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Valve released patch 7.39 for Dota 2: full list of changes

Author: Hawk Live LLC

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Patch 7.39 for Dota 2

Fans have finally waited for the release of patch 7.39 for Dota 2, which not only diversified the meta, but also fixed a lot of bugs in matchmaking and added new mechanics to the game. We offer to explore the full list of changes in the new update.

Major changes

Focus on Your Hero

Take the tedium out of shopping, with a streamlined store and lots of automation.

Team Items. Keep track of your teammates' inventories as easily as your own. Check which items they've bought, or queued to buy, and never accidentally rush into double Radiance again.

Auto Deliver. Customize your courier settings to automatically deliver purchased items — and even make a stop at the Secret Shop along the way.

Mark for Buy. Use Mark for Buy to designate shop items to be purchased and delivered as soon as you have enough gold. Enable buyback protection to save some gold for the afterlife.

Improved Starting Item Display. We've cleaned up the pre-game item grid so it's easier to find what you need—without sorting through what you don't.

Buyback Tooltip. We've improved the visuals of your buyback status, so you'll know at a glance if you have buyback available (or even have a surplus to spend).

Pre-Game Clarity. See which team you're on and what role you have at a glance on the pre-game screen.

Item Context Menu. We've added a CTRL + Right-click Menu for your shop item shortcuts.

Dota Plus Guide. Dota Plus now continuously updates on the fly based on your current build, showing detailed next-purchase suggestions and adapting in real time.

Communication and Clarity

Better ways to coordinate with your team and get important information from the game.

New Pings

Pings have been refreshed with new visual effects and new sounds to help improve communication.

Item Pickup Effects. When a teammate snags an important item like the Aegis of the Immortal or Refresher Shard, that item icon will briefly display above their hero for everyone to see.

Minimap Route Display. Pinging 'On my way' displays a hero's estimated travel path on the minimap.

Status Labels. The overhead status system has been expanded to include a wider spectrum of hero states, including Ethereal, Doomed, Untargetable, Teleporting, Channeling and more.

Improved Voice Chat Quality

Pings are great, but sometimes it's best to use your voice — which now sounds better than ever before.

Power and Control

Any option you could dream of has probably already been in the game for years, hidden in a submenu of a submenu. Not anymore. The settings have been reorganized for clarity and, even better, are now fully searchable.

New Settings UI

We've made the settings menu more accessible, with a cleaner layout and better organization to help you find what you need faster.

Search Settings. A searchable settings menu makes it easier than ever to customize your bindings and play the game your way.

Discover New Settings. New settings are now clearly marked, so you can easily find and toggle new features.

Chat Wheel and Ping Refresh. After years of buried menus and confusing UI, your chat wheel is finally easy to find, easier to use, and even easier to customize.

Manage In-Game Notifications. Save precious space on the right side of your screen, and get only the notifications you want.

Ability Draft

Spring Forward introduces a game-changer of an update to Ability Draft: Hero Drafting. This and a few other new mechanics (along with a bunch of bug fixes) all help to give Ability Draft a much needed refresh.

Hero Drafting. Now you don't just draft abilities—you draft the base hero to wield them. Heroes are picked at any time during the draft, so the choice between that OP ability or a strong base hero and their innate isn't just strategic—it's a gamble that could make all the difference.

Facet Support. As you draft, your hero card will display available Facets based on your drafted abilities and hero. Choose which Facet to play with to give your build an extra edge.

Massive Clean-Up. In addition to fixing bugs and improving performance, we've updated the under-the-hood systems to make future gameplay updates smoother (and less likely to break when Dota itself changes).

A Cornucopia of Other Stuff

Cornucopias are usually associated with the Fall harvest—but among the many, many in-game improvements we've made, we're also fixing things in the real world. Harvests now come in the spring, so you don't have to plant anything. Plus all this other stuff.

Performance. Faster startup, quicker load times, and smoother in-game performance with higher FPS.

Improved Post-Game (and Spectator) Graphs. New player damage graph, better detail and clearer tooltips. Key moments are highlighted so you can instantly jump to them during replay.

Arcana MVP Backgrounds. The MVP screen now includes Arcana and Persona backgrounds for any heroes worthy of the honor.

Dead Neutral Creeps Visual Glitch. We fixed it! (It only took thirteen years.)

Vector Targeting Snapping Improvements. Vector-targeted abilities (like Marci's Rebound) now snap more reliably to help prevent mis-clicks during fights.

Improvements

  • You can now queue for a game while spectating.

  • Re-enabled the Teammates tab under profile match history.

  • Games that are safe to leave no longer make you wait 5 seconds before you can abandon.

  • Turbo AFK timer decreased from 5 to 3 minutes.

  • The scoreboard now shows Aghanim’s Scepter and Shard status for teammates and enemies (updating while they are in vision).

  • Updated the Attack Damage icon in the Breakdowns section of the scoreboard which also indicates if the hero is Melee or Ranged.

  • Pinging an enemy aegis now shows the time remaining.

  • Mousing over abilities with long cast ranges now shows the cast range on the minimap.

  • Battle Report animations can now be skipped by clicking.

  • Added a spectator view that shows the facets of all heroes.

  • Added a new global sound effect when Tormentor dies.

  • When right-clicking an invulnerable outpost, move to it instead of doing nothing.

  • "Auto-Select Summoned Units" option no longer selects Roshan’s Banner, Broodmother’s Webs, Wraith King’s skeletons, Techies’ Mines, and Undying Tombstone.

  • The top bar day/night icon now shows Phoenix, Luna, and Night Stalker during their ultimate.

  • Added a new button to play minigames that’s visible while queuing for a game.

  • Unit selection rings now also show the facing direction of a unit.

  • Added effect for Gleipnir when cast without any valid targets.

  • Added effect when switching Power Treads attributes.

  • Added a new particle effect for Dark Seer’s Aggrandize.

  • Scanning an area now has an in-world particle effect.

  • The modifier tooltip on Outposts now explains how to make them capturable.

  • If you mute a team during a match, they now remain muted in the post-game lobby.

  • Gyrocopter’s Side Gunner now has a customization slot.

  • Added an animation onto the post-game graph tooltip to show what direction heroes go up and down as the tooltip moves around.

  • Heroes affected by Riki’s upgraded Smoke Screen now have a unique effect and a status label above their health bars indicating that they are untargetable by allies.

  • Units affected by Bloodseeker’s Rupture now have an overhead effect indicating the remaining duration of Rupture.

  • Added a new setting named "Channeling Structures Require Hold/Stop" to change if moving or casting an ability will cancel channels with structures in the world. This applies to Watchers, Outposts, Twin Gates and Underlord's Fiend's Gate.

Bug fixes

  • Fixed being unable to push-to-talk voice chat sometimes during the hero pick phase, strategy phase, and Versus Screen intro.

  • Fixed alt-casting an ability very quickly not always doing the alt-cast version of the ability due to latency.

  • Fixed some issues with input when playing Dota with a tablet pen.

  • Fixed Dota map intro animation starting one frame after loading into a map.

  • Fixed camera being set to the center of the map instead of your hero spawn location at start of game.

  • Fixed being able to accidentally select multiple units when double clicking a unit, even if one of those clicks was a spell cast.

  • Fixed scrubbing to a time in a replay being inaccurate when crossing game pause boundaries.

  • Fixed Wraith King Arcana throne sometimes failing to appear.

  • Fixed spectator bug where Neutral Item slot always shows an item available.

  • Fixed scan icon being greyed out even when it has charges.

  • Fixed more than one scan effect on the minimap failing to draw both at once.

  • Fixed the minimap indicator not updating position when teleporting to a unit.

  • Fixed crash in Midgame Progression tutorial.

  • Fixed animation bug with Drow Ranger’s Sidestep facet, where she would slide on the ground.

  • Fixed courier being able to take bottles that contain a power rune when the bottle is marked for sale.

  • Fixed Wraith King’s attack cleave appearing as broken text in combat log.

  • Fixed being unable to see the sale price of an item in the backpack.

  • Fixed outdated Roshan entry in the Glossary.

  • Fixed Mark for Buy state not updating correctly for some item purchase cases.

