Patch 7.30. Hero Changes (Part 1)
Author: Hawk Live LLC
Last updated:

On August 18, Valve released the 7.30 update for Dota 2, which brought a lot of changes for heroes.
HERO UPDATES
ABADDON
- Strength changed from 23 + 3.0 to 22 + 2.8
APHOTIC SHIELD
- Cast Range increased from 500 to 550
TALENTS
- Level 20 Talent -15% Cooldown Reduction replaced with +100 Aphotic Shield Health
- Level 25 Talent +180 Aphotic Shield Health replaced with -1 Curse of Avernus Attacks Required
ALCHEMIST
UNSTABLE CONCOCTION
- Cooldown reduced from 16s to 13s
- Mana Cost rescaled from 90/100/110/120 to 100
BERSERK POTION
- Now additionally grants 30 bonus movement speed
TALENTS
- Level 10 Talent -6s Unstable Concoction Cooldown replaced with +125 Unstable Concoction Radius
ANCIENT APPARITION
COLD FEET
- Cooldown increased from 10/9/8/7 to 12/11/10/9
ICE BLAST
- Cooldown increased from 40 to 60/50/40
TALENTS
- Level 15 Talent +12 HP Regen replaced with +150 Cold Feet Break Distance
ANTI-MAGE
- Strength Gain increased from 1.3 to 1.6
- Reworked Shard: Counterspell now also passively grants a 900 range offensive aura reducing enemies' magic damage by 10%. Grants triple the effect to enemies within 300 range
BLINK
- Fragment Scepter now has 3 charges (25s recharge time)
TALENTS
- Level 10 Talent +15 Attack Speed replaced with -1s Blink Cooldown
- Level 15 Talent +8 armor replaced with +0.7s Mana Void Stun
- Level 20 Talent +1s Mana Void Stun replaced with +250 Blink Cast Range
ARC WARDEN
MAGNETIC FIELD
- Shard slow increased from 20% to 30%
TALENTS
- Level 15 Talent +12% Cooldown Reduction replaced with +8 Armor
- Level 15 Talent + 40 Attack Speed replaced with +40 Magnetic Field Attack Speed
- Level 20 talent +100 Attack Range replaced with +40 Flux Damage Per second
AXE
- Reworked Shard: Now causes Counter Helix to apply a 6s stacking debuff that reduces attack damage by 20% and increases Counter Helix chance by 10%
TALENTS
- Level 10 Talent +9 Strength replaced with +12% Magic Resistance
- Level 15 Talent +300 Health replaced with +30 Counter Helix Damage
BANE
BRAIN SAP
- Mana cost decreased from 120/140/160/180 to 100/120/140/160
- Cast Range increased from 600 to 625
NIGHTMARE
- Now deals 15/20/25/30 Pure damage per second to enemy nightmared targets
FIEND'S GRIP
- Cast Point reduced from 0.4 to 0.2
BATRIDER
STICKY NAPALM
- Bonus Damage increased from 6/12/18/24 to 7/14/21/28
FIREFLY
- Damage rescaled from 10/30/50/70 to 20/35/50/65
- Cooldown increased from 40/38/36/34 to 46/42/38/34
BEASTMASTER
- Aghanim's Shard Call of the Wild Hawk can now be unit targeted, which will cause the hawk to move in the direction of the target and cast dive when/if in range
CALL OF THE WILD BOAR
- Attack damage increased from 16/32/48/64 to 20/35/50/65
CALL OF THE WILD HAWK
- Vision increased from 600/700/800/900 to 750/800/850/900
BLOODSEEKER
THIRST
- Now heals half the amount on denies
- Health threshold increased from 75% to 80%
TALENTS
- Level 10 Talent +7 armor replaced by +10% Bloodrage Spell Amplification
- Level 15 Talent +15% Lifesteal replaced by +10% HP Rupture Initial Damage
BOUNTY HUNTER
SHURIKEN TOSS
- Cooldown reduced from 8 to 5
- Damage reduced from 150/225/300/375 to 80/120/160/200
- Mana cost reduced from 120/125/130/135 to 50/60/70/80
- Cast Range rescaled from 400 to 375/425/475/525
- Scepter no longer reduces cooldown
- Scepter Cast Range increased from 650 to 700
TRACK
- Now also causes Shuriken Toss to deal 1.4/1.7/2.0x damage
JINADA
- Can now be toggled to disable autocast.
