speed to +0.5s Ice Path Duration
  • Level 20 Talent changed from +325 Dual Breath Range to +30 Macropyre Damage
  • Level 25 Talent changed from Macropyre Pure and Pierces Immunity to 2x Dual Breath Damage and Range
  • Level 25 Talent changed from +1s Ice Path duration to -2.5s Ice Path Cooldown

JUGGERNAUT

OMNISLASH
  • Now provides Spell Immunity
  • Attack rate multiplier reduced from 1.6 to 1.5
SWIFTSLASH
  • Mana cost increased from 100 to 125
  • Cast range reduced from 600 to 550

KEEPER OF THE LIGHT

  • Base strength increased from 16 to 18
  • Reworked Shard upgrade. Now grants you Recall during Spirit Form
SPIRIT FORM
  • No longer grants Recall
  • Now causes Illuminate to heal for 30/40/50% of its damage
TALENTS
  • Level 15 Talent changed from +200 Cast Range to 2 Solar Bind Charges
  • Level 15 Talent changed from -8s Blinding Light Cooldown to -4s Chakra Magic Cooldown
  • Level 20 Talent changed from -4s Chakra Magic Cooldown to Chakra Magic Dispels
  • Level 25 Talent increased from +160 Illuminate Damage to +180

KUNKKA

  • Base HP regen increased from 0.25 to 0.75
  • Agility gain increased from 1.3 to 1.6
TORRENT
  • Cast range reduced from 1500 to 1300
TIDAL WAVE
  • Shard now causes affected units to be unable to attack for the pull duration
  • Shard now starts 900 units behind you instead of 600
  • Shard cooldown reduced from 14 to 12
  • Shard damage increased from 225 to 250
TALENTS
  • Level 10 Talent changed from +150 Cast Range to +0.4s Torrent Knock Up/Stun Duration
  • Level 15 Talent changed from +8 Health Regen to +14 Strength
  • Level 20 Talent changed from +20 Strength to +70% Tidebringer Cleave
  • Level 25 Talent changed from +140% Tidebringer Cleave to -2s Tidebringer Cooldown

LEGION COMMANDER

  • Reworked Shard. Causes Press The Attack to apply Spell Immunity for 1.75 seconds. Reduces cooldown by 3 seconds.
OVERWHELMING ODDS
  • Radius increased from 330 to 330/340/350/360
DUEL
  • Scepter no longer grants spell immunity
  • Scepter damage immunity from non-duel participants changed from 100% to 50%
  • Scepter reduces cooldown by 20 seconds
TALENTS
  • Level 15 Talent changed from -9s Overwhelming Odds Cooldown to +75 Overwhelming Odds Damage Per Hero

LESHRAC

LIGHTNING STORM
  • Cast point reduced from 0.4 to 0.3
PULSE NOVA
  • Radius increased from 475 to 525
SPLIT EARTH
  • Shard pulse count increased from 2 to 3
TALENTS
  • Level 15 Talent changed from +12 Strength to +100 Lightning Storm Damage
  • level 20 Talent changed from +1s Lightning Storm Slow to +20 Strength
  • Level 25 Talent changed from +175 Lightning Storm Damage to +30% Magic Resistance

LICH

FROST BLAST
  • Mana cost reduced from 115/140/165/190 to 115/135/155/175
  • Primary target damage reduced from 50/100/150/200 to 40/80/120/160
  • Area damage increased from 75/100/125/150 to 80/120/160/200
CHAIN FROST
  • Mana cost increased from 200/325/500 to 200/350/500
ICE SPIRE
  • Shard health increased from 600 to 800
  • Shard radius increased from 600 to 750
  • Shard slow increased from 20% to 30%
TALENTS
  • Level 10 Talent changed from +90 Frost Blast AoE Damage to +125 Frost Blast Radius and Damage
  • Level 10 Talent changed from +100 Cast Range to +10% Frost Shield Damage Reduction