  • Fixed Dota Plus damage breakdown numbers showing incorrect results for summoned units.

  • Fixed being able to tell if an enemy in fog has used their Smoke of Deceit by dragging your own Smoke of Deceit, selecting the enemy from the top bar, then dropping yours in the world.

  • Fixed teleporting to the wrong unit when using boots of travel on the minimap while there’s a unit hovered behind the minimap.

  • Fixed default hero icon being used on the minimap when a player has an arcana or persona equipped and they teleport.

  • Fixed showing error text when you don't have a hero selected in the pregame.

  • Fixed Arcane Boots buff sometimes not showing an icon for Basilius Aura.

  • Fixed where the post-game graph could include data from the pre-game phase.

  • Fixed lore text not appearing on Neutral Item Tooltips.

  • Fixed off-center hero name text when banning heroes before a Turbo game.

  • Fixed ability and item tooltips not updating properly when the hovered ability or item is updated or removed while the tooltip is showing.

Dota Plus Hero Relics

  • Chen: Kills after Holy Persuasion Teleports now tracks Divine Favor Teleports.

  • Dazzle: Damage and Healing from Bad Juju replaced with "Healing during Nothl Projection".

  • Tinker: Heat-Seeking Missile Double Kills replaced with "Damage done with March of the Machines".

  • Bristleback: Three Hero Nasal Goo replaced with "Three Hero Hairballs".

  • Marci: Sidekick Lifesteal replaced with "Bodyguard Attacks".

  • Gyrocopter: Fixed "Side Gunner Damage".

  • Spirit Breaker: Fixed "Long Distance Charges".

  • Venomancer: "Three Hero Poison Novas" replaced with “Two Hero Noxious Plague Spread”.

  • Venomancer: "Nova Gale Combos" replaced with "Septic Shock attacks with Five or more debuffs".

  • Venomancer: "Lifetime Poison Nova Damage" replaced with "Lifetime Noxious Plague Damage".

  • Templar Assassin: Fixed "Refraction Damage Absorbed".

  • Warlock: Fixed "Golem Kills".

  • Axe: Fixed "Enemies Culled".

  • Silencer: Fixed "Intelligence Stolen".

  • Fixed "Solar Crest Leading to Kills" to now track if a buffed ally gets a kill.

  • Adjusted "Meteor Hammers Leading to Kills" to be more attainable.

  • Morphling: "Ethereal Blades Leading to Kills" replaced with "Life Stolen".

  • Morphling: "Ethereal Blade Adaptive Strike Combos" replaced with "Time Spent at Max Attribute".

  • Morphling: "Max Adaptive Strike Stuns" renamed to "Max Adaptive Strike Knockback".

Tooltips

  • Fixed Oracle's Fortune's End tooltip to correctly claim the root duration is proportional to the channel duration, not equal.

  • Fixed Techies' Blast Off! tooltip details incorrectly showing self damage as a percentage of max health, instead of current health.

  • Fixed Mars’ Spear of Mars Shard tooltip missing the string "heroes".

  • Fixed Pango’s Swashbuckle tooltip not showing its alt note.

  • Fixed Winter Wyvern’s Splinter Blast tooltip not showing its slow duration.

  • Added buff duration to Monkey King’s Jingu Mastery tooltip.

  • Reworded Meepo’s Divided We Stand tooltip to clarify that Meepo can use only one boot active.

  • Updated Nyx Assassin’s tooltips replacing erroneous instances of Nyx with Nyx Assassin.

  • Fixed Lycan’s Summon Wolves tooltip not showing their alt notes correctly.

  • Removed outdated Lycan’s Shapeshift tooltip alt note saying it changes his collision size.

  • Fixed Lycan’s Spirit Wolves modifier tooltip not showing their bonus damage correctly.

  • Fixed Lycan’s Spirit Wolves modifier tooltip referring to the old name of the facet.

  • Fixed Medusa’s Stone Gaze modifier tooltip not showing the correct speed reduction.

  • Fixed Magnus’s Empower buff modifier missing some text with the Eternal Empowerment facet.

Gameplay Update 7.39

After the Wandering Waters update sent massive upheaval surging across the map, today’s patch responds to the ripple effects introduced by that flood of changes.

Hero highlights

Clockwerk New Facet

Chainmeal

Armor Power.

  • Clockwerk gains an ability to self-cast Chainmail item to consume it. Each consumed Chainmail provides him with +4 Armor. Number of stacks is unlimited

Nature's Prophet New Facet

Nature's Profit

  • Whenever an enemy hero is killed by Nature's Prophet or dies within 750 range of him, 2 seconds later a money tree grows in their place. Each tree spawns 2 gold bags every second, which can be picked up by any hero. Each gold bag grants gold equal to 1.5x of the killed hero's level. Each money tree has a lifespan of 3s

  • Gold bags are created in 200-250 radius from the tree and disappear after 15s of lying on the ground. Gold Bags are automatically picked up by heroes within 50 range from them. Money tree provides 2x Tango healing similarly to Ironwood Tree

  • Level 15 Talent +100 Teleportation Barrier replaced with +1 Nature's Profit Gold Bags Per Tick

Monkey King New Facet

Changing of the Guard

Wukong's Command

  • While Wukong's Command is active, Monkey King gains a Changing of the Guard ability which allows him to transform into any one of his soldiers. Upon cast, Monkey King takes the place of the soldier closest to the target location for 1.5s, and leaves another one in his stead. While Transfigured, Monkey King is indistinguishable from other soldiers and invulnerable, but can't issue commands. Cast Point: 0.3s. Mana Cost: 25. Cooldown: 3s

Map highlights

We’ve made a number of small but meaningful adjustments to the playable map, each aimed at improving flow, balance, and clarity.

Previous version

Updated version

Neutral Item highlights

We've brought back some old favorites (and rotated out some not-favorites), with eight new (and four returning) neutral artifacts.

Dormant Curio

Tier 1 Neutral Item

Passive: Hidden Potential

Neutral Artifacts you craft while holding a Dormant Curio have their potency increased by 30%.

Kobold Cup

Tier 1 Neutral Item

MOVESPEED: 10

BUFF RADIUS: 1000

BUFF DURATION: 6

Active: One for the Road

Cooldown - 40

Mana cost - 40

Increases movement speed of all allied units in a radius around the caster.

Sister's Shroud

Tier 1 Neutral Item

Passive: Veiled

Passive: Last Caress

When falling below 50% HP, gain 200% evasion for 8 seconds. While active, dodging an attack decreases the evasion bonus by 75% of its current value.

Veiled cooldown is only reset if the wearer dies or kills an enemy hero.

Jidi Pollen Bag

Tier 3 Neutral Item

HEALTH RESTORATION LOSS: 20

TOTAL MAX HEALTH DAMAGE: 12

RADIUS: 700

DURATION: 12

Active: Pollinate

Cooldown - 45

Spreads pollen on all nearby enemy units, decreasing their health restoration and dealing damage over time based on their maximum health.

Dezun Bloodrite

Tier 4 Neutral Item

Passive: Blood Invocation

Spells have a 15% larger Area of Effect, but now additionally cost health equal to 35% of their mana cost.

Giant's Maul

Tier 4 Neutral Item

CRITICAL DAMAGE: 150

MOVEMENT SLOW: 10

ATTACK SLOW: 15

CAST SPEED SLOW: 20

DURATION: 4

Passive: Crushing Blow

Cooldown - 15

Empowers the next attack to be a critical hit. Hitting an enemy with an empowered attack temporarily decreases their movement speed, attack speed, and cast speed.

Outworld Staff

Tier 4 Neutral Item

Active: Self-Exile

Cooldown - 30

Mana cost - 40

Removes the caster from the world for 0,7 seconds, making them invulnerable and disabled. When returning to the world, the caster takes 5% of their maximum health as damage.

Divine Regalia

Tier 5 Neutral Item

Passive: Exalted

Increases outgoing damage by 20%. Dying permanently disables this Neutral Item and the current Enchantment is lost.

