Dota 2 Patch Notes 7.34 Biggest Changes
Author: Hawk Live LLC
Last updated:

On August 9, Valve introduced patch
7.34 for Dota 2, bringing a number of key changes to the game. In this update, the developers revisited the abilities of heroes, items, and many other aspects of the gameplay. No one likes reading lengthy patches or watching hour-long videos with analysis, so we analyzed all the innovations and selected the most important points for you.
The most important hero changes in 7.34
To make it visually easier to perceive the information, we will use the following marking of changes:
- ⏫ Two arrows up - the hero has been significantly buffed
- ? One arrow up - the hero received a slight buff
- ? One arrow down - the hero has been slightly nerfed
- ⏬ Two arrows down - the hero has been significantly nerfed
| Hero | Changes | Description |
|---|---|---|
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New skill, Ability Rework |
COUNTERSPELL ALLY
New ability granted by Aghanim's Shard Creates a Counterspell shell around the targeted ally within 600 range. This shell similarly creates an illusion of Anti-Mage upon reflecting an enemy spell. Mana Cost: 45; Cooldown: 3s COUNTERSPELL Aghanim's Shard Upgrade reworked. Previous effect removed Now creates an illusion of Anti-Mage next to an enemy caster upon reflecting their spell. Illusion deals 75% damage, takes 100% damage and has a duration of 4 seconds. |
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|
Ability Rework |
TEMPEST DOUBLE
Is now a point targeted ability with 700 cast range that spawns the Tempest Double in the pointed area |
|
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Ability Rework |
CALL OF THE WILD HAWK
Beastmaster summons a Hawk that circles around him and dives onto an enemy within 500 range, dealing 60/90/120/150 damage and rooting them for 1s. Hawk cannot be controlled, prioritizes heroes and is killed upon Beastmaster's death. Hawk has an attack interval of 4s, but it scales with attack speed. Hawk Duration: 25s; Cooldown: 45/40/35/30s |
|
|
New Ability |
FRIENDLY SHADOW
New ability granted by Aghanim's Shard Applies Shadow Walk and all of its bonuses to the target ally. Fade time: 1s. Casting this ability does not break invisibility or interrupt the target |
| Ability Reworked |
VISCOUS NASAL GOO
BRISTLEBACK
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Ability Reworked, New Ability |
HOOF STOMP
Now winds up for 0.5s before the stomp. Centaur Warrunner can move during this time but can't attack. Casting other abilities, using items or issuing either "Hold Position" or "Cancel Current Action" commands will cancel the cast WORK HORSE
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Ability Reworked |
HOLY PERSUASION
Aghanim's Scepter Martyrdom can now be cast on enemies to damage them for the current values of Hand of God |
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|
Important changes |
DEATH PACT
Aghanim's Scepter Now increases the number of hits to kill Burning Skeleton Archers by 1 BURNING ARMY Spawn Interval decreased from 0.5s to 0.15s Distance between spawned skeletons decreased from 325 to 225 (Total range from 1300 to 900) Cast Range decreased from 1200 to 600 |
|
|
New Skill, Ability rework |
CRYSTAL CLONE
New ability granted by Aghanim's Shard Crystal Maiden slides backwards 275 units, creating a crystal clone of herself in her place. Whenever the clone times out after 5 seconds or is destroyed, the current level of Frostbite is applied on all enemies within 300 radius. The clone is untargetable, but can be damaged with AoE effects. Clone Health: 150; Mana Cost: 50; Cooldown: 12s FREEZING FIELD Aghanim's Scepter now alse allows Crystal Maiden to move, attack and cast spells during Freezing Field in addition to the previous effects. Scepter Time to Frostbite increased from 1.75s to 2.5s |
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|
Ability rework |
BEDLAM Is now a 900 range ally targeted ability (can target self). If cast on an ally, Jex travels to the ally at 1800 speed and spins around them for the duration of the effect |
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Ability rework, Important changes |
DOOM
|
|
|
Ability rework |
ENCHANT
Now Aghanim's Scepter increases number of max enchanted creeps by 1 (previous Aghanim's Shard Upgrade) LITTLE FRIENDS Now granted by Aghanim's Scepter Now also roots the target in place for 2 seconds + 0.5s for each creep in range when casted up to a maximum of 5s SPROINK Now granted by Aghanim's Shard Targets decreased from 3 to 2 Additional Enemy Search Range decreased from +200 to +100 Cooldown increased from 4s to 8s |
|
|
Ability rework |
DEMONIC CONVERSION
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|
New Skill, Ability rework |
INK SWELL
Buff Duration increased from 3s to 5s Can now be detonated via Ink Explosion sub-ability at any time during its effect to end it with an AoE explosion The sub-ability replaces Ink Swell for the duration of the buff. Cooldown starts upon cast |
|
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Important changes |
Now is a Universal Hero
