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Dota 2 Patch Notes 7.34 Biggest Changes

Author: Hawk Live LLC

Last updated:

Dota 2 Sniper with Tidehunter anchor
On August 9, Valve introduced patch 7.34 for Dota 2, bringing a number of key changes to the game. In this update, the developers revisited the abilities of heroes, items, and many other aspects of the gameplay. No one likes reading lengthy patches or watching hour-long videos with analysis, so we analyzed all the innovations and selected the most important points for you.

The most important hero changes in 7.34


To make it visually easier to perceive the information, we will use the following marking of changes:
  • ⏫ Two arrows up - the hero has been significantly buffed
  • ? One arrow up - the hero received a slight buff
  • ? One arrow down - the hero has been slightly nerfed
  • ⏬ Two arrows down - the hero has been significantly nerfed

Hero Changes Description
Anti-Mage ⏫ New skill, Ability Rework COUNTERSPELL ALLY
New ability granted by Aghanim's Shard Creates a Counterspell shell around the targeted ally within 600 range. This shell similarly creates an illusion of Anti-Mage upon reflecting an enemy spell. Mana Cost: 45; Cooldown: 3s

COUNTERSPELL
Aghanim's Shard Upgrade reworked. Previous effect removed Now creates an illusion of Anti-Mage next to an enemy caster upon reflecting their spell. Illusion deals 75% damage, takes 100% damage and has a duration of 4 seconds.
Arc Warden ? Ability Rework TEMPEST DOUBLE
Is now a point targeted ability with 700 cast range that spawns the Tempest Double in the pointed area
Beastmaster ? Ability Rework CALL OF THE WILD HAWK
Beastmaster summons a Hawk that circles around him and dives onto an enemy within 500 range, dealing 60/90/120/150 damage and rooting them for 1s. Hawk cannot be controlled, prioritizes heroes and is killed upon Beastmaster's death. Hawk has an attack interval of 4s, but it scales with attack speed. Hawk Duration: 25s; Cooldown: 45/40/35/30s
Bounty Hunter ? New Ability FRIENDLY SHADOW
New ability granted by Aghanim's Shard Applies Shadow Walk and all of its bonuses to the target ally. Fade time: 1s. Casting this ability does not break invisibility or interrupt the target
Bristleback ? Ability Reworked VISCOUS NASAL GOO
  • Aghanim's Scepter Upgrade removed
  • Aghanim's Shard now also increases Stack Limit by 3

BRISTLEBACK
  • Now upgradable by Aghanim's Scepter
  • Allows Bristleback to be point-targeted. Bristleback turns his back towards the targeted direction and after 0.5s forcefully ejects 6 sequential Quill Sprays in a tight conical pattern out of his back at 0.35s intervals. Bristleback is slowed down by 40% for the duration, disarmed and cannot turn but can still cast his spells in any direction. Mana Cost: 100; Cooldown: 20s
Centaur Warrunner ⏫ Ability Reworked, New Ability HOOF STOMP
Now winds up for 0.5s before the stomp. Centaur Warrunner can move during this time but can't attack. Casting other abilities, using items or issuing either "Hold Position" or "Cancel Current Action" commands will cancel the cast

WORK HORSE
  • New ability granted by Aghanim's Scepter
  • Centaur Warrunner deploys and pulls a cart for 8s, gaining the Stampede buff for the first 3.5/4/4.5s (depending on the level of Stampede). While active, the Work Horse ability is replaced with the Hitch a Ride sub-ability that can be activated with previous effect. The Work Horse goes on cooldown once the cart disappears. Mana Cost: 75; Cooldown: 30s
Chen ? Ability Reworked HOLY PERSUASION
Aghanim's Scepter Martyrdom can now be cast on enemies to damage them for the current values of Hand of God
Clinkz ? Important changes DEATH PACT
Aghanim's Scepter Now increases the number of hits to kill Burning Skeleton Archers by 1

BURNING ARMY
Spawn Interval decreased from 0.5s to 0.15s Distance between spawned skeletons decreased from 325 to 225 (Total range from 1300 to 900) Cast Range decreased from 1200 to 600
Crystal Maiden ⏫ New Skill, Ability rework CRYSTAL CLONE
New ability granted by Aghanim's Shard Crystal Maiden slides backwards 275 units, creating a crystal clone of herself in her place. Whenever the clone times out after 5 seconds or is destroyed, the current level of Frostbite is applied on all enemies within 300 radius. The clone is untargetable, but can be damaged with AoE effects. Clone Health: 150; Mana Cost: 50; Cooldown: 12s