Patch notes

Map Objectives

Tormentor

  • First Spawn Time increased from 15:00 to 20:00

  • Tormentor: Unyielding Shield: Base barrier decreased from 2100 to 2000

  • Tormentor: Unyielding Shield: Barrier regeneration gain per minute of game time decreased from 5 to 3.5

Roshan

  • Slam: Hero Duration increased from 2s to 4s

  • Slam: Non-Hero Duration increased from 4s to 8s

  • Roar of Retribution: Incoming Damage Buff Duration increased from 8s to 12s

  • Roar of Retribution: Health Trigger threshold increased from 80% to 85%

  • Roar of Retribution: Now cast even if Roshan is Silenced or Stunned

  • Roar of Retribution: Now gives Roshan a strong dispel on cast

  • Roar of Retribution: Now triggers a message visible to everyone (similar to when Roshan's Banner is planted)

  • Strength of the Immortal: Armor Bonus per minute increased from 0.375 to 0.4

  • Strength of the Immortal: Attack Damage Bonus per minute increased from 6 to 7

Terrain Changes

  • The Radiant Safe Lane small pull camp has been moved to the north, and trees added above it

  • Many trees have been moved and adjusted in the Radiant Safe Lane pull area

  • The top Radiant Tier 2 and the cliff to the right have been shifted to the west slightly

  • The Radiant triangle ramp leading behind the top Radiant Tier 2 has been shifted north

  • The ramps on the east side of the Radiant Triangle have been shifted to the north and east, and trees around them subsequently adjusted

  • A ramp has been added leading from the Radiant Triangle to behind the middle Radiant Tier 2

  • The mid Radiant Tier 2 tower has been shifted away from the Triangle, and trees around it have been adjusted

  • A juke path has been added to the trees east of the Radiant mid tier 2 tower

  • The northern cliff edge, ramps and Hard / Ancient camps of the Radiant triangle have been moved slightly southwest

  • The cliff to the southwest near the ramp to Radiant midlane and the river has been slightly reduced in size

  • The ramp directly south of the bottom Roshan Pit has been moved north slightly

  • A path has been added closest to the Dire Bottom Tier 1 tower from the lane to the lotus pool

  • Several trees have been added and adjusted near the Dire mid tier 2 tower

  • Several trees between the two neutrals camps on the easternmost region of the Dire side have been removed

  • The Dire bounty rune has been moved slightly to the east

  • The ramp leading from the Dire triangle area to the river and bottom Roshan Pit has been moved slightly north and simplified to remove two small unpathable ledges

  • The Dire triangle watcher has been moved slightly to the north

  • The bottom lane lotus pool has been moved to the north and to the west, and many of the tree paths have been adjusted

  • The top lane lotus pool has been moved slightly to the north, and some of the tree paths have been adjusted

  • The Top Roshan Pit has been adjusted to be closer to the center of the Radiant / Dire cliffsides

  • The Bottom Roshan Pit has been moved northwest slightly towards the middle of the map

  • The Bottom Roshan Pit has been slightly rotated to face more towards the middle of the map

  • A dead spot has been fixed in the Bottom Roshan Pit

  • Flooded camps in main jungles near the bounty runes have had their pull timers reduced

  • Watchers now can't be activated before the start of the game

  • Watchers no longer display the green AoE ring/potential vision when hovering sentry and observer wards

  • Watchers now only display their potential vision areas when holding Alt

General Changes

  • Lifesteal Amplification and Spell Lifesteal Amplification have been removed and a new umbrella stat has been created in their place: Health Restoration

    • Provides a percentage increase to the health gained from Lifesteal, Spell Lifesteal, and Health Regeneration

    • Positive and Negative sources of Health Restoration stack diminishingly with each other

    • Health Restoration cannot go lower than -100% and cannot go higher than 100%

  • Sources of Heal Amplification now stack additively with each other instead of diminishingly

  • Heal Amplification cannot go lower than -100% and has no upper limit

  • Effects that root and disarm are now considered Bind Effects and will have the status effect "Bound" overhead

Item Updates

Blink Dagger

  • Blink no longer has an overshoot range

Overwhelming Blink

  • Overwhelming Blink no longer has an overshoot range

Swift Blink

  • Swift Blink no longer has an overshoot range

Arcane Blink

  • Arcane Blink no longer has an overshoot range

Kaya

  • No longer provides +20% Spell Lifesteal Amplification

  • Mana Regen Amplification bonus decreased from +50% to +40%

Yasha and Kaya

  • No longer provides +25% Spell Lifesteal Amplification

Meteor Hammer

  • No longer provides Spell Lifesteal Amplification

  • Mana Regen Amplification bonus decreased from +50% to +40%

Sange

  • +20% Lifesteal and Health Regen Amplifications replaced with +16% Health Restoration

Abyssal Blade

  • +25% Lifesteal and Health Regen Amplifications replaced with +20% Health Restoration

Sange and Yasha

  • +25% Lifesteal and Health Regen Amplifications replaced with +20% Health Restoration

  • Status Resistance bonus decreased from +20% to +15%

Kaya and Sange

  • +25% Lifesteal, Spell Lifesteal and Health Regen Amplifications replaced with +20% Health Restoration

Orb of Frost

  • Cost increased from 250 to 300

  • Frost now reduces Health Restoration by 13% instead of reducing Healing, Health Regen, Lifesteal, and Spell Lifesteal

  • Frost's slow and health restoration reduction no longer stack with Orb of Corrosion and Eye of Skadi

Orb of Corrosion

  • Total Cost increased from 1000 to 1050

  • Corrosion now reduces Health Restoration by 16% instead of reducing Healing, Health Regen, Lifesteal, and Spell Lifesteal

  • Corrosion's slow and health restoration reduction no longer stack with Orb of Frost and Eye of Skadi

Eye of Skadi

  • Recipe changed: now requires a second Ultimate Orb (2800) instead of Point Booster (1200)

  • No longer requires a 1050 gold recipe

  • Total Cost increased from 5300 to 5900

  • No longer provides +250 Health and +250 Mana

  • All Attributes bonus increased from +22 to +35

  • Cold Attack now reduces Health Restoration and Heal Amplification by 40% instead of reducing Healing, Health Regen, Lifesteal, and Spell Lifesteal

  • Cold Attack's slow and health restoration reduction no longer stack with Orb of Frost and Orb of Corrosion

Shiva's Guard

  • Freezing Aura now reduces Health Restoration and Incoming Healing by 25% instead of reducing Healing, Health Regen, Lifesteal, and Spell Lifesteal

Bloodstone

  • Bloodpact cooldown decreased from 35s to 30s

Eternal Shroud

  • Shroud Mana restoration increased from 20% to 25%

Helm of the Dominator

  • Recipe changed: now requires Crown (450) instead of Diadem (1000)

  • Recipe cost increased from 650 to 1125

  • Total Cost decreased from 2625 to 2550

  • Stats unchanged

Helm of the Overlord

  • Total Cost decreased from 5725 to 5650

Glimmer Cape

  • Magic Resistance bonus decreased from +25% to +20%

  • Glimmer Barrier increased from 300 to 375

Holy Locket

  • Holy Blessing Heal Amplification decreased from 25% to 15%

Linken's Sphere

  • Health Regen bonus increased from +6 to +6.5

Phylactery

  • Empower Spell Cooldown decreased from 12s to 10s

Khanda

  • Recipe cost decreased from 1500 to 1300

  • Total Cost decreased from 5900 to 5700

Rod of Atos

  • Intelligence bonus decreased from +15 to +12

  • Cripple Mana Cost increased from 50 to 100

Gleipnir

  • Intelligence bonus decreased from +15 to +12

  • Eternal Chains Mana Cost increased from 100 to 150

Talisman of Evasion

  • Evasion bonus decreased from +20% to +15%

Radiance

  • Evasion bonus decreased from +20% to +15%

Urn of Shadows

  • Recipe changed: now requires Circlet (155) instead of Fluffy Hat (250)

  • Recipe cost increased from 280 to 320

  • Total Cost decreased from 880 to 825

  • No longer provides +125 Health

  • Now provides +2 All Attributes

Spirit Vessel

  • Recipe changed: now requires Diadem (1000) instead of Vitality Booster (1000)

  • Recipe cost unchanged

  • Total Cost decreased from 2780 to 2725 due to Urn of Shadows change

  • No longer provides +375 Health

  • Now provides +10 All Attributes

  • Soul Release now reduces Health Restoration and Heal Amplification by 70% instead of reducing Healing, Health Regen, Lifesteal, and Spell Lifesteal