TALENTS
- Level 10 Talent +20 Movement Speed replaced with +2s Shadow Walk Slow
- Level 15 Talent +275 Health replaced with 50% Track Bonus Move Speed to allies
- Level 20 Talent +50 Attack Speed replaced with Track grants ground vision around the target
- Level 25 Talent 40% Evasion replaced with 2 Shuriken Toss Charges
BREWMASTER
- Void Brewling Base Attack Damage reduced from 45-55/65-75/85-95 to 45-55/55-65/65-75
- Void Brewling Base Attack Time improved from 1.35 to 1.2/1.0/0.8
- Void Brewling now inherits Brewmaster's Attack Modifiers (e.g: Maelstrom's Chain Lightning, Skadi's Cold Attack, Basher's Bash, etc.)
DRUNKEN BRAWLER
- Passive dodge chance increased from 10/15/20/25% to 15/20/25/30%
BRISTLEBACK
VISCOUS NASAL GOO
- Base Slow reduced from 20% to 15%
- Scepter Radius reduced from 900 to 800
- Scepter max Stacks reduced from 8 to 7
WARPATH
- Stack duration increased from 14 to 16
BROODMOTHER
SPIN WEB
- Now grants Broodmother and her spiderlings movement speed based on the health of the unit. (Grants the full amount at 100% health and 0% when the unit is at 20% health or less)
SPAWN SPIDERLINGS
- Mana Cost increased from 100 to 120
- Damage reduced from 300/370/440 to 240/320/400
SPINNER'S SNARE
- Reworked Scepter. Vector Targeted. Broodmother creates a 900 width invisible web line that takes 2 seconds to form. Enemy Heroes that cross the web line will make it visible and become rooted after 0.25s of 100% slow. They will also be visible in fog and receive 100dps for 4 seconds. Broodmother's team is notified in the Minimap whenever someone trips in a Web line. Multiple Heroes can trip on the same line until the duration expires, but illusions don't trigger it. Maximum of 5 Snares can be active and Snares can't be cast overlapping another. 2 Charges: Mana Cost: 100. Cooldown: 20s. Cast Range: 600
TALENTS
- Level 20 Talent +15 Spider Attack Damage replaced with +50% Spiders Damage to buildings
CENTAUR WARRUNNER
HOOF STOMP
- Stun duration decreased from 1.7/2.0/2.3/2.6s to 1.6/1.9/2.2/2.5s
STAMPEDE
- Damage Strength Multiplier increased from 1.5/2.25/3 to 1.75/2.5/3.25
- Slow Duration increased from 2.3s to 2.5s
CHAOS KNIGHT
- Strength Gain reduced from 3.4 to 3.2
REALITY RIFT
- Cooldown increased from 15/12/9/6 to 18/14/10/6
- Lifesteal decreased from 25/40/55/70% to 24/36/48/60%
- Max Critical Damage increased from 140/170/200/230% to 140/175/210/245%
PHANTASM
- Fixed Strong Illusion buff on Phantasm being dispellable (which would cause illusions to die to illusion killing effects after that)
TALENTS
- Level 10 talent +20 Movement Speed replaced with +200 Reality Rift Target Pull Distance
- Level 10 talent +5 all stats replaced with +20% Chaos Strike Lifesteal
- Level 15 talent +35% Cleave replaced with -3s Chaos Bolt Cooldown
CHEN
DIVINE FAVOR
- Aura no longer provides Heal Amplification
- Aura now also provides 2/3/4/5 armor
HOLY PERSUASION
- Reworked Shard. Allows Holy Persuasion to target 1/2/3 Ancient creeps based on Hand of God level. (Old Scepter effect)
HAND OF GOD
- Reworked Scepter. Hand of God now applies a Strong Dispel
CLINKZ
- Strafe removed
BURNING BARRAGE
- New Ability. Burning Barrage channels for 1.5/1.9/2.3/2.7s shooting 3/4/5/6 piercing arrows in the target direction up to 750/800/850/900 distance away, that hit all enemy units dealing 60% attack damage and applying attack modifiers. Arrow width: 200 Cooldown: 28/24/20/16 Mana Cost: 40/50/60/70
