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Valve updated Aghanim's Labyrinth

Author: Hawk Live LLC

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valve updated aghanims labyrinth
On December 22, Valve released a patch for Aghanim's Labyrinth 2021: Continuum Device.

List of changes


General

  • Ascension Scaling: creature bonus hp per ascension reduced from -5/20/40/60/80/100% to -5/18/36/54/72/90%
  • Ascension Scaling: creature bonus damage per ascension reduced from -5/20/40/60/80/100% to -5/18/36/54/72/90%
  • All melee heroes' base armor increased by 1
  • Fixed several exploits used to skip trap rooms
  • Fixed certain creatures not reacting when damaged from far away
  • Fixed Ash's Pulse triggering while silenced or muted
  • Panda Potion Pub and Arcane Archives events can now appear at depth 1

HEROES


Bane
  • Dark Symbiosis: When an ally is Enfeebled, it now lasts 2x the duration
  • Dark Tendrils: Fiend's Grip Percent increased from 35% to 50%
  • Dark Tendrils: Latch Range increased from 90 to 100
  • Dark Tendrils: Creation interval improved from 2.5 to 2.0
  • Cloud of Frailty: Now also grants 2 charges of Brain Sap
  • Black Ichor: Channeling no longer ends if the primary target dies after taking Black Ichor
  • Driven to Delirium: Now also grants 200 Fiend's Grip cast range
  • Mind Fracture: Radius increased from 250 to 275
  • Mind Fracture: Heal Percent increased from 25% to 35%
  • Mind Fracture: Movement Slow increased from 40% to 50%
  • Shared Torment: Spill Width increased from 175 to 200
  • Shared Torment: Non-captains targeted with Enfeeble after taking Shared Torment are 20% larger
  • (Minor Shard) Brain Sap Cast Range increased from 150 to 175
  • (Minor Shard) Nightmare Invulnerability Duration increased from 0.4 to 0.5
  • (Minor Shard) Nightmare Tick Damage increased from 15 to 20
Clinkz
  • Strafe: percent of Skeleton Walk movespeed used for attack speed buff increased from 300% to 400%
  • Strafe: duration increased from 6s to 7s
  • Burning Barrage: fixed arrow damage display value appearing as 40% instead of 65%
  • Burning Barrage: fixed damage percent minor upgrades not working
  • Splitshot: now also increases Burning Barrage's arrow damage by 10%
Dawnbreaker
  • Hammer Time: Celestial Hammer charges increased from 2 to 3
  • Sunforge: Celestial Hammer bonus time in world increased from 2 to 3
  • (Minor Shard) Celestial Hammer Damage and Burn Damage are now combined in the same upgrade
  • (Minor Shard) Celestial Hammer Range increased from 200 to 250
  • (Minor Shard) Celestial Hammer Fire Trail Duration increased from 0.8 to 1.0
Disruptor
  • Glimpse bonus damage upgrade increased from 30 to 40
  • Loaded weapon Thunder Strike chance increased from 50% to 60%
Drow
  • Crosswind: magic damage increased from 500% to 600% of Frost Arrows Bonus Damage
  • Shifting Shots: movespeed reduction reduced from 20% to 10%
  • Marked Reflexes: time required to fire reduced from 7 seconds to 5 seconds
Kunkka
  • Tidebringer damage changed from 20/30/40/50 to 15/30/45/60
  • Dread Pirate: Now also triggers a Tidebringer attack on X gained and lost on the enemy
  • No Quarter: Now also grants Tidebringer 2 charges
Lich
  • Death Dealer's Discount: Cooldown reduction increased from 75% to 100%
  • Death Dealer's Discount: Now also increases area and primary target damage to the initial target by 50%
  • Sinister Spire: Move slow increased from 30% to 50%
  • Sinister Spire: Duration increased from 15 to 18 seconds.
  • Life Leech: Mana stolen as life increased from 100% to 150%
  • Skeletal Summoning: Skeleton Duration increased from 7 to 10 seconds
  • (Minor Shard) Frost Nova damage increased from 70 to 80
  • (Minor Shard) Frost Shield damage increased from 15 to 20
  • (Minor Shard) Sinister Gaze mana steal percent increased from 5 to 7%
  • (Minor Shard) Added Chain Frost Jumps 2(4)
Luna
  • Over the Moon: Damage multiplier increased from 2 to 3
  • Over the Moon: Leap range reduced from 1000 to 750
Magnus
  • Over-Empower: Allies also receive Magnus's self damage and cleave multiplier
Phoenix
  • Blast Wave: impact damage from Icarus Burn dps increased from 300% to 400%
  • Flame Revenant: percent of Fire Spirits' damage as flame revenant damage reduced from 100% to 75%
  • Focus Point: the tip of Sun Ray's beam now also heals 150% more
  • Savior: multiplier of Sun Ray's base heal as heal increased from 8x to 10x
  • Spirit Balm: now also increases Fire Spirits' travel speed by 450
  • fixed Supernova DPS talent not updating tooltip
Queen of Pain
  • Discordant Force duration increased from 7s to 15s
  • Fervent Assault duration increased from 2s to 4s
Slark
  • Leash duration upgrade increased from 0.5s to 1s
  • Death Pact with Brackish Bath upgrade now deals 150% damage
  • Fish Food attack bonus increased from 50 to 60
Tusk
  • Local Cooling cooldown reduction increased from 0.5s to 1s
Undying
  • Flesh Golem base damage amplification reduced from 25/30/35% to 15/20/25%
  • Rotting Mitts: Chance to trigger decay increased from 20% to 22%
  • (Minor Shard) Soul Rip max units increased from 2 to 3
  • (Minor Shard) Tombstone zombie base damage increased from 4 to 5
  • (Minor Shard) Flesh Golem duration reduced from 8 seconds to 5 seconds
  • (Minor Shard) Flesh Golem Bonus Strength reduced from 5% to 4%
Ursa
  • Relentless: Overpower stack generation increased from 2 to 3
  • Relentless: Now causes Earthshock to slow for an additional 2 seconds
  • (Minor Shard) Earthshock damage increased from 75 to 90
  • (Minor Shard) Earthshock radius / distance increased from 50 to 75
  • (Minor Shard) Earthshock movement slow increased from 12% to 16%
Void Spirit
  • Resonant Pulse: base shield absorb increased from 60/120/180/240 to 80/140/200/260
  • Translocate: Dissimilate damage per translocated ally increased from 50% to 75%
  • Expanse: now also reduces Dissimilate cooldown by 2s
  • Inverted Force: Aether Remnant damage dealt to collided enemies increased from 150% to 200%
  • Inverted Force: push distance increased from 500 to 550
  • Triad Echo: now also increases Aether Remnant pull duration by 0.7s
Winter Wyvern
  • Diamondize: Units can no longer attack and cast spells while embraced
  • Diamondize: movement speed while embraced increased from 150 to 225
Witch Doctor
  • Strange Boon Heal percentage increased from 50% to 60%