FREEZING FIELD
Aghanim's Scepter now alse allows Crystal Maiden to move, attack and cast spells during Freezing Field in addition to the previous effects. Scepter Time to Frostbite increased from 1.75s to 2.5s
Dark Willow ? Ability rework
BEDLAM
Is now a 900 range ally targeted ability (can target self). If cast on an ally, Jex travels to the ally at 1800 speed and spins around them for the duration of the effect
Doom ? Ability rework, Important changes
DOOM
  • No longer applies mute Now makes the target unable to be healed
  • Damage per second increased from 30/45/60 to 30/50/70
  • Cooldown decreased from 145s to 140/130/120s
Enchantress ? Ability rework
ENCHANT
Now Aghanim's Scepter increases number of max enchanted creeps by 1 (previous Aghanim's Shard Upgrade)

LITTLE FRIENDS
Now granted by Aghanim's Scepter Now also roots the target in place for 2 seconds + 0.5s for each creep in range when casted up to a maximum of 5s

SPROINK
Now granted by Aghanim's Shard Targets decreased from 3 to 2 Additional Enemy Search Range decreased from +200 to +100 Cooldown increased from 4s to 8s
Enigma ? Ability rework
DEMONIC CONVERSION
  • No longer cast on units
  • Now a no target ability that summons 3 Eidolons 100 units left/right/behind Enigma
  • Now has a health cost of 75/100/125/150 in addition to its mana cost
Grimstroke ? New Skill, Ability rework
INK SWELL
Buff Duration increased from 3s to 5s Can now be detonated via Ink Explosion sub-ability at any time during its effect to end it with an AoE explosion The sub-ability replaces Ink Swell for the duration of the buff. Cooldown starts upon cast
Invoker ⏫ Important changes
Now is a Universal Hero

QUAS
Now grants 2%->8% Spell Lifesteal on Invoker's abilities per orb on cast. The value is stored at the moment of spell cast and cannot be changed by swapping orbs after. All Spell Lifesteal works at 1/5th strength on creeps. Does not affect items

WEX
No longer grants Attack Speed Now grants 1%->7% Cooldown Reduction per orb on all Invoker's abilities and items. The value is stored at the moment of spell cast and cannot be changed by swapping orbs after

EXORT
Now grants 1%->7% Spell Amplification on all Invoker's abilities per instance on cast. The value is stored at the moment of spell cast and cannot be changed by swapping orbs after. Does not affect items

COLD SNAP
Now heals Invoker for 16->128 every time it procs

GHOST WALK
Now grants Invoker 10->80 Health Regen (Quas) and 5->40 Mana Regen (Wex)
Lion ? Ability rework
MANA DRAIN
  • No longer has a mana cost
  • Can now target allies without the level 15 talent. Grants bonus movement speed when used on allies and no longer drains mana from Lion when the allied target is at full mana. Movement speed and mana restored are decreased by 50% of the slow and mana stolen values
Lone Druid ⏬ Ability rework, Important changes
SPIRIT LINK Now upgradable by Aghanim's Scepter Lone Druid severs the link to his Spirit Bear, and connects to the target allied hero, sharing the Spirit Link bonuses with them for 20s. Armor sharing and attack speed bonuses are increased by 35%. Damage done by the ally heals Lone Druid, as well as the other way around. The Spirit Bear is feared for the duration of the transformation, unless he has his own Aghanim's Scepter. Cooldown: 40s; Mana Cost: 50