SEARING ARROWS
- Mana cost reduced from 12 to 10
SKELETON WALK
- No longer can cast spells without breaking invisibility
DEATH PACT
- Can be casted from Skeleton Walk without breaking invisibility
TALENTS
- Level 10 Talent +8 Agility replaced with +12% Magic Resistance
- Level 15 Talent -7s Skeleton Walk reduced to -5s
- Level 20 Talent -10s Strafe Cooldown replaced with +2 Burning Barrage Arrows
CLOCKWERK
OVERCLOCKING
- Bonus Movement Speed decreased from 40% to 30%
TALENTS
- Level 10 talent +20 Movement Speed replaced with +60 Power Cogs Mana Burn
- Level 10 talent +5 Armor replaced with -2s Rocket Flare Cooldown
CRYSTAL MAIDEN
- Base Attack Speed reduced from 115 to 100
CRYSTAL NOVA
- Mana cost reduced from 130/145/160/175 to 115/135/155/175
- Explosion distribution is now more even across its radius
- Shard now also increases total explosions by 20%
DARK SEER
SURGE
- Fixed self cast behavior not working with AOE Surge talent
WALL OF REPLICA
- Duration reduced from 45s to 30s
NORMAL PUNCH
- Now has True Strike
- Illusion Duration increased from 5s to 8s
- Max Damage increased from 250 to 300
TALENTS
- Level 10 Talent +75 Ion Shell Radius replaced with +20% Wall of Replica Illusion Damage
- Level 15 Talent +25% Wall of Replica Illusion Damage replaced with +75 Ion Shell Radius
- Level 20 Talent reduced from +60 Ion Shell damage to +50
- Level 20 Talent increased from -30s Wall of Replica Cooldown to -35s
DARK WILLOW
CURSED CROWN
- Stun duration reduced from 1.75/2.25/2.75/3.25 to 1.5/2.0/2.5/3.0
TALENTS
- Level 10 Talent +0.6s Cursed Crown duration reduced to +0.5s
- Level 20 Talent +50 Damage replaced with +2s Shadow Realm Duration
DAWNBREAKER
STARBREAKER
- No longer ignores movement restriction abilities (e.g: Kinetic Field)
- No longer gets cancelled if Starbreaker gets rooted, instead just the movement is interrupted.
- Added Aghanim’s Shard. Grants magic immunity during Starbreaker
SOLAR GUARDIAN
- Added Aghanim’s Scepter. Reduces Solar Guardian Channeling time to 1s. Solar Guardian can be cast again upon takeoff to land early. Solar Guardian now gives allies in the area +60% evasion while Dawnbreaker is airborne, increases Heal Per Pulse from 45/70/95 to 60/90/120 and total airborne time by 3.5 seconds
TALENTS
- Level 10 Talent +7 Strength replaced with +15% Celestial Hammer Slow
- Level 10 Talent +20 Movement Speed replaced with +30 Starbreaker Swipe Damage
- Level 15 Talent +20 Attack Damage replaced with +40% Luminosity Crit Damage
- Level 20 Talent +40% Luminosity Crit Damage replaced with -1 Luminosity Attacks Required
- Level 20 Talent 2 Starbreaker charges replaced with +150 Solar Guardian Radius
- Level 25 Talent +200 Solar Guardian Radius replaced with 2 Starbreaker Charges
DAZZLE
- Base Agility reduced from 21 to 20
POISON TOUCH
- Now only refreshes its duration when Dazzle attacks the target
- Base slow increased from 14/16/18/20 to 16/18/20/22
- Now increases its slow by 2/2.5/3/3.5% every time it's refreshed
SHALLOW GRAVE
- Mana cost rescaled from 150 to 120/130/140/150
TALENTS
- Level 15 Talent +225 Heal on Shallow Grave end replaced with +20 Strength
- Level 20 Talent +30 Movement Speed replaced with +250 Heal on Shallow Grave
DEATH PROPHET
- Base Strength increased from 19 to 21
SILENCE