ENCOUNTERS


Magma Mines
  • Magma Golem Projectile: impact damage reduced from 300 to 250
  • Magma Golem Projectile: slowed cast point from 0.25s to 0.3s
Chippy Conifers Reconvene
  • Pinecone Sniper: Acorn Shot: projectile speed reduced from 1400 to 1100
Gelatinous Bastille
  • Acid Blob Jump: land damage reduced from 350 to 300
  • Acid Blob Jump: stun duration reduced from 1.25s to 1.1s
Multiplicity
  • Phantom Lancer Illusion: health reduced from 1200 to 1000
Mole Cave
  • Eimermole Burrow: aura dps reduced from 75 to 40
  • Eimermole Emerge: stun duration reduced from 1s to 0.9s
Eldwurm Aerie
  • Shatter Blast (Ground): reduced projectile start radius from 150 to 120 and end radius from 200 to 180
  • Shatter Blast (Ground): reduced shatter damage from 350/425/500/575/650 to 300/370/440/510/580
Ridges of Nishai
  • Elder Tremor Smash: cast point rescaled from 1.212 to 1.299/1.237/1.178/1.122/1.011
  • Elder Tremor Smash: radius reduced from 265/275/285/295/305 to 265/270/275/280/285
  • Elder Tremor Fissure: cooldown increased from 8/7.6/7.2/6.8/6.4 to 8.3/8/7.7/7.4/7.1/6.8
Rizzrick the Razorsaw
  • increased armor from 12 to 15
Gate of the Dead
  • Crypt Gate: max skeletons reduced from 45 to 40
Round-Up Canyon
  • Batrider: health reduced from 4000 to 3000, magic resistance reduced from 33 to 15
Wriggling Wreef
  • Giant Amoeboid Jump: stun duration reduced from 3 to 2.5
  • Large Amoeboid Jump: stun duration reduced from 2.5 to 2.1
  • Medium Amoeboid Jump: stun duration reduced from 2 to 1.7
  • Small Amoeboid Jump: stun duration reduced from 1.5 to 1.3
  • Large Amoeboid: health reduced from 10800 to 9500
  • Medium Amoeboid: health reduced from 6480 to 5700
  • Small Amoeboid: health reduced from 3888 to 3420
  • Large, Medium, and Small Amoeboids: armor reduced by 3
Keen Commander
  • Tinkwerk Polymorph: projectile speed reduced from 820/840/860/880/900 to 820/830/840/850/860
  • Tinkwerk Polymorph: transform duration reduced from 3.5/3.8/4.1/4.4/4.7 to 3.5/3.7/3.9/4.1/4.3
  • Tinkwerk March: machine movement speed reduced from 400/415/430/445/460 to 400/410/420/430/440
  • Fixed Keen Minions being spawned after Tinkwerk was dead, and all existing Keen Minions are removed when Tinkwerk dies
Nemestice Crater
  • Wraith Warden: health increased from 55,000 to 60,000
Storegga the Ample Claps Back
  • Storegga: increased hp from 50,000 to 60,000
  • Storegga: increased armor from 32 to 37
Thunder Mountain
  • Thunder Squire smash damage increased from 1750 to 2000
  • Thunder Knight smash damage increased from 3500 to 4000
  • Zoos lightning bolt damage increased from 1400 to 1750
Demonic Woods
  • Camp Bully (small Nightstalker) HP reduced from 9000 to 7500
  • Camp Assistant (Bane) HP reduced from 15000 to 12000
The Bomb Squad Goes Boom
  • Walrus Pudge: armor increased from 0 to 10
  • Land Mine Detonate: damage increased from 1200 to 1400
Smashy and Bashy
  • Smashy Slithereen Crush Cast point reduced from 1.6 to 1.5
  • Smashy Slithereen Crush damage increased from 6000 to 7500
  • Smashy armor increased from 15 to 25
  • Smashy movement speed increased from 375 to 400
  • Smashy HP increased from 40000 to 50000
  • Bashy damage increased from 225 to 275
  • Bashy attack point improved from 0.55 to 0.5
  • Bashy HP increased from 30000 to 35000
  • Crabby damage increased from 550 to 775
  • Crabby HP increased from 1800 to 2500
  • Crabby movement speed increased from 350 to 375
  • Crabbies now spawn on a cycle related to the health of Smashy and Bashy
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