SUMMON SPIRIT BEAR
  • Bear is now a Universal creep-hero unit. It has 0 base attributes and does not gain them with level, but attributes received from buffs or items fully affect the bear as they would for Universal heroes. The bear cannot gain experience, but their health and damage increase with Lone Druid's level by 90 and 5 respectively
  • Bear now has its own Aghanim's Scepter and Shard upgrades
  • Aghanim's Scepter allows Spirit Bear to attack at any range from Lone Druid, and to survive if Lone Druid dies
  • Aghanim's Shard grants an active ability Fetch. Spirit Bear roots the targeted unit or rune and uncontrollably drags them towards the Lone Druid for 2.25s. The Spirit Bear is slowed by 20% during this and the target is gradually dealt 300 damage over the duration if it's an enemy. The bear is not slowed down while fetching a rune. Mana Cost: 75; Cooldown: 30s
Luna ? Ability rework
MOON GLAIVES
  • Now upgradable by Aghanim's Shard
  • When activated, creates 4 Moon Glaives that rotate around Luna in a 150 radius for 6 seconds, reducing any damage she takes by 20%. If the glaive collides with an enemy unit, it deals 75% of Luna's attack damage once per its revolution. Cooldown: 25s; Mana Cost: 25
Magnus ⏫ Ability rework
HORN TOSS
Now stuns enemies for the duration of the air time
Marci ? Ability rework, Important changes
SIDEKICK
  • Buff is now permanent for Marci and her ally, dispellable only upon death or buffing another ally. Marci's lifesteal now also heals her ally and the ally's lifesteal heals Marci. If Marci and her ally are further apart from each other than 2500 units, Marci receives 50% of the bonus while her ally receives no bonus from the buff until they get closer again Bonus Damage decreased from 20/35/50/65 to 6/12/24/48
  • Lifesteal decreased from 30/35/40/45% to 10/15/20/25%;
  • Lifesteal is now reduced by 40% vs creeps
  • Cooldown rescaled from 36/28/20/12s to 20s
Morphling ? Ability rework
MORPH
Adds an alternative cast to Morph. When enabled, Morphling creates beside himself a strong illusion of the target hero that can cast all of the hero's basic abilities and deals 100% of the target's damage but takes 300% damage. If the illusion is alive when Morphling toggles Morph, he teleports to the illusion and destroys it before turning into the enemy hero
Omniknight ? Ability rework, Important changes
REPEL
  • No longer grants bonus strength and health regen per dispelled debuff
  • Now grants bonus strength and health regen per debuff currently on the unit
  • Now only applies to the target, not to Omniknight as well
  • No longer applies a strong dispel
  • Now grants debuff immunity for the duration of the effect (no magic resistance)
  • Duration decreased from 10s to 6s
  • Cooldown increased from 26/22/18/14s to 60/55/50/45s
Outworld Destroyer ? Ability rework, Important changes
SANITY'S ECLIPSE
Now applies a Mana Allergy debuff to enemies for 7s, causing them to take damage every time they cast a spell equal to the mana cost of that spell. Outworld Destroyer is healed by 150% of mana spent by enemies. Also affects items
Pangolier ⏬ Ability rework
SHIELD CRASH No longer provides damage reduction per hero to Pangolier Now grants 50/100/150/200 barrier per hero to Pangolier for 10 seconds

LUCKY SHOT No longer disarms Now adds 40/80/120/160 attack speed reduction to its targets
Phantom Assassin ⏫ Ability rework
COUP DE GRACE
Phantom Assassin refines her combat abilities, acquiring a 20% chance of gaining Deadly Focus buff with each attack. While Phantom Assassin is focused, her next attack will deal a guaranteed critical hit with 200/325/450% damage and consume the buff. Stifling Dagger has a 40% chance to gain Deadly Focus. The hit that lands a guaranteed crit may also activate a Deadly Focus buff, making consecutive crits possible. Deadly Focus Duration: 6s
Phoenix ? Ability rework
SUN RAY
Now applies a stackable 2% miss chance debuff for every tick of damage (every 0.2s). Duration: 5s. Duration is refreshed with each debuff stack applied
Razor ⏬ Ability rework,
Important changes
STATIC LINK
Now upgradable by Aghanim's Shard Increases cast range by 150 and adds alternative cast to Static Link. When toggled on, it pulls Razor and his linked target toward each other at a rate of 100 units/s while the link is active. The pull stops if the distance is less than 175 units from Razor. Does not affect debuff immune enemies

STORM SURGE
  • Bonus Speed decreased from 10/15/20/25% to 8/12/16/20%
  • Previous Aghanim's Shard Upgrade is now a part of the basic ability
  • There is an 18% chance when attacked, and always when targeted with a spell, to release forked lightning that strikes the target and 2 other nearby enemies, dealing 45/80/115/150 damage and slowing movement speed by 20/25/30/35% for 1s. Additional strikes prioritize the same unit type as the unit that triggered it. Strike Search Area: 700; Strike Cooldown: 3s
Sand King ⏫ Ability rework
SAND STORM
  • Now constantly moves towards Sand King at a speed of 100ms
  • Aghanim's Scepter Burrowstrike spine radius now equals 10% of Sand Storm's current radius
  • Decreased from 65 to 42.5/50/57.5/65; Level 15 talent increases radius by 12.5 more