- Now fires a 1000 speed projectile towards the targeted area and silences units in the AOE upon impact
- Cast Point reduced from 0.4 to 0.2
EXORCISM
- Cooldown increased from 145 to 150
TALENTS
- Level 15 Talent +6% Movement Speed replaced with -2s Crypt Swarm Cooldown
- Level 15 Talent +0.8% Max Health Spirit Siphon increased to +1%
- Level 20 Talent -3.5s Crypt Swarm Cooldown replaced with +20% Spirit Siphon Slow
DISRUPTOR
KINETIC FIELD
- Formation time reduced from 1.2 to 1.0
THUNDERSTRIKE
- Slow per strike duration increased from 0.1s to 0.1/0.2/0.3/0.4s
DOOM
- Intelligence Gain reduced from 2.1 to 1.7
DEVOUR
- Bonus Gold reduced from 60/120/160/240 to 60/110/160/210
SCORCHED EARTH
- Cooldown reduced from 50/45/40/35 to 35
- Damage increased from 15/30/45/60 to 18/32/46/60
- Duration rescaled from 15s to 10/12/14/16s
INFERNAL BLADE
- Burn Base Damage increased from 16/20/24/28 to 16/24/32/40
TALENTS
- Level 15 Talent reduced from -10s Scorched Earth cooldown to -8s
- Level 25 Talent reduced from +2.4% Infernal Blade Damage to +2.1%
DRAGON KNIGHT
DRAGON TAIL
- Stun duration reduced from 2.5/2.75/3.0/3.25 to 2.25/2.5/2.75/3
DRAGON BLOOD
- Health regen reduced from 4/8/12/16 to 3/6/9/12
ELDER DRAGON FORM
- Black Elder Dragon Splash damage reduced from 115% to 100%
- Black Elder Dragon Magic Resistance reduced from 40% to 20%
FIREBALL
- DPS reduced from 80 to 60
- Damage debuff now lingers for 2 seconds
DROW RANGER
MARKSMANSHIP
- Bonus Damage reduced from 50/70/90 to 40/60/80
FROST ARROWS
- Scepter Split Arrows no longer consume mana
TALENTS
- Level 10 Talent +5 All Stats replaced with +15 Frost Arrow Bonus Damage
- Level 15 Talent +10 Agility replaced with +250 Gust Width
- Level 25 talent 30% Cooldown Reduction replaced with +2 Multishot Waves
EARTH SPIRIT
STONE REMNANT
- Charge Replenish time decreased from 25s to 20s
TALENTS
- Level 10 Talent +60 damage replaced with +2s Magnetize Duration
- Level 15 talent +8 Armor replaced with +300 Boulder Smash Push Distance
EARTHSHAKER
- Movement Speed increased from 310 to 315
- Intelligence increased from 16 + 1.8 to 18 + 2.1
TALENTS
- Level 10 Talent +20 base damage increased to +30
- Level 10 Talent +200 mana replaced with +80 Fissure Damage
- Level 15 Talent +7 armor replaced with +50 Aftershock Damage
- Level 25 Talent +40% Magic Resistance replaced with +200 Aftershock Radius
ELDER TITAN
ECHO STOMP
- Damage reduced from 70/100/130/160 to 70/90/110/130
ASTRAL SPIRIT
- Duration increased from 8s to 10
EMBER SPIRIT
SEARING CHAINS
- Damage per second rescaled from 50/75/90/100 to 50/70/90/110
FLAME GUARD
- Absorb Amount increased from 80/220/360/500 to 110/240/370/500
FIRE REMNANT
- Aghanim's Scepter Maximum Travel Distance reduced from 3500 to 3000
TALENTS
- Level 20 Talent +8% Spell Amplification replaced with +1 Searing Chains Targets
ENCHANTRESS
ENCHANT
- Range reduced from 700 to 500/550/600/650
TALENTS
- Level 10 Talent reduced from +12% Magic Resistance to +10%
- Level 15 Talent increased from +40 damage to +45
- Level 15 Talent reduced from +6 Nature's Attendance Wisps to +5
ENIGMA
MIDNIGHT PULSE
- Multiple Instances no longer stack
BLACK HOLE
- Scepter now deals 5% bonus pure damage instead of the current level of Midnight Pulse
TALENTS
- Level 10 Talent +135 Eidolon Health replaced with +20 Eidolon Attack Speed