Vladmir's Offering

  • Armor bonus decreased from +2 to +1

Neutral Item Updates

Artifact changes

Orb of Destruction

  • Item Cycled Out

Pig Pole

  • Item Cycled Out

Trusty Shovel

  • Item Cycled Out

Chipped Vest

  • Returning as a Tier 1 Neutral Artifact

  • Passive: Chipper — Every time you are attacked, you return 30 damage to heroes and 20 damage to creeps

Dormant Curio

  • New Tier 1 Neutral Artifact

  • Passive: Hidden Potential — Neutral Artifact you choose while holding Dormant Curio will have 30% increased potency

  • Provides an Unleashed enchantment improving the next non-curio artifact's stats

  • Improved stats are marked with a special icon

  • Enchantment is tied to the next non-curio artifact and lost if another is selected

  • Cannot be retained via Techies’ Spoon’s Stash facet

Kobold Cup

  • New Tier 1 Neutral Artifact

  • Active: One for the Road — Increases allies’ movement speed by 10% for 6s within 1000 units

  • Mana Cost: 40, Cooldown: 40s

Sister's Shroud

  • New Tier 1 Neutral Artifact

  • Passive: Veiled — Below 50% health, gain +200% evasion for 8s; each evaded hit reduces this bonus to 0.25x

  • Passive: Last Caress — Veiled resets only on kill or death

Gossamer Cape

  • Item Cycled Out

Iron Talon

  • Item Cycled Out

Brigand's Blade

  • Dormant Curio increases Dark Mercy's damage per increment from 3 to 3.9

Essence Ring

  • Dormant Curio increases Life Essence’s health gained from 240 to 312

Mana Draught

  • Moved from Tier 1 to Tier 2

  • Bottoms Up base mana restored increased from 30 to 60

  • Dormant Curio increases max mana restored from 4% to 5.2%

Poor Man’s Shield

  • Returning as a Tier 2 Neutral Artifact

  • Passive: Damage Block — 50% chance to block 30/20 damage (melee/ranged); 100% vs hero attacks

  • Dormant Curio increases blocked damage to 39/26

Searing Signet

  • Dormant Curio increases Burn Through’s total damage from 72 to 93.6

Tumbler’s Toy

  • Dormant Curio increases Vault’s jump distance from 300 to 390

Nemesis Curse

  • Item Cycled Out

Ninja Gear

  • Item Cycled Out

Gale Guard

  • Dormant Curio increases Cyclonic Shield’s barrier from 250 to 325

Gunpowder Gauntlet

  • Dormant Curio increases Beat the Crowd’s bonus magical damage from 120 to 156

Jidi Pollen Bag

  • New Tier 3 Neutral Artifact

  • Active: Pollinate — Reduces enemies’ Health Restoration by 20% for 12s, deals 12% max health as damage over 12s

  • No Mana Cost, Cooldown: 45s

  • Dormant Curio increases total health damage from 12% to 15.6%

Psychic Headband

  • Returning as a Tier 3 Neutral Artifact

  • Active: Psychic Push — Pushes enemy back 400 units, Cast Range: 600

  • No Mana Cost, Cooldown: 20s

  • Dormant Curio increases push distance to 520

Serrated Shiv

  • Dormant Curio increases Gut 'Em’s damage from 8% to 10.4%

  • Dormant Curio increases Roshan damage from 200 to 260

Whisper of the Dread

  • Dormant Curio increases Tunnel Vision’s bonus spell damage from 10% to 13%

Ceremonial Robe

  • Item Cycled Out

Mind Breaker

  • Item Cycled Out

Ogre Seal Totem

  • Item Cycled Out

Crippling Crossbow

  • Healing/regen reductions replaced by 40% Health Restoration reduction

  • Dormant Curio increases reduction from 40% to 52%

Dezun Bloodrite

  • New Tier 4 Neutral Artifact

  • Passive: Blood Invocation — Increases spell AoE by 15%, spells cost health equal to 35% of mana cost

  • Dormant Curio increases AoE to 19.5%

Giant’s Maul

  • New Tier 4 Neutral Artifact

  • Passive: Crushing Blow — Next attack is a 150% crit; slows target for 4s

  • No Mana Cost, Cooldown: 15s

  • Dormant Curio increases crit damage to 195%

Magnifying Monocle

  • Dormant Curio increases Keen Eye’s cast range from 125 to 162.5 and attack range from 100 to 130

Outworld Staff

  • New Tier 4 Neutral Artifact

  • Active: Self-Exile — Invulnerable and disabled for 0.7s, lose 5% max health after

  • Mana Cost: 40, Cooldown: 30s

  • Dormant Curio increases duration to 0.91s

Pyrrhic Cloak

  • Dormant Curio increases Retribution’s reflected damage from 75% to 97.5%

Magic Lamp

  • Item Cycled Out

Pirate Hat

  • Item Cycled Out

Book of the Dead

  • Greater Demonic Summoning duration reduced from 75s to 65s

  • Warrior health: 1800 → 1600

  • Warrior damage type: Default → Runty

  • Archer health: 1800 → 1300

  • Archer damage type: Default → Piercing

  • Dormant Curio increases summoning duration to 84.5s

Divine Regalia

  • New Tier 5 Neutral Artifact

  • Passive: Exalted — +20% outgoing damage, becomes Disgraced Regalia on death

  • Dormant Curio increases damage to 26%

Disgraced Regalia

  • New Tier 5 Neutral Artifact

  • Passive: Fallen — Provides no effect

  • Appears after wearer dies with Divine Regalia

  • Can still be used in recrafting, new Divine Regalia may appear again

Fallen Sky

  • Dormant Curio increases:

    • Damage over time from 60 to 78

    • Building impact damage from 75 to 97.5

    • Non-building impact damage from 150 to 195

Helm of the Undying

  • Returning as a Tier 5 Neutral Artifact

  • Passive: Death Delay — Survive 5s after lethal hit; extends by 5s per nearby enemy death

  • Cooldown: 50s

  • Dormant Curio increases base duration to 6.5s

Minotaur Horn

  • Dormant Curio increases Lesser Avatar’s duration from 2s to 2.6s

Spider Legs

  • Dormant Curio increases Skitter’s bonus move speed from 20% to 26%

Stygian Desolator

  • Dormant Curio increases Greater Corruption’s armor reduction from 13 to 16.9

Unrelenting Eye

  • Dormant Curio increases Relentless’ base slow resistance from 100% to 130%

Enchantment Changes

Alert

  • Attack Speed bonus decreased from +10/17/24/35 to +10/17/24/31

  • Now additionally provides +100 Attack Range (Melee & Ranged) at Tier 4

Brawny

  • Health bonus decreased from +125/165/205/245 to +110/150/190/230

  • Now additionally provides +25% Slow Resistance at Tier 4

Mystical

  • Magic Resistance bonus decreased from +0/10/14/18% to +0/10/13/16%

  • Now additionally provides +100 Cast Range at Tier 4

Quickened

  • Now additionally provides +15% Evasion at Tier 4

Tough

  • Damage bonus decreased from +7/10/13/17 to +7/10/13/16

  • Armor bonus decreased from +0/4/7/10 to +0/4/6/8

  • Now additionally provides +40% Knockback Resistance at Tier 4

Vampiric

  • Now additionally provides +200 Bonus Night Vision at Tier 4

Crude

  • No longer provides +20/30% Slow Resistance

  • Now provides +20/30% Health Restoration

Wise

  • Now also provides +15% Max Mana

Hero Updates

Abaddon

  • Removed Mephitic Shroud Facet

Facets

Malignant Mist

Mist Coil

  • Mist Coil also deals 40/60/80/100% attack damage and applies effects from items and abilities. Self damage when cast on an enemy is increased from 40% to 70%

Abilities

Withering Mist

  • Instead of reducing Healing, Health Regen, Lifesteal, and Spell Lifesteal by 35%, now reduces Health Restoration by 35%