LIFESTEALER

  • Base damage reduced by 3
FEAST
  • Now does 0.6/0.8/1/1.2% of target max health as damage
OPEN WOUNDS
  • Shard now also causes all hero attacks on the target to deal 2% of the target's max health as damage
  • Shard cooldown reduced from 25 to 15
INFEST
  • Scepter hero duration increased from 4 to 5
  • Scepter cooldown reduced from 25 to 20
TALENTS
  • Level 10 Talent changed from +200 Health to +20 Movement Speed
  • Level 15 Talent changed from +20 Movement Speed to +325 Health
  • Level 20 Talent increased from +8% Ghoul Frenzy Slow to +10%

LINA

LIGHT STRIKE ARRAY
  • Damage increased from 80/120/160/200 to 80/130/180/230
LAGUNA BLADE
  • Shard now removes the delay before damage is dealt
  • Shard cast range bonus increased from +150 to +250
TALENTS
  • Level 10 Talent changed from +75 Cast Range to -2s Dragon Slave Cooldown
  • Level 25 Talent changed from -5s Dragon Slave Cooldown to -25s Laguna Blade Cooldown

LION

  • Reworked Shard upgrade. Causes Mana Drain to affect up to three enemies. You become Spell Immune while channeling.
MANA DRAIN
  • Cooldown rescaled from 16/12/8/4 to 15/12/9/6
  • Break distance reduced from 1200 to 1100
TALENTS
  • Level 10 Talent changed from +15% Mana Drain Slow to +15 Movement Speed
  • Level 15 Talent changed from +125 Cast Range to +70 Max Health per Finger of Death Kill
  • Level 20 Talent changed from +2 Mana Drain Multi Target to Mana Drain Restores Allies

LONE DRUID

  • Ranged base attack time improved from 1.7 to 1.6
SAVAGE ROAR
  • Shard now also applies a basic dispel on you and the Spirit Bear
  • Shard now also causes the roar to happen on both locations regardless of the casting state on the other side

LUNA

ECLIPSE
  • Cast point reduced from 0.6 to 0.5
LUCENT BEAM
  • Shard no longer increases stun duration
  • Shard no longer provides you with movement speed
  • Shard now releases an attack at up to two random targets within 500 radius from the target location. These attacks bounce like glaives normally do. Lowers mana cost by 50.
TALENTS
  • Level 10 Talent changed from +350 Cast Range to +0.4s Lucent Beam Stun

LYCAN

  • Agility gain increased from 1 to 1.4
  • Attack backswing reduced from 0.55 to 0.25
SUMMON WOLVES
  • Mana cost reduced from 145 to 125/130/135/140
FERAL IMPULSE
  • Bonus damage increased from 12/22/32/42% to 12/24/36/48%
SHAPESHIFT
  • Transformation time reduced from 1.25 to 1.1
  • Movement speed reduced from 650 to 550
  • Duration increased from 22 to 28
  • Now increases Lycan's health by 150/250/350
WOLF BITE
  • Now grants Shapeshift to the target only, rather than the target and units it controls
  • Can now target creep-hero units like Spirit Bear and Golem
TALENTS
  • Level 15 Talent changed from +75 Shapeshift Movement Speed to +175 Summon Wolves Health

MAGNUS

EMPOWER
  • Damage increased from 11/18/25/32% to 12/20/28/36%
SHOCKWAVE
  • Mana cost reduced from 90/100/110/120 to 80/90/100/110
SKEWER
  • Damage increased from 70/140/210/280 to 70/150/230/310
  • Speed reduced from 950 to 900
REVERSE POLARITY
  • Mana cost reduced from 200/250/300 to 150/225/300
HORN TOSS
  • Shard landing stun duration increased from 0.25 to 0.75
TALENTS
  • Level 10 Talent increased from +0.3s Shockwave Slow Duration to +0.5s
  • Level 15 Talent increased from -5s Skewer Cooldown to -7s
  • Level 15 Talent increased from +10 Strength to +12
Top MatchTue, 23 Dec 2025 11:00:00 GMT
BO3
KalmychataPipsqueak+4
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