- Level 15 Talent +8% Cooldown Reduction replaced with +30 Malefice Damage per Instance
FACELESS VOID
CHRONOSPHERE
- Cooldown reduced from 160s to 160/150/140s
TALENTS
- Level 10 Talent +7 Agility replaced with +6 Time Dilation Damage Per Second
- Level 10 Talent +9 Strength replaced with +0.5s Time Walk Backtracked Time
- Level 15 Talent +300 Health replaced with -1.5s Time Walk Cooldown
- Level 15 Talent +55 Time Lock Damage with +7% Time Dilation slow per Cooldown
- Level 20 Talent +40 Attack Speed replaced with +120 Attack Speed in Chronosphere
- Level 20 Talent -2s Time Walk Cooldown with +70 Time Lock Damage
GRIMSTROKE
STROKE OF FATE
- Damage Increment Per Hit increased from 16/24/32/40 to 18/27/36/45
INK SWELL
- Duration increased from 3s to 4s
GYROCOPTER
- Agility Gain reduced from 3.6 to 3.3
- Intelligence Gain increased from 2.1 to 2.4
HOMING MISSILE
- Reworked Shard. Homing Missile now constantly fires a 700 radius Rocket Barrage, starting 1 second after casting. Rocket Barrage prioritizes the Homing Missile's target
FLAK CANNON
- Range reduced from 1250 to 1000
CALL DOWN
- Cooldown reduced from 90 to 90/75/60
TALENTS
- Level 10 Talent +16 Attack Damage replaced by +300 Flak Cannon Range
- Level 15 Talent -40s Call Down cooldown to +2 Flak Cannon attacks
- Level 25 Talent 3 Homing Missile Charges replaced with -6s Flak Cannon Cooldown
- Level 25 Talent Global Call Down replaced with Air Strike. Causes Call Down to be vector targeted and fires 3 Call Down attacks in the vector direction, 500 range and 0.75 seconds from each other. Secondary call downs deal 50% damage
HOODWINK
- Movement Speed reduced from 320 to 310
BUSHWHACK
- Damage is now dealt over time on a 0.3s interval for the duration of the debuff. (Damage stops if hero is released)
DECOY
- Now throws a Lesser Bushwhack towards the unit that attacked the illusion and spawns a tree in its location
- Cooldown reduced from 40s to 25s
- Stun duration increased from 1s to 2s
HUNTER'S BOOMERANG
- Can now be ground targeted
TALENTS
- Level 10 Talent +200 Health replaced with +1s Scurry Duration
- Level 15 Talent +16 Agility replaced with +2 Acorn Shot Bounces
HUSKAR
- Movement Speed increased from 290 to 295
INNER FIRE
- Shard no longer reduces Healing by 50%
- Shard now heals Huskar for 50% of the damage dealt to heroes and 10% of damage dealt to creeps
TALENTS
- Level 10 Talent +175 Health replaced with +1s Inner Fire Duration
- Level 10 Talent +12 Attack Damage replaced with +2s Life Break Slow Duration
- Level 25 Talent +25% Spell Lifesteal replaced with +16% Life Break Damage
INVOKER
- Base Movement Speed reduced from 280 to 275
TORNADO
- Lift Duration rescaled from 0.8 ->2.9 to 0.85->2.6
CHAOS METEOR
- Main Damage rescaled from 57.5->180 to 52->185
- Burn Damage rescaled from 11.5->36 to 10->38
DEAFENING BLAST
- Damage reduced from 40->320 to 20->300
- Knockback reduced from 0.25->2.0s to 0.2->1.6s
TALENTS
- Level 15 Talent +60dps Ice Wall replaced with +1 Forged Spirit Armor Reduction
- Level 25 Talent +2 Forged Spirit Armor Reduction replaced with 2.5x Quas/Wex/Exort Passive Bonuses
IO
- Max Tether distance increased from 900 to 1000
TETHER
- Heal Amplification increased from 0.6/0.8/1.0/1.2 to 0.7/0.9/1.1/1.3
JAKIRO
DUAL BREATH
- Cast Point improved from 0.55 to 0.35
LIQUID FIRE
- Burn damage increased from 12/16/20/24 to 15/20/25/30
MACROPYRE