Mist Coil

  • No longer upgraded with Aghanim's Shard

Aphotic Shield

  • Now upgraded with Aghanim's Shard

    • Deals 75% of absorbed damage to nearby enemies

Alchemist

Facets

Dividends

Greevil's Greed

  • GPM per Aghanim's Scepter decreased from +75 to +70

Abilities

Corrosive Weaponry

  • Max Stacks decreased from 10/12/14/16 to 7/10/13/16

  • Movement Slow per stack increased from 1.5/2/2.5/3% to 2/2.5/3/3.5%

  • Base Attack Damage Reduction per stack increased from 1.5/2/2.5/3% to 2/2.5/3/3.5%

Ancient Apparition

Abilities

Ice Vortex

  • Cast Range decreased from 1500 to 1200

  • Radius decreased from 300 to 275

Ice Blast

  • Aghanim's Shard Cold Feet stun duration decreased from 60% to 50%

Talents

  • Level 20 Talent Ice Blast Frostbitten Duration decreased from +5s to +4s

Anti-Mage

Talents

  • Level 15 Talent Persecutor Min/Max Movement Slow increased from +5%/15% to +7.5%/15%

  • Level 20 Talent Mana Void Stun increased from +0.7s to +0.8s

Arc Warden

Facets

Runed Replica

Tempest Double

  • Level 1 now grants Arcane Rune instead of Invisibility Rune

Talents

  • Level 20 Talent Magnetic Field Cooldown Reduction decreased from 7s to 5s

  • Level 20 Talent Spark Wraith Damage increased from +40% to +50%

  • Level 25 Talent Spark Wraith Activation Delay Reduction increased from 1s to 1.1s

Axe

Facets

Call Out

Berserker's Call

  • Bonus Armor increased from +5 to +6

Abilities

Battle Hunger

  • Movement Slow increased from 15/20/25/30% to 18/22/26/30%

Talents

  • Level 20 Talent Counter Helix Damage increased from +25 to +30

Bane

Abilities

Enfeeble

  • Cooldown decreased from 28/21/14/7s to 22/17/12/7s

Batrider

  • Base movement speed decreased from 330 to 320

Facets

Stoked

Firefly

  • Also sets Batrider on fire. He's burning away 2% of his max health per second, but gains increasingly bigger bonuses to Movement Speed and Spell Amplification over the duration. Max Movement Speed Bonus: 25/30/35/40%. Max Spell Amplification Bonus: 20%

  • Max bonus values are reached at the end of Firefly's duration and don't linger after. Bonuses increase and self-burn damage are applied every 0.1s. Self-burn damage does not increase over time. Self-burn damage is magical and non-lethal

Arsonist

  • Increases the max level of Sticky Napalm to 5

  • Number of times +2 All Attributes can be skilled decreased from 7 to 6

Sticky Napalm

  • At level 5 makes Batrider's attacks apply 1 stack of Sticky Napalm

Abilities

Sticky Napalm

  • Now applies 2 stacks on cast

  • Stack limit increased from 10 to 20

  • All per-stack values are halved

    • Damage per stack decreased from 5/10/15/20 to 2.5/5/7.5/10

    • Movement Slow per stack decreased from 1.5/3/4.5/6% to 0.75/1.5/2.25/3%

    • Turn Rate Slow per stack decreased from 10/30/50/70% to 5/15/25/35%

  • Aghanim's Shard upgrade reworked

    • Removes the 20 stack limit and allows Sticky Napalm to deal 35% of its damage to buildings

Flaming Lasso

  • No longer upgraded with Aghanim's Shard

Talents

  • Level 25 Talent Sticky Napalm stacks applied by Flamebreak increased from 2 to 4

  • Level 25 Talent Sticky Napalm Damage decreased from +20 to +10

Beastmaster

  • Base Agility decreased from 22 to 19

  • Damage at level 1 decreased by 1 (from 53–57 to 52–56)

Abilities

Drums of Slom

  • Stacks granted upon using Primal Roar decreased from 10/15/20 to 10

Talents

  • Level 15 Talent Inner Beast Attack Speed increased from +10 to +15

Bloodseeker

  • Removed Bloodrush Facet

Facets

Old Blood

Bloodrage

  • Replaces 15/20/25/30% Spell Amplification with 10/15/20/25% base damage amplification. The ability now also silences the target and can be cast on enemies. Decreases Cast Range from 800 to 400. Increases Mana Cost from 0 to 60

  • Level 10 Talent +15% Bloodrage Spell Amplification replaced with +15% Bloodrage Base Damage Amp

Talents

  • Level 10 Talent +25 Bloodrage Attack Speed replaced with +175 Health

Bounty Hunter

Abilities

Friendly Shadow

  • Ally Fade Time decreased from 1.0s to 0.5s

Talents

  • Level 10 Talent Damage increased from +20 to +25

Brewmaster

Abilities

Thunder Clap

  • Cast Point improved from 0.4s to 0.35s

  • Cooldown rescaled from 16/15/14/13s to 18/16/14/12s

  • Damage increased from 75/150/225/300 to 80/160/240/320

Cinder Brew

  • Cooldown decreased from 22/19/16/13s to 19/17/15/13s

Primal Split

  • Earth Brewling's attack damage increased by 5/10/15

  • Earth Brewling's Demolish Bonus Building Damage decreased from 80/140/200 to 50/100/150

  • Storm Brewling's Cyclone now deals 75 damage when the target unit lands

  • Storm Brewling's Wind Walk Bonus Movement Speed increased from 20/30/40% to 25/35/45%

  • Fire Brewling's Permanent Immolation radius increased from 220 to 250

Talents

  • Level 20 Talent Attack Speed increased from +100 to +110

Bristleback

Facets

Seeing Red

Warpath

  • Vision cone increased from 90 to 110 degrees

Abilities

Viscous Nasal Goo

  • Base Armor Loss decreased from 2/2/3/3 to 1.5/2/2.5/3

  • Base Movement Slow decreased from 15% to 10%

Quill Spray

  • Added an auto-cast. Right-click the ability to make Bristleback automatically cast it whenever it's possible

Broodmother

Abilities

Spider's Milk

  • Buff is no longer dispellable

Talents

  • Level 10 Talent Spider's Milk Hero Health as heal increased from +0.5% to +1.5%

  • Level 15 Talent -5s Spin Web Charge Restore Time replaced with +12 Incapacitating Bite Attack Bonus

  • Level 20 Talent +12 Incapacitating Bite Attack Bonus replaced with -6s Spin Web Charge Restore Time

Centaur Warrunner

Facets

Counter-Strike

Double Edge

  • Now also counts non-hero damage taken from enemies

Abilities

Double Edge

  • Cast Range increased from 150 to 175

Chaos Knight

Facets

Cloven Chaos

Chaos Bolt

  • Bounce range increased from 60% of cast range to 70%

Abilities

Chaos Bolt

  • Maximum Damage increased from 150/230/310/390 to 155/240/325/410

Chen

  • Base damage increased by 2

  • Damage at level 1 increased from 46–56 to 48–58

Abilities

Holy Persuasion

  • Bonus Damage increased from 2/7/11/15 to 4/8/12/16

  • Existing units now receive the benefits of Chen leveling up or improving Holy Persuasion (normal ability points or talents) immediately; creeps maintain their percentage of health

  • No longer upgraded with Aghanim's Scepter

Divine Favor

  • Now Chen's teleporting units also receive the buff when this ability is cast on Chen himself

Hand of God

  • Now upgraded with Aghanim's Scepter

    • Reduces cooldown by 40s. Hand of God becomes a channeled spell. After the initial heal, Chen can keep channeling the ability for up to 6 seconds to grant Debuff Immunity with 60% Magic Resistance to all allied units within 800 radius with the exception of himself. This effect also triples the Hand of God's heal over time for all units within the Debuff Immunity radius

Talents

  • Level 15 Talent Holy Persuasion Damage increased from +12 to +14

  • Level 20 Talent Holy Persuasion Minimum Health increased from +1200 to +1300

  • Level 20 Talent -30s Hand of God Cooldown replaced with +20% Divine Favor Heal Amplification