QUAS Now grants 2%->8% Spell Lifesteal on Invoker's abilities per orb on cast. The value is stored at the moment of spell cast and cannot be changed by swapping orbs after. All Spell Lifesteal works at 1/5th strength on creeps. Does not affect items WEX No longer grants Attack Speed Now grants 1%->7% Cooldown Reduction per orb on all Invoker's abilities and items. The value is stored at the moment of spell cast and cannot be changed by swapping orbs after EXORT Now grants 1%->7% Spell Amplification on all Invoker's abilities per instance on cast. The value is stored at the moment of spell cast and cannot be changed by swapping orbs after. Does not affect items COLD SNAP Now heals Invoker for 16->128 every time it procs GHOST WALK Now grants Invoker 10->80 Health Regen (Quas) and 5->40 Mana Regen (Wex) |
|
|
Ability rework |
MANA DRAIN
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Ability rework, Important changes |
SPIRIT LINK Now upgradable by Aghanim's Scepter Lone Druid severs the link
to his Spirit Bear, and connects to the target allied hero, sharing the Spirit Link bonuses with them for
20s. Armor sharing and attack speed bonuses are increased by 35%. Damage done by the ally heals Lone Druid,
as well as the other way around. The Spirit Bear is feared for the duration of the transformation, unless he
has his own Aghanim's Scepter. Cooldown: 40s; Mana Cost: 50 SUMMON SPIRIT BEAR
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Ability rework |
MOON GLAIVES
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Ability rework |
HORN TOSS Now stuns enemies for the duration of the air time |
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Ability rework, Important changes |
SIDEKICK
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Ability rework |
MORPH Adds an alternative cast to Morph. When enabled, Morphling creates beside himself a strong illusion of the target hero that can cast all of the hero's basic abilities and deals 100% of the target's damage but takes 300% damage. If the illusion is alive when Morphling toggles Morph, he teleports to the illusion and destroys it before turning into the enemy hero |
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Ability rework, Important changes |
REPEL
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Ability rework, Important changes |
SANITY'S ECLIPSE Now applies a Mana Allergy debuff to enemies for 7s, causing them to take damage every time they cast a spell equal to the mana cost of that spell. Outworld Destroyer is healed by 150% of mana spent by enemies. Also affects items |
|
|
Ability rework |
SHIELD CRASH No longer provides damage reduction per hero to Pangolier Now grants 50/100/150/200 barrier
per hero to Pangolier for 10 seconds LUCKY SHOT No longer disarms Now adds 40/80/120/160 attack speed reduction to its targets |
|
|
Ability rework |
COUP DE GRACE Phantom Assassin refines her combat abilities, acquiring a 20% chance of gaining Deadly Focus buff with each attack. While Phantom Assassin is focused, her next attack will deal a guaranteed critical hit with 200/325/450% damage and consume the buff. Stifling Dagger has a 40% chance to gain Deadly Focus. The hit that lands a guaranteed crit may also activate a Deadly Focus buff, making consecutive crits possible. Deadly Focus Duration: 6s |
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Ability rework |
SUN RAY Now applies a stackable 2% miss chance debuff for every tick of damage (every 0.2s). Duration: 5s. Duration is refreshed with each debuff stack applied |
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Ability rework, Important changes |
STATIC LINK Now upgradable by Aghanim's Shard Increases cast range by 150 and adds alternative cast to Static Link. When toggled on, it pulls Razor and his linked target toward each other at a rate of 100 units/s while the link is active. The pull stops if the distance is less than 175 units from Razor. Does not affect debuff immune enemies STORM SURGE
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Ability rework |
SAND STORM
EPICENTER Aghanim's Shard effect now triggers every 2.5s instead of every 700 units moved |
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Ability rework |
ASSASSINATE
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Ability rework, Important changes |
SHADOW STEP
REALITY
HAUNT Now granted by Aghanim's Scepter. Haunt Damage: 80%; Haunt Damage Taken: 200%; Duration: 7s; Cooldown: 180s; Mana Cost: 150 |
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Ability rework |
REACTIVE TAZER
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Ability rework |
METAMORPHOSIS Casting Metamorphosis now ends Demon Zeal prematurely DEMON ZEAL
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New skill, Ability rework |
Tendrils of the Deep Ability removed DEAD IN THE WATER
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Ability rework, Important changes |
Rampage Ability removed
FERVOR Now upgradable by Aghanim's Shard Increases max Fervor stacks by 4 and grants Troll 20% + 3% chance per Fervor stack to fire an additional ranged attack to any unit within the ranged attack range plus 175 |
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Ability rework, Important changes |
FATAL BONDS
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Ability rework, Important changes |
WINTER'S CURSE
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Important changes |
DEATH WARD
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