EPICENTER
Aghanim's Shard effect now triggers every 2.5s instead of every 700 units moved
Sniper ? Ability rework
ASSASSINATE
  • Now also performs an autoattack on the target Damage decreased from 320/510/700 to 250/350/450
  • Is now refreshed whenever Sniper kills an enemy hero
  • This includes all kills by Sniper and not just ones from Assassinate
  • Mana Cost decreased from 175/225/275 to 175
Spectre ⏫ Ability rework,
Important changes
SHADOW STEP
  • Now an Ultimate ability.Haunt Damage: 40/60/80%;Haunt Damage Taken: 200%; Duration: 5/6/7s; Cooldown: 80/60/40s; Mana Cost: 150
  • No longer casts a Spectral Dagger on its target

REALITY
  • Now has a 3s cooldown
  • Now casts a Spectral Dagger on the target

HAUNT
Now granted by Aghanim's Scepter.
Haunt Damage: 80%; Haunt Damage Taken: 200%; Duration: 7s; Cooldown: 180s; Mana Cost: 150
Techies ⏬ Ability rework
REACTIVE TAZER
  • Can now be detonated via Detonate Tazer sub-ability at any time during its effect to end it with an AoE explosion
  • The sub-ability replaces Reactive Tazer for the duration of the buff but is unavailable for the first 0.5s to prevent accidental detonation. Cooldown starts upon cast
  • Cooldown rescaled from 28/24/20/16s to 30/25/20/15s
Terrorblade ? Ability rework
METAMORPHOSIS
Casting Metamorphosis now ends Demon Zeal prematurely

DEMON ZEAL
  • No longer dispels Terrorblade
  • Bonus Attack Speed and Movement Speed increased from 65 to 100
  • No longer grants double bonus to melee units
  • Now creates a 1200 range aura around Terrorblade which provides Demon Zeal buff to his illusions
  • Duration increased from 7s to 30s;Cooldown increased from 14s to 60s
  • Can no longer be cast while under the effect of Metamorphosis.Casting Metamorphosis or Terror Wave now ends Demon Zeal prematurely
Tidehunter ? New skill, Ability rework Tendrils of the Deep Ability removed

DEAD IN THE WATER
  • New ability granted by Aghanim's Shard
  • Tidehunter throws a chain that leashes an enemy hero to a heavy anchor. Attempting to move more than 350 units away from the anchor reduces the hero's movement speed to 100, while dragging the anchor behind them. The anchor can be destroyed with 5 hero attacks. Initial chain deals 200 magical damage, has a 1000 travel speed and can be disjointed. Ability removes invisibility and provides fog of war vision on the target. Cast Range: 350; Duration: 10s; Mana Cost: 80; Cooldown: 25s
Troll Warlord ? Ability rework,
Important changes
Rampage Ability removed

FERVOR
Now upgradable by Aghanim's Shard Increases max Fervor stacks by 4 and grants Troll 20% + 3% chance per Fervor stack to fire an additional ranged attack to any unit within the ranged attack range plus 175
Warlock ⏫ Ability rework,
Important changes
FATAL BONDS
  • Units that die while affected by Fatal Bonds now spawn an imp that lasts for 15 seconds
  • Imps' stats improve with each level of Fatal Bonds.Aghanim's Shard now also increases the level of imps by 1
  • Imps cannot be controlled and chase after nearby units, favoring heroes affected by Fatal Bonds.Upon reaching a target or dying, imps explode, dealing 30/60/90/120/180 damage to all enemies in 400 radius around them. Explosion deals 50% less damage to non-hero units. Imps don't spawn from denied enemies
  • Imp Health: 30/80/130/180/280; Damage: 10/12/14/16/18; Movespeed: 320/335/350/365/380; Explosion Delay: 0.2s
  • Imps seek any targets in 1200 radius and attack the nearest building if there are no valid targets. Imps don't explode while attacking a building
Winter Wyvern ⏬ Ability rework,
Important changes
WINTER'S CURSE
  • Winter Wyvern can no longer deal physical damage to units affected by Winter's Curse
  • Affected units now take 30% more magical and pure damage from Winter Wyvern and units under her control
  • Cooldown decreased from 90/85/80s to 85/80/75s
Witch Doctor ⏫ Important changes
DEATH WARD
  • Now deals pure damage and pierces debuff immunity
  • Damage decreased from 90/150/210 to 60/110/160
  • Aghanim's Scepter attacks can now also bounce to creeps (heroes prioritized)
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