Clinkz

Abilities

Burning Army

  • Cooldown decreased from 80s to 70s

Talents

  • Level 15 Talent Attack Range decreased from +75 to +60

Clockwerk

Facets

Chainmeal

Armor Power

  • Clockwerk gains an ability to self-cast Chainmail item to consume it. Each consumed Chainmail provides him with +4 Armor. Number of stacks is unlimited

Talents

  • Level 20 Talent +75 Rocket Flare Damage replaced with +70 Power Cogs Mana Burn

Crystal Maiden

Facets

Arcane Overflow

Arcane Aura

  • Allied mana restoration decreased from 25% to 15%

  • Now also restores a portion of mana to Crystal Maiden herself

  • Activation no longer interrupts movement

Dark Seer

  • Agility gain decreased from 1.8 to 1.5

Abilities

Normal Punch

  • Cooldown increased from 9s to 10s

Dark Willow

Abilities

Pixie Dust

  • Bonus Health Regen increased from 100% to 150%

  • Bonus Mana Regen increased from 100% to 150%

Shadow Realm

  • Cooldown decreased from 22/20/18/16s to 21/19/17/15s

Dawnbreaker

  • Base damage decreased by 5

  • Damage at level 1 decreased from 54–58 to 49–53

Facets

Starsurge

Starbreaker

  • Now will grant the attack speed buff even if Starbreaker was interrupted

Abilities

Break of Dawn

  • Ability reworked

    • Passive, can't be leveled up

    • Whenever the sun comes out, Dawnbreaker gains 25% bonus base damage and 20% bonus vision that decreases throughout the course of the day, down to 0% at night

Starbreaker

  • Aghanim's Shard upgrade now also destroys trees in front of Dawnbreaker

Death Prophet

Abilities

Crypt Swarm

  • Damage increased from 85/165/245/325 to 100/175/250/325

Silence

  • Projectile Speed increased from 1200 to 1400

Talents

  • Level 15 Talent Silence AoE increased from +75 to +100

Disruptor

Facets

Thunderstorm

Thunder Strike

  • Now also increases slow duration from 0.4s to 0.8s

Kinetic Fence

Kinetic Fence

  • Fixed an error that displayed incorrect wall length in tooltips and description

Transferrence

  • Increases the max level of Electromagnetic Repulsion to 4, improves with Static Storm

Electromagnetic Repulsion

  • Can be activated, targeting allied heroes or self. Manual cast deals damage equal to 10% of Disruptor's current health and sets ability on 26/20/14/8s cooldown. Cast Range: 600. Mana Cost: 50

Abilities

Thunder Strike

  • Aghanim's Shard dormant duration decreased from 5s to 4s

Talents

  • Level 15 Talent +1.5s Static Storm Duration replaced with +60 Static Storm Max DPS

  • Level 20 Talent +0.6s Thunder Strike Slow Duration replaced with +150 Electromagnetic Repulsion Radius/Knockback

  • Level 20 Talent Kinetic Field Duration decreased from +2s to +1.5s

Doom

Facets

Devil's Bargain

  • Item sell back percentage decreased from 90% to 85%

Abilities

Doom

  • Mana Cost decreased from 150/225/300 to 150/200/250

  • Aghanim's Scepter radius increased from 300 to 350

Dragon Knight

Facets

Frost Dragon

Wyrm's Wrath

  • Instead of reducing Healing, Health Regen, Lifesteal, and Spell Lifesteal by 14/21/28/35%, now reduces Health Restoration by 14/21/28/35%

Drow Ranger

Abilities

Frost Arrows

  • Aghanim's Scepter instead of reducing Healing, Health Regen, Lifesteal, and Spell Lifesteal by 10% per stack, now reduces Health Restoration by 10% per stack

Glacier

  • On-cast knockback distance increased from 175 to 225

Earthshaker

  • Removed Spirit Cairn innate ability

Facets

Tectonic Buildup

Aftershock

  • Radius increase rescaled from (+50 with every 10 hero levels) to (+40 with every level of Echo Slam)

Resonating Ridge

Fissure

  • Enemy heroes stunned by Fissure emit an echo to each nearby unit within a 400 radius, dealing 60% of Echo Slam's current echo damage

Abilities

Slugger

  • Now is an innate ability

  • Damage (Creep Death) decreased from 40/60/80/100 to 30/45/60/75

Aftershock

  • Radius decreased from 350 to 300

Echo Slam

  • Echo Damage decreased from 90/110/130 to 90/100/110

Elder Titan

Facets

Deconstruction

Natural Order

  • Armor Reduction per second decreased from 1 to 0.8

  • Magic Resistance Reduction per second decreased from 1% to 0.8%

Abilities

Astral Spirit

  • Astral Spirit no longer automatically rejoins Elder Titan on collision with him. Now requires the duration to run out or the Return ability to be cast

Ember Spirit

Facets

Chain Gang

Searing Chains

  • Number of bonus units increased from 1 to 2

  • Unit Count increased from 3 to 4

Enchantress

Facets

Spellbound

Enchant

  • Attack Range Bonus increased from 60/120/180/240 to 100/150/200/250

Abilities

Impetus

  • Mana Cost rescaled from 50 to 40/45/50/55

Enigma

Abilities

Demonic Summoning

  • Eidolon Damage rescaled from 20/28/38/47 to 16/27/38/49

Faceless Void

Talents

  • Level 10 Talent Time Dilation DPS per cooldown increased from +7 to +9

  • Level 15 Talent Time Lock Damage increased from +30 to +35

  • Level 20 Talent Time Walk Cooldown Reduction increased from 1s to 1.25s

  • Level 20 Talent Attack Speed During Chronosphere/Time Zone increased from +80 to +100

Grimstroke

Facets

Fine Art

Stroke of Fate

  • Grimstroke launches a mirrored curved stroke from his free hand. Each enemy can take damage only from one stroke but still contributes to bonus damage accumulation for both

Abilities

Stroke of Fate

  • Point Vector Target behavior, previously exclusive to Fine Art facet, is now enabled by default

  • 20/30/40/50 bonus damage per unit replaced with separate values for heroes and creeps: 20/40/60/80 per hero and 10/20/30/40 per creep

Soulbind

  • If the debuff ends on the primary target early due to status resistance, it will also be destroyed on the secondary target

Gyrocopter

  • Base Armor decreased by 1

Facets

Afterburner

Rocket Barrage

  • Movespeed Duration increased from 4s to 4.5s

Hoodwink

Facets

Go Nuts

Scurry

  • No longer increases Buff Duration to 3.5/4/4.5/5s

Abilities

Acorn Shot

  • Mana Cost decreased from 85/90/95/100 to 70/80/90/100

Scurry

  • Buff Duration increased from 2/2.5/3/3.5s to 3.5/4/4.5/5s

Huskar

Abilities

Inner Fire

  • Aghanim's Shard Movement Slow increased from 40% to 50%

Invoker

  • Base damage increased by 4

  • Damage at level 1 increased from 35–41 to 39–45

  • Intelligence gain decreased from 4.7 to 4.0

  • Aghanim's Scepter no longer grants +2 levels to facet-centered orb and +1 to the others. Now grants only +1 level to all Orbs

  • Removed basic facet-exclusive upgrades: Cold Snap's health and mana restoration for Scholar of Koryx, Alacrity's bonus attack range for Mind of Tornarus and Chaos Meteor's increased size and travel distance for Agent of Gallaron

Facets

Scholar of Koryx

Quas

  • No longer gains the second additional level from Aghanim's Scepter

Cold Snap

  • No longer restores mana or health

Ice Wall

  • Aghanim's Shard upgrade moved to Aghanim's Scepter and reworked

  • Aghanim's Scepter makes the skill vector-targeted to create a moving Ice Floe instead of Ice Wall. After 1.3s delay, the Ice Floe forms from the center of the targeted area, creating a 150 width Ice Floe in its wake. Enemies that stay in it for longer than 2.5 seconds freeze, becoming rooted for 1.5 + (0.1 * Quas) seconds and take an instance of (75 + 25 * Quas) magical damage

  • Aghanim's Scepter cast range is 600. Ice Floe can freeze the same unit multiple times if they leave the floe and enter it again. Staying in the floe would prevent the unit from being rooted again

