Valve released the global patch 7.36 for Dota 2, changing key game mechanics
Author: Hawk Live LLC
Last updated:

Valve released gameplay patch 7.36 for Dota 2 right in the middle of the DreamLeague Season 23 playoffs. This surprised esports players, as the developers changed several key game mechanics, balanced item attributes, and hero abilities.
The full list of changes was published on the official Dota 2 website.
Dota 2 Patch 7.36 Changes:
GENERAL UPDATES
This update introduces two new mechanics for each hero: Innate abilities and Facets
Innate Abilities
Innates are abilities that are present on the hero for the entire game, from the very beginning of every match. Every hero has a unique Innate
The Innate for each hero can be viewed on the Hero page, or in-game by hovering a new icon between the hero talents and abilities
There are two types of Innates:
Some Innates grant a hero a unique effect. For example, Faceless Void slows enemy attack projectiles within range, and Dawnbreaker reveals the whole map to allies when the sun rises
Some Innates change a hero ability to have five levels and get a free ability point at level 1. For example, Kunkka's Tidebringer and Legion Commander's Moment of Courage now start at level 1, and can still be upgraded four more times like normal
Facets
Facets are a hero customization choice that provide the ability to better align the playstyle of a hero with a specific match or player preference. Facets are specific to heroes: Each hero has at least two Facets, and every player can choose the Facet they prefer during strategy time at the beginning of each match
Hero Facets can be viewed on their hero page, below the hero name and tags. They can also be viewed in-game by hovering a new icon between the hero talent and abilities, on the scoreboard, or on the top bar when holding Alt
Facets are set for all players after the strategy time, and cannot be changed during a match. Facet choices aren't revealed to the enemy team until after the game begins
Facets can have a variety of effects, for example:
Viper can choose between adding an AoE damage burst to Poison Attack, or increasing defensive buffs while Viper remains in Nethertoxin
Wraith King can choose between summoning skeletons, or dealing additional curse damage when attacking
Leshrac can choose between his attacks restoring mana, or changing Diabolic Edict to explode faster but deal no damage to buildings
Lone Druid can choose between an improved Spirit Link, granting lifesteal in both directions, or allowing True Form to be cast on the Spirit Bear
Other
Strategy time is extended by 15/10/5 seconds for the 1/2/3 weeks immediately after a numbered patch
Glyph of Fortification no longer refreshes when the first Tier 3 tower is destroyed
Glyph of Fortification now refreshes when the first Melee Barracks is destroyed
AoE Bonuses now affect all auras and Cleave sources
Dominated Creeps no longer allow players to bypass Backdoor Protection
Hero Denies now grant experience to the hero who created the deniable debuff.
Mana Bars are always visible for enemies
Fountain Buff grants Couriers haste movement
If Courier has no items, pressing the Deliver Courier button sends the Courier back home
Mana Cost Reduction effects no longer work on abilities that drain mana over time
Attack Speed Display is no longer normalized to 1.7 BAT. This means heroes’ max attack speed is always 700, and a buff that grants 20 Attack Speed will display as +20 always instead of a different number based on the hero’s BAT (No actual gameplay change, just a display change)
Spell's Cast Range is now always listed with the new icon, which is located near Mana Costs and Cooldown
Holding Alt displays the vision range of all Watchers in the map
Experience gain from Abilities and Wisdom Rune will now show up separately in the post-game XP Breakdown for Dota Plus users
Added a "LEVELS WITH:" parameter for ability descriptions to show which ability needs to be upgraded to level this one
Ability tooltips now show icons next to ability values, indicating that those are upgraded by Aghanim's Shard/Scepter, Talents, or Facets
Updated spectator view controls for live and replays to match vision unlinking
Using Radiant/Dire Fog will now correctly hide members of Radiant/Dire that have had their vision unlinked and are not visible
Using the player perspective on a player whose vision is unlinked will correctly hide units they can no longer see
Pinging items of enemies that can't be seen currently no longer reveals information on whether those items were consumed or not
In demo mode -createhero command supports facets by adding facet name or its number at the end of the command
New Dota Labs Feature: "Persistent Range Indicators" -- If you hold Alt while right-clicking on either your experience indicator, attack range indicator (the stats part of portrait), or an ability/item, the game will draw a persistent range indicator in the world for it. You can only have at most one active at any given time, but it updates automatically when your attack/cast/AoE range changes
New Dota Labs Feature: "Dynamic Health Bar Focus" -- The health bar of any hovered unit will always draw on top of other health bars
Added the ability to type in a hero name to jump to that hero when viewing patch notes in the client
Ability Draft
Innates have the following rules for Ability Draft
Innate abilities that do not appear on a hero's ability bar will be automatically assigned to the hero when spawning in, but cannot be drafted
Innate abilities that can be leveled with skill points are draftable, but will not be automatically assigned when spawning in
All other innate abilities are disabled for Ability Draft
Facets have the following rules for Ability Draft:
You can choose any hero facet belonging to your assigned hero during strategy time
Facets that grant new abilities are disabled
Facets that replace abilities will work if you draft the ability that is being replaced
If a facet has no effect on your hero you can still select it. In game, the facet will notate it has no effect
ITEM UPDATES
ROSHAN'S BANNER
Item Reworked. Now grants invulnerability to all allied lane creeps in radius
Effect radius decreased from 750 to 600
Creeps lose Banner's effect once they leave the radius
Banner duration decreased from 5 minutes to 2 minutes
Melee Hero attacks now deal 2x damage to Roshan's Banner
Cast range decreased from global to 1200
DRAGON LANCE
Can no longer be disassembled
ETERNAL SHROUD
Recipe cost increased from 800 to 900. Total cost increased from 3600 to 3700
ORCHID MALEVOLENCE
Fixed Status Resistance sometimes eliminating Soul Burn's damage
BLOODTHORN
Fixed Status Resistance sometimes eliminating Soul Rend's damage
MAELSTROM
Chain Lightning Damage decreased from 120 to 110
OCTARINE CORE
Health bonus decreased from +625 to +550
Mana bonus decreased from +625 to +550
SANGE
Recipe cost increased from 550 to 650. Total cost increased from 2000 to 2100
No longer provides +20% Status Resistance
Now provides +20% Slow Resistance
YASHA
Recipe cost increased from 550 to 650. Total cost increased from 2000 to 2100
KAYA
Recipe cost increased from 550 to 650. Total cost increased from 2000 to 2100
HEAVEN'S HALBERD
Recipe cost decreased from 200 to 100. Total cost unchanged
No longer provides +16% Status Resistance
Now provides +20% Slow Resistance
MANTA STYLE
Total cost increased from 4550 to 4650
METEOR HAMMER
Recipe cost decreased from 400 to 300. Total cost unchanged
SANGE AND YASHA
Total cost increased from 4000 to 4200
Now also provides +25% Slow Resistance
YASHA AND KAYA
Total cost increased from 4000 to 4200
Now also provides +25% Cast Speed Bonus
KAYA AND SANGE
Total cost increased from 4000 to 4200
No longer provides +25% Status Resistance
Now provides +25% Slow Resistance
Now also provides +25% Mana Cost/Mana Loss Reduction
WIND WAKER
Cyclone Cooldown increased from 13s to 16s
NEUTRAL ITEM UPDATES
OGRE SEAL TOTEM
Ogre Seal Flop now plays a flail animation while hero is jumping
Esports teams are in confusion, as these extensive changes have almost entirely disrupted current hero builds. Professional players will have to adapt to the new mechanics of patch 7.36 during the playoff matches of DreamLeague Season 23.






