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7.31 Gameplay Update and the release of Primal Beast

Author: Hawk Live LLC

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7 31 gameplay update and the release of primal beast
Freed from captivity by the unknowable machinations of the Continuum Device, an ageless hunger now stalks the lanes — as the new hero Primal Beast stomps his way into action along with the 7.31 Gameplay patch in update.

Primal Beast


Rushing savagely through enemies and allies alike, Primal Beast pounds into battle as one born to raise a ruckus. An unavoidable threat amidst any fray, the Beast can punish attackers and relishes grabbing prey to repeatedly slam them against the ground until nothing but mush remains.

The 7.31 Gameplay patch


The Jungle bites back


Primal Beast's arrival has imbued jungle creeps everywhere with newfound ferocity and power. No longer willing to accept punishment without complaint, these creeps have evolved into deadly protectors unafraid to fight back when heroes come calling. Now the jungle teems with new active and passive abilities just waiting to ruin the day of the unfortunate or unwary. Stalk these camps at your own peril. The risk-to-reward just got a whole lot scarier.

General Updates

  • Base hero gold bounty increased from 120 + L*8 to 125 + L*8 where L = hero level
  • Reworked bounty gold streak formula
  • Reworked XP streak formula
  • Cooldown reduction now stacks diminishingly
  • Moved the bounty runes from the triangle to the primary jungle
  • Moved the Dire and Radiant offlane towers 320 units further away from base
  • When a hero respawns in the fountain, they are invulnerable as long as there's at least one enemy hero in the base until they issue a command
  • Kill gold information now shows a breakdown of gold bounty for the killer plus proximity gold
  • The following abilities now consistently reveal invisibility for their duration: Winter's Curse, Aether Remnant, Berserker Rage (Ensnare), Shackles, Life Drain, Dismember, Fortune's End, Sinister Gaze, Searing Chains, Enchant Remnant, Rod of Atos, Gleipnir, Dark Troll Ensnare

  • Attack and armor types are now represented through abilities. Most damage remains unchanged with a few exceptions in creep vs creep and creep vs tower situations
  • Added new ability: Piercing. Piercing units deal 150% bonus damage to non-hero units and 50% less damage to Standard Units
  • Added new ability: Reinforced. Reinforced units deal 150% bonus damage to other Reinforced units and reduce damage received from heroes by 50% and from non-hero units by 30%
  • Added new ability: Runty. Runty units deal 25% less damage to heroes
  • Piercing, Reinforced, and Runty aren't stealable (e.g: Devour)
  • Ranged creeps and their upgrades all have the Piercing ability
  • All buildings and siege units now have the Reinforced ability
  • Melee creeps and their upgrades all have the Runty ability
  • Serpent Wards and Plague Wards now have the Piercing ability
  • Eidolons, Treants and Lycan Wolves no longer have the Basic attack type.
  • Neutral creeps now all have the standard attack type. Most neutral creeps have had their damage adjusted so that the net damage is similar.
  • Most Neutral creeps that used to have a Piercing attack type now have the Piercing ability.
  • Neutral Items now show through Fog of War for the team they belong to until they are picked up.
  • Neutral creeps now increase their HP by 30, armor by 0.5, base damage by 3, attack speed by 5, gold bounty by 1 and XP bounty by 5 every 7.5 minutes, up to 30 times. (Last upgrade at 225 mins, same intervals as lane creeps)
  • Neutral creep base attack time has been increased to 2 and base attack speed has been adjusted to compensate. The main implication is that neutral creeps are more resilient versus attack speed slow
  • New Ancient Camp: Ancient Ice Shaman and 2 Ancient Frostbitten Golems
  • New Large Camp: 2 Warpine Raiders
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