Ghost Walk

  • No longer upgraded with Aghanim's Scepter

  • Now upgraded with Aghanim's Shard

  • Increases Slow Radius by 150 and applies Ice Wall's Damage Per Second to all affected enemies

Mind of Tornarus

Wex

  • No longer gains the second additional level from Aghanim's Scepter

Alacrity

  • No longer provides bonus attack range to Invoker and his controlled units

Tornado

  • Aghanim's Scepter Twister spawn interval increased from 300 to 400

  • Aghanim's Scepter Twister damage per second rescaled from 120 to (50 + 10 * Wex)

  • Aghanim's Scepter Twister duration changed from 4s to (3s + 0.2s * Quas)

Agent of Gallaron

Exort

  • No longer gains the second additional level from Aghanim's Scepter

Chaos Meteor

  • No longer has increased size and travel distance

Sun Strike

  • Aghanim's Scepter Cataclysm cooldown increased from 75s to 90s

Abilities

Wex

  • Now also grants +1/2/3/4/5/6/7/8/9/10 Attack Speed per instance

Exort

  • Attack Damage per instance increased from 1/3/5/7/9/11/13/15/17/19 to 2/4/6/8/10/12/14/16/18/20

Cold Snap

  • Freeze Damage increased by 20

Sun Strike

  • Damage decreased from (150 + 50 * Exort) to (125 + 50 * Exort)

Forge Spirit

  • Duration rescaled from 10/20/30/40/50/60/70/80/90/100s to 24/30/36/42/48/54/60/66/72/78s

Ice Wall

  • The damage per second interval is now based on an individual unit gaining the debuff, rather than on an interval for the entire wall. As a result, the first damage instance is now applied instantly

  • Damage interval improved from 1s to 0.5s

  • Damage per second rescaled from (8 * Exort) to (25 + Exort * 5)

  • Wall Width now supports AoE bonuses again

Talents

  • Level 15 Talent -4s Sun Strike Cooldown replaced with +1 Facet Orb Level

  • Level 20 Talent Alacrity Damage/Speed increased from +30 to +35

Io

  • Removed Sight Seer innate ability

Abilities

Wellspring

  • New Innate Ability. Passive, can't be leveled up

    • Consumable items and item abilities that restore Health and Mana over time affect Io twice as fast. Total amount of restored health or mana remains the same

      • This applies to Healing Salve, Tango, Clarity, Bottle, Urn of Shadows, Spirit Vessel, Pollywog Charm, and Mana Draught

      • Example: Usually Clarity restores 150 mana over 25s. For Io it will restore 150 mana over 12.5s

Spirits

Aghanim's Scepter Movement Slow increased from 15% to 25%

Relocate

  • Cooldown decreased from 100/90/80s to 90/80/70s

Jakiro

Abilities

Liquid Frost

  • Bonus Damage rescaled from 12/18/24/30 to 8/16/24/32

Macropyre

  • Linger duration decreased from 2s to 1s

  • Aghanim's Scepter no longer increases flame width by 70

Juggernaut

Abilities

Blade Fury

  • Damage tick interval is no longer based on Juggernaut's attack speed and has been changed to 5 ticks per second

  • Damage rescaled from 40/45/50/55 per tick to 80/110/140/170 per second

Talents

  • Level 20 Talent -3s Blade Fury Cooldown replaced with +90 Blade Fury DPS

Keeper of the Light

Facets

Recall

Recall

  • Chakra Magic is now applied only to the teleport target

Abilities

Spirit Form

  • Cast Range Bonus decreased from 125/250/375 to 100/200/300

Talents

  • Level 15 Talent Chakra Magic Cooldown Reduction decreased from 3s to 2s

Kez

  • Base Health Regen increased from 1.0 to 1.5

  • Base Attack Speed increased from 100 to 110

Facets

Shadowhawk

  • No longer grants cooldown reduction

  • Invis Bonus Crit decreased from 40/60/80/100% to 30/45/60/75%

Raven's Veil

  • Now also increases buff duration from 7/8/9s to 8/9/10s

Abilities

Switch Discipline

  • Katana Discipline no longer increases damage by 12%

  • Katana Discipline now increases damage gained from Agility by 20%

Echo Slash

  • Cooldown rescaled from 20/18/16/14s to 21/18/15/12s

  • Bonus Hero Damage decreased from 25/45/65/85 to 20/40/60/80

Grappling Claw

  • No longer has lifesteal

  • Mana Cost decreased from 50 to 40

  • Cooldown decreased from 16/13/10/7s to 13/11/9/7s

  • Cast Range decreased from 700/800/900/1000 to 650/750/850/950

  • Move Slow rescaled from 80% to 70/80/90/100%

  • Slow now lasts a fixed 0.7/0.8/0.9/1s instead of Kez's travel time

Kazurai Katana

  • No longer applies health regen reduction

  • Damage per second rescaled from 6/7/8/9% to 5/7/9/11%

  • Duration rescaled from 5/6/7/8s to 7s

  • Now has a reworked active component as a default part of the ability

    • Kez impales the target, landing an attack on it and setting its move speed and turn rate to 0 for 0.6s. The target also takes 50% of current Kazurai Katana bleed stacks as burst damage. Cast Range: 200. Mana Cost: 50. Cooldown: 20/15/10/5s

      • This attack can proc attack modifiers similarly to regular attacks. The stacks that would be created by the impale are not added to the burst damage and are added after the effect ends as the usual bleed stack. Previous version did include them in the burst

  • Reworked Aghanim's Shard upgrade

    • Adds 100% lifesteal off the attack damage dealt on impalement. If the impalement was made from behind (in a 105 degree cone), the slow is replaced with a stun, and the number of Bleed stacks is increased from 50% to 100%

Raptor Dance

  • 1s channeling was replaced with a 1s cast time (still cannot be cancelled by Kez)

  • Strikes count increased from 2/3/4 to 4

  • Base Damage rescaled from 75 to 30/60/90

  • Max Health as Damage decreased from 4% to 3%

  • Lifesteal against illusions now has an 80% penalty, similarly to creep lifesteal penalty

Falcon Rush

  • Now also provides 15/30/45/60% Slow Resistance during the buff

  • Secondary Attacks Damage decreased from 100% to 45/55/65/75%

  • Rush Range is no longer increased by AoE bonuses

  • Cooldown rescaled from 20/18/16/14s to 21/18/15/12s

Talon Toss

  • No longer has an AoE effect, proccing only on target

  • Now inflicts an attack with True Strike and fixed damage instead of simply dealing physical damage

  • Damage rescaled from 75/125/175/225 to 60/120/180/240

  • Silence Duration increased from 1.75/2/2.25/2.5s to 2/2.25/2.5/2.75s

  • Cooldown decreased from 16/13/10/7s to 13/11/9/7s

Shodo Sai

  • Chance to Mark increased from 17% to 18%

  • Mark no longer provides True Strike

  • No longer grants bonus stun or critical strike from marks generated by parrying an enemy Hero

Talents

  • Level 10 Talent +1.5 Mana Regen replaced with +50 Raptor Dance Radius

  • Level 15 Talent Raven's Veil Mark Applies Parry Bonus replaced with +1 Raptor Dance Strike

  • Level 20 Talent +50% Falcon Rush Evasion replaced with Add 50% of Attack Damage to Talon Toss (always uses attack value of Sai discipline)

  • Level 20 Talent Kazurai Katana Damage Per Second decreased from +5% to +4%

Kunkka

Facets

Grog Blossom

X Marks the Spot

  • Upon return, now always applies Ghostship's Admiral's Rum buff to Kunkka himself

Legion Commander

Abilities

Outfight Them!