- Cooldown increased from 60 to 80/70/60
JUGGERNAUT
BLADE FURY
- Damage increased from 85/110/135/160 to 90/115/140/165
HEALING WARD
- Movement Speed reduced from 350 to 325
TALENTS
- Level 10 Talent +20 Movement Speed replaced with +75 Blade Fury Radius
KEEPER OF THE LIGHT
- Base Armor increased by 1
ILLUMINATE
- Channel Time rescaled from 2/2.7/3.4/4.1s to 3s
CHAKRA MAGIC
- Cooldown reduced from 20/18/16/14 to 18/16/14/12
KUNKKA
- Ghost Ship Fleet Interval increased from 3.35s to 3.5s
TORRENT
- Move Speed Slow rescaled from -35% to -25/-30/-35/-40%
TIDEBRINGER
- Cleave Percentage reduced from 165% to 150%
- Bonus Damage increased from 25/50/75/100 to 30/60/90/120
LEGION COMMANDER
PRESS THE ATTACK
- Fixed Level 25 Talent AOE not working correctly with Self Cast
TALENTS
- Level 10 Talent +7 Strength replaced with +200 Duel Cast Range
- Level 10 Talent +1.5 Mana Regen replaced with +100 Overwhelming Odds Radius
- Level 15 Talent +20 Attack Speed replaced with +40 Press the Attack HP Regen
LESHRAC
DIABOLIC EDICT
- Now deals pure damage
- No longer deals bonus damage to towers
- Damage per explosion reduced from 8/20/32/44 to 7/14/21/28
TALENTS
- Level 10 talent +4 Armor replaced with +1.75 Mana Regen
- Level 25 Talent +30% Magic Resistance replaced with Lightning Storm can bounce twice on units (Only after there's no more jumps left)
LICH
FROST BLAST
- Mana cost reduced from 115/135/155/175 to 110/130/150/170
SINISTER GAZE
- Cast range increased from 500/525/550/575 to 600
- Mana cost reduced from 120/130/140/150 to 80
- Scepter now also lets you cast your other abilities while channeling Sinister Gaze
CHAIN FROST
- Initial projectile speed increased from 850 to 1050
TALENTS
- Level 15 Talent +100 Attack Damage replaced with +0.5s Sinister Gaze Duration
LIFESTEALER
- Movement Speed reduced from 325 to 320
INFEST
- Can no longer target Undying zombies
- Mana cost reduced from 100/150/200 to 100/125/150
- Scepter now also applies Disarm to the enemy
- Scepter now also deals damage immediately after infesting
TALENTS
- Level 10 Talent +20 Movement Speed replaced with +10% Rage Move Speed Bonus
LINA
- Base Attack Damage increased by 2
FIERY SOUL
- Attack Speed Bonus Per Stack reduced from 40/60/80/100 to 30/50/70/90
LION
- Armor reduced by 1
EARTH SPIKE
- Travel Distance reduced from 900 to 850 (Cast Range is unchanged, only bonus length is reduced)
FINGER OF DEATH
- Scepter Damage reduced from 725/875/1025 to 700/825/950
TALENTS
- Level 10 talent reduced from +70 damage to +60
LONE DRUID
SAVAGE ROAR
- Fixed shard granting 40 Attack Speed to allies instead of 60
SPIRIT LINK
- Attack Speed increased from 15/30/45/60 to 16/34/52/70
TRUE FORM
- Entangle chance increased from 20% to 30%. (Affects only Lone Druid)
- Demolish bonus damage increased from 10/20/30/40% to 15/30/45/60% (Affects only Lone Druid)
LUNA
LUCENT BEAM
- Cooldown increased from 6s to 9/8/7/6s
- Shard glaives acquisition range reduced from 500 to 325
MOON GLAIVES
- Damage Reduction Percentage increased from 50/44/38/32 to 56/50/44/38
TALENTS
- Level 10 Talent +15 Attack Speed replaced with -8% Moon Glaives Damage Reduction
- Level 15 Talent +25 Movement Speed replaced with -20s Eclipse Cooldown
- Level 20 Talent +8 All Stats replaced with Global Lunar Blessing
- Level 25 Talent +30% Lifesteal replaced with +35 Lunar Blessing Damage