  • Now levels up with Duel

  • Instead of increasing Healing, Health Regen, Lifesteal, and Spell Lifesteal by 50%, now increases Health Restoration by 30/40/50/60%

  • Now applies when attacking enemy heroes that are equal or higher level than you, instead of only higher level enemy heroes

Leshrac

Facets

Chronoptic Nourishment

  • No longer improves with Pulse Nova's level

  • Damage as mana restore rescaled from 14/21/28/35% to 25%

Abilities

Split Earth

  • Aghanim's Shard additional casts decreased from 3 to 2

Lich

  • Removed Frostbound Facet

Facets

Evil Eye

Sinister Gaze

  • Sinister Gaze applies a Evil Eye debuff that will deal additional 10/15/20/25 damage every time Lich deals magic damage to the target, and amplifies received movement slows by 50%. The Evil Eye debuff duration lingers up to 2x the elapsed Sinister Gaze channel duration

Abilities

Sinister Gaze

  • Mana Drain per second increased from 15% to 20%

  • No longer has extended duration on creeps

Chain Frost

  • Now the orb lingers for 2s if there are no current targets to bounce to. The orb will bounce to a new target if one becomes available within the linger duration

  • Bounces can now damage and slow Roshan

Ice Spire

  • Hero hits to kill decreased from 5 to 4

  • Creep hits to kill decreased from 10 to 8

Lifestealer

  • Base Strength decreased from 25 to 23

  • Damage at level 1 decreased by 2 (from 41–47 to 39–45)

Facets

Gorestorm

Infest

  • Damage over time debuff is now undispellable

Abilities

Feast

  • Heal from Target's Max Health rescaled from 1.5/2/2.5/3% to 2/2.25/2.5/2.75%

  • Max Health Damage rescaled from 1.5/2/2.5/3% to 2/2.25/2.5/2.75%

Infest

  • Creep Max HP Loss / sec decreased from 2/1/0% to 1.5/0.75/0%

Lina

Abilities

Combustion

  • Overheat Damage increased from 10/30/50/70 to 15/35/55/75

Laguna Blade

  • Damage increased from 500/700/900 to 500/750/1000

Lion

Abilities

Finger of Death

  • Cooldown decreased from 140/90/40s to 130/85/40s

  • Aghanim's Scepter Cooldown increased from 80/50/20s to 90/60/30s

Lone Druid

Abilities

Summon Spirit Bear

  • Gem of True Sight's passive True Sight now works when carried by the Spirit Bear

Lycan

Facets

Spirit Wolves

Summon Wolves

  • Bonus Health per wolf increased from 60/115/170/225 to 60/120/180/240

Abilities

Wolf Bite

  • Now can also be used on allied creep-heroes

Talents

  • Level 20 Talent Shapeshift Duration increased from +6s to +7s

Magnus

Abilities

Shockwave

  • Slow Duration decreased from 0.7/0.8/0.9/1s to 0.4/0.6/0.8/1s

Skewer

  • Aghanim's Shard Tree Hit Damage increased from 30 to 40

  • Aghanim's Shard Cliff Hit Damage increased from 125 to 150

Marci

  • Agility gain increased from 1.8 to 2.2

  • Damage gain per level increased from +3.0 to +3.2

Abilities

Dispose

  • Damage rescaled from 75/150/225/300 to 60/150/240/330

Rebound

  • Mana Cost decreased from 75/90/105/120 to 70/80/90/100

Mars

Abilities

Dauntless

  • HP Regen per extra enemy increased from 50% to 70%

  • Radius decreased from 900 to 700

Talents

  • Level 10 Talent Dauntless Regen Per Enemy increased from +10% to +20%

Medusa

Abilities

Mystic Snake

  • Base Damage decreased from 90/150/210/270 to 90/140/190/240

  • Mana Gain rescaled from 14/15/16/17% to 15%

Gorgon's Grasp

  • Mana Cost increased from 40/60/80/100 to 65/85/105/125

Stone Gaze

  • Mana Cost increased from 200 to 250

Meepo

  • Base Armor decreased by 1

Facets

More Meepo

Divided We Stand

  • Clone Stats increased from 85% to 90%

Mirana

Facets

Leaps and Bounds

  • Root Duration increased from 1.1/1.4/1.7/2.0s to 1.5/1.75/2.0/2.25s

Monkey King

  • Removed Wukong's Faithful facet

Facets

Changing of the Guard

Wukong's Command

  • While Wukong's Command is active, Monkey King gains a Changing of the Guard ability which allows him to transform into any one of his soldiers. Upon cast, Monkey King takes the place of the soldier closest to the target location for 1.5s, and leaves another one in his stead. While Transfigured, Monkey King is indistinguishable from other soldiers and invulnerable, but can't issue commands. Cast Point: 0.3s. Mana Cost: 25. Cooldown: 3s

Abilities

Primal Spring

  • Cast Range decreased from 1000 to 800

Jingu Mastery

  • Counter Duration decreased from 7/8/9/10s to 5.5/7/8.5/10s

Morphling

  • Strength gain decreased from 3.2 to 2.6

  • Base Mana Regen decreased from 0.5 to 0

Abilities

Attribute Shift (Agility Gain)

  • Shift Rate decreased from 5/10/15/20 to 4/8/12/16

Attribute Shift (Strength Gain)

  • Shift Rate decreased from 5/10/15/20 to 4/8/12/16

Morph

  • Morph Replicate sub-ability cooldown increased from 1s to 2s

Talents

  • Level 20 Talent Agility decreased from +20 to +15

Muerta

  • Removed Ofrenda Facet

Facets

Quickdraw

Dead Shot

  • Whenever an enemy is feared, Gunslinger proc chance increases to 1.5x base chance for 5s

Gunslinger

  • Each time Gunslinger procs, the remaining Dead Shot cooldown is reduced by 1s

Talents

  • Level 20 Talent 2 Dead Shot Charges replaced with +2s Pierce The Veil Duration

  • Level 25 Talent +25% Magic Resistance replaced with 2 Dead Shot Charges

Naga Siren

  • Base Agility increased from 21 to 22

  • Damage at level 1 increased by 1 (from 44–46 to 45–47)

Facets

Deluge

  • No longer reduces enemy status resistance

  • Damage increased from 80/140/200/260 to 80/150/220/290

  • Max Movement Speed decreased from 240 to 230

Abilities

Ensnare

  • Aghanim's Scepter now also applies Break to the target

Song of the Siren

  • Cooldown decreased from 180/140/100s to 160/130/100s

Talents

  • Level 25 Talent Ensnare applies Break replaced with +25 Agility

Nature's Prophet

  • Attack Range decreased from 620 to 600

  • Removed Ironwood Treant facet

Facets

Soothing Saplings

Sprout

  • Healing mechanic reworked. Now enchants all trees in a 1200 AoE around the Sprout. Each enchanted tree emits a 175 radius healing aura. No longer heals buildings

  • Heal per second increased from 10/20/30/40 to 14/26/38/50

  • Level 15 Talent +100 Teleportation Barrier replaced with +30% Sprout Heal Per Second

Nature's Profit

  • Whenever an enemy hero is killed by Nature's Prophet or dies within 750 range of him, 2 seconds later a money tree grows in their place. Each tree spawns 2 gold bags every second, which can be picked up by any hero. Each gold bag grants gold equal to 1.5x of the killed hero's level. Each money tree has a lifespan of 3s

  • Gold bags are created in 200-250 radius from the tree and disappear after 15s of lying on the ground. Gold Bags are automatically picked up by heroes within 50 range from them. Money tree provides 2x Tango healing similarly to Ironwood Tree

  • Level 15 Talent +100 Teleportation Barrier replaced with +1 Nature's Profit Gold Bags Per Tick

Abilities

Sprout

  • Damage decreased from 70/140/210/280 to 70/135/200/265

Teleportation

  • Barrier decreased from 100/150/200/250 to 70/130/190/250

Wraith King

  • Base movement speed decreased from 315 to 310

  • Base Intelligence decreased from 18 to 16

Facets

Bone Guard

Bone Guard

  • Denies on non-skeleton units now count towards skeleton charges

Abilities

Vampiric Spirit

  • Lifesteal decreased from 16/24/32/40% to 10/20/30/40%

  • No longer freezes Reincarnation cooldown while Wraith Delay is active

Reincarnation

  • Can no longer be triggered while under effect of Vampiric Spirit's Wraith Delay (for ceremonial reasons)

Zeus

Talents

  • Level 10 Talent +1.75 Mana Regen replaced with +1 Heavenly Jump Target

  • Level 15 Talent +1 Heavenly Jump Target replaced with -0.4s Arc Lightning Cooldown

  • Level 25 Talent Static Field Damage increased from +1% to +1.5%

Top MatchMon, 22 Dec 2025 12:00:00 